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Rules guide · Sorcery

Last ChanceHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Dominaria Remastered· January 13, 2023
Carte Magic Last Chance

Last Chance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Complete guide

Last Chance is a high-risk, high-reward sorcery that offers you an immediate extra turn for a very low mana cost. However, this power comes with a terrifying drawback: if you cannot win by the end of that extra turn, you lose the game on the spot. It is the ultimate expression of red's philosophy of short-term gain for long-term risk.

What it Does

For just two red mana, Last Chance adds an extra turn into the turn order immediately following the current one. The spell sets up a delayed triggered ability that will go on the stack at the beginning of the end step of that extra turn. If that ability resolves and you are still in the game, you immediately lose.

Step-by-Step Resolution

First, cast Last Chance during one of your main phases. When it resolves, it creates an extra turn for you. After your current turn ends, your extra turn begins. Play this turn normally, but be aware that the 'lose the game' trigger will trigger at the beginning of your end step. You must win the game before that trigger resolves, or find a way to skip or stifle the trigger.

Common Mistakes

A frequent error is thinking that taking another extra turn via a second copy of Last Chance will save you. It will not; each Last Chance creates its own lose-the-game trigger for the specific turn it created. Another mistake is forgetting that 'losing the game' is a triggered ability that goes on the stack, meaning it can be responded to, but not ignored simply by ending the turn early.

When to Play It

Last Chance is best used as a finisher when you are one attack or one spell away from victory. It acts as a way to untap your creatures, draw an extra card, and gain another combat phase to push through those last points of damage. Use it only when you are certain the game will end before your extra end step does.

Interaction examples

Digging for the Win

On your extra turn granted by Last Chance, you can cast Faithless Looting to dig through your library for a specific card that will help you win. Since you have an entire extra turn's worth of mana, you can discard cards you don't need and find your win condition before the end step trigger kills you.

Clearing the Path

If your opponent has a Ensnaring Bridge or other artifacts preventing you from winning, you can use your extra turn to cast Vandalblast. By destroying your opponent's defensive artifacts, you clear the way for a lethal attack during the extra combat phase provided by Last Chance.

The Final Stand

With the opponent at low life but having blockers, you cast Last Chance. You take your extra turn, untap your creatures, and draw a card. You move to combat, attack for the win, and succeed. Because the opponent has 0 life, you win the game before your end step even begins, meaning the lose-the-game trigger never happens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Last Chance

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Kiki-Jiki, Mirror Breaker
+Ardent Elementalist
+Last Chance
+Sundial of the Infinite
#1

Kiki-Jiki, Mirror Breaker + Ardent Elementalist + Last Chance + Sundial of the Infinite

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
  2. 2Activate Kiki-Jiki by tapping it, creating a token copy of Ardent Elementalist.
  3. 3The Ardent Elementalist token enters the battlefield, returning Last Chance from your graveyard to your hand.
  4. 4At the beginning of each extra turn's end step, Last Chance triggers.
  5. 5Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn.
  6. 6Repeat each turn.
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+Ardent Elementalist
+Last Chance
+Sundial of the Infinite
#2

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Ardent Elementalist + Last Chance + Sundial of the Infinite

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
  2. 2Activate Reflection of Kiki-Jiki by paying {1} and tapping it, creating a token copy of Ardent Elementalist.
  3. 3The Ardent Elementalist token enters the battlefield, returning Last Chance from your graveyard to your hand.
  4. 4At the beginning of each extra turn's end step, Last Chance triggers.
  5. 5Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn.
  6. 6Repeat each turn.
Obeka, Brute Chronologist
+Exalted Flamer of Tzeentch
+Last Chance
#3

Obeka, Brute Chronologist + Exalted Flamer of Tzeentch + Last Chance

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Last Chance, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand.
  6. 6Repeat steps 1-3 one additional time.
  7. 7At the beginning of your end step, Last Chance triggers.
  8. 8Holding priority, activate Obeka by tapping it, ending the turn and exiling the Last Chance trigger from the stack.
Magar of the Magic Strings
+Sundial of the Infinite
+Last Chance
#4

Magar of the Magic Strings + Sundial of the Infinite + Last Chance

Infinite turnsLock
  1. 1Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  2. 2Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
  3. 3During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
  4. 4The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  5. 5Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
  6. 6Repeat from step 3.
Exalted Flamer of Tzeentch
+Sundial of the Infinite
+Last Chance
#5

Exalted Flamer of Tzeentch + Sundial of the Infinite + Last Chance

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Last Chance, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand.
  6. 6Repeat steps 1-3 one additional time.
  7. 7At the beginning of your end step, Last Chance triggers.
  8. 8Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Last Chance trigger from the stack.
Magar of the Magic Strings
+Obeka, Brute Chronologist
+Last Chance
#6

Magar of the Magic Strings + Obeka, Brute Chronologist + Last Chance

Infinite turnsLock
  1. 1Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  2. 2Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
  3. 3During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
  4. 4The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  5. 5Activate Obeka by tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
  6. 6Repeat from step 3.
Magar of the Magic Strings
+Last Chance
+Glorious End
#7

Magar of the Magic Strings + Last Chance + Glorious End

Infinite turnsLock
  1. 1Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  2. 2Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
  3. 3Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature.
  4. 4During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Glorious End noted. The creatures trigger.
  5. 5Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  6. 6Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
  7. 7Repeat from step 3.
Magar of the Magic Strings
+Last Chance
+Stunning Reversal
#8

Magar of the Magic Strings + Last Chance + Stunning Reversal

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
  2. 2Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down as a 3/3 creature.
  3. 3Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature.
  4. 4Move to your next turn.
  5. 5Deal combat damage to an opponent with both face down creatures, triggering their abilities.
  6. 6Resolve the first trigger, causing you to cast a copy of Last Chance without paying its mana cost.
  7. 7Resolve the copy of Last Chance, causing you to take an extra turn after this one.
  8. 8Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost.
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Legal formats

legacyvintagecommanderoathbreakerduelpredhtlr
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