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Rules guide · Legendary Artifact

Excalibur IIHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Final Fantasy· June 13, 2025
Carte Magic Excalibur II

Excalibur II is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}

Complete guide

Excalibur II is a legendary equipment that grows in power alongside your health. This artifact rewards life-gaining strategies by accumulating charge counters that provide a scaling combat bonus to your creatures. It is an efficient tool for turning defensive plays into a massive offensive threat.

Scaling Power Through Life Gain

The primary mechanic of Excalibur II is its triggered ability that reacts to life-gaining events. Every time you gain life, you place one charge counter on the artifact. It does not matter how much life you gain in a single instance; whether you gain one life or twenty, you only add one counter per event. The equipped creature then receives a +1/+1 bonus for every charge counter currently residing on the equipment.

Triggering and Resolution

When a life-gaining event occurs, the trigger goes on the stack. If you gain life from multiple sources simultaneously, such as two different creatures with lifelink, the ability triggers once for each source. However, if a single source gains you life based on a count (like 'gain 1 life for each creature you control'), that is considered one single event. Importantly, if your creature takes lethal damage at the same time you gain life, the state-based actions will remove the creature from the battlefield before the new counter is placed.

Common Pitfalls

A common mistake involves Two-Headed Giant: while your team's life total increases when your teammate gains life, Excalibur II only triggers when you specifically are the player gaining life. Additionally, remember that the bonus is dynamic. If Excalibur II loses counters or is moved to a different creature, the stat bonus updates immediately. The equipment itself holds the counters, not the creature it is attached to.

Strategic Deployment

Excalibur II is best played early to maximize the number of triggers it sees throughout the game. Since the equip cost is higher than the casting cost, using mana rocks to accelerate your setup is vital. It works best in decks with many small, frequent instances of life gain rather than single large heals, as each individual instance provides a permanent +1/+1 buff.

Interaction examples

Accelerating the Blade

On turn one, you play a land and cast Sol Ring. You use the two colorless mana from Sol Ring to cast Excalibur II, leaving one mana floating. This allows you to have the equipment on the board immediately so it can start catching life-gain triggers as early as turn two.

Fixing and Equipping

After casting Excalibur II, you may find the equip cost of {3} demanding. By tapping an Arcane Signet and two lands, you generate the necessary mana to attach the sword to a creature. If you gain life later that turn, the Signet helped ensure your creature was already equipped to receive the +1/+1 bonus from the new charge counter.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Excalibur II

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    In a Two-Headed Giant game, life gained by your teammate won't cause Excalibur II's first ability to trigger, even though it caused your team's life total to increase.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the equipped creature is dealt lethal damage at the same time that you gain life, it will die before Excalibur II's first ability would resolve.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Excalibur II's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Excalibur II's first ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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