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Rules guide · Instant

Stunning ReversalHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Battlebond· June 8, 2018
Carte Magic Stunning Reversal

Stunning Reversal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.

How it works : Stunning Reversal

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If each player would lose the game at the same time, but Stunning Reversal’s effect applies to you losing the game, you win the game as soon as everyone else has lost the game. This is true even if you’d lose the game immediately afterwards, perhaps because you don’t have seven cards in your library to draw or because you couldn’t gain life to raise your life total to 1.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    While the replacement effect it creates lasts until end of turn (or until the event it replaces), Stunning Reversal is exiled as it resolves.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect says you can’t lose the game, Stunning Reversal’s effect can’t apply.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Stunning Reversal’s effect does nothing if you concede the game. A player who concedes leaves the game.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Stunning Reversal’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    For your life total to become 1, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Stunning Reversal’s effect applies, it will cause you to lose 3 life; alternatively, if your life total is -5 when it applies, it will cause you to gain 6 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you have fewer than seven cards in your library, you’ll lose the game immediately after applying Stunning Reversal’s replacement effect.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    In a Two-Headed Giant game, if a rule or effect says that your team or your teammate loses the game, your team won’t lose the game, but only you draw seven cards and only you gain or lose life to make your team’s life total become 1.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Magar of the Magic Strings
+Last Chance
+Stunning Reversal
#1

Magar of the Magic Strings + Last Chance + Stunning Reversal

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
  2. 2Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down as a 3/3 creature.
  3. 3Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature.
  4. 4Move to your next turn.
  5. 5Deal combat damage to an opponent with both face down creatures, triggering their abilities.
  6. 6Resolve the first trigger, causing you to cast a copy of Last Chance without paying its mana cost.
  7. 7Resolve the copy of Last Chance, causing you to take an extra turn after this one.
  8. 8Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost.
Magar of the Magic Strings
+Warrior's Oath
+Stunning Reversal
#2

Magar of the Magic Strings + Warrior's Oath + Stunning Reversal

Infinite turnsLock
  1. 1Cast Warrior's Oath by paying {R}{R}, causing you to take an extra turn after this one.
  2. 2Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down as a 3/3 creature.
  3. 3Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature.
  4. 4Move to your next turn.
  5. 5Deal combat damage to an opponent with both face down creatures, triggering their abilities.
  6. 6Resolve the first trigger, causing you to cast a copy of Warrior's Oath without paying its mana cost.
  7. 7Resolve the copy of Warrior's Oath, causing you to take an extra turn after this one.
  8. 8Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost.
Magar of the Magic Strings
+Final Fortune
+Stunning Reversal
#3

Magar of the Magic Strings + Final Fortune + Stunning Reversal

Infinite turnsLock
  1. 1Cast Final Fortune by paying {R}{R}, causing you to take an extra turn after this one.
  2. 2Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down as a 3/3 creature.
  3. 3Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature.
  4. 4Move to your next turn.
  5. 5Deal combat damage to an opponent with both face down creatures, triggering their abilities.
  6. 6Resolve the first trigger, causing you to cast a copy of Final Fortune without paying its mana cost.
  7. 7Resolve the copy of Final Fortune, causing you to take an extra turn after this one.
  8. 8Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost.
Immortal Coil
+Stunning Reversal
+Elite Arcanist
+Mind Over Matter
#4

Immortal Coil + Stunning Reversal + Elite Arcanist + Mind Over Matter

Infinite lootingNear-infinite card drawNear-infinite self-discard triggers
  1. 1Activate Immortal Coil by tapping it and exiling two cards from your graveyard, drawing a card.
  2. 2Activate Mind Over Matter by discarding a card, untapping Immortal Coil.
  3. 3Repeat the previous two steps until your graveyard is empty.
  4. 4Immortal Coil's last ability triggers.
  5. 5In response, activate Elite Arcanist by paying {4} and tapping it, casting and resolving a copy of Stunning Reversal without paying its mana cost.
  6. 6Let the Immortal Coil trigger resolve, drawing seven cards and setting your life total to 1.
  7. 7Immortal Coil's last ability triggers again.
  8. 8In response, activate Mind Over Matter five times by discarding five cards, untapping Elite Arcanist and four lands.
Stunning Reversal
+Elite Arcanist
+Mind Over Matter
+Jinxed Ring
#5

Stunning Reversal + Elite Arcanist + Mind Over Matter + Jinxed Ring

Near-infinite death triggersNear-infinite creature ETBNear-infinite lifegain triggersNear-infinite looting
  1. 1Activate Elite Arcanist by paying {4} and tapping it, casting and resolving a copy of Stunning Reversal without paying its mana cost.
  2. 2Let the event that would cause you to lose happen, but instead draw seven cards and set your life total to 1.
  3. 3Activate Mind Over Matter seven times by discarding seven cards, untapping Elite Arcanist and six lands you control.
  4. 4Activate those lands by tapping them, adding {5}{B}.
  5. 5Activate Jinxed Ring by sacrificing Reassembling Skeleton.
  6. 6Jinxed Ring triggers.
  7. 7In response, activate Reassembling Skeleton by paying {1}{B}, returning it from your graveyard to the battlefield tapped.
  8. 8Activate Elite Arcanist by paying {4} and tapping it, casting and resolving a copy of Stunning Reversal without paying its mana cost.
Transcendence
+Stunning Reversal
+Elite Arcanist
+Mind Over Matter
#6

Transcendence + Stunning Reversal + Elite Arcanist + Mind Over Matter

Near-infinite card drawNear-infinite lootingNear-infinite self-discard triggersNear-infinite untap of artifacts, creatures, and lands
  1. 1Pay {3}{W}{W}{W} to cast Transcendence.
  2. 2Transcendence's second ability triggers.
  3. 3In response, pay {4} and tap Elite Arcanist to activate it, casting and resolving a copy of Stunning Reversal without paying its mana cost.
  4. 4Resolve the Transcendence ability modified by Stunning Reversal's replacement effect, drawing seven cards and lowering your life total to 1.
  5. 5Transcendence's last ability triggers.
  6. 6In response, discard a card to activate Mind Over Matter, untapping Elite Arcanist.
  7. 7Discard a card to activate Mind Over Matter again, untapping a land you control.
  8. 8Tap that land to add {1}.
Stunning Reversal
+Elite Arcanist
+Mind Over Matter
+Jinxed Ring
#7

Stunning Reversal + Elite Arcanist + Mind Over Matter + Jinxed Ring

Near-infinite death triggersNear-infinite creature ETBNear-infinite lifegain triggersNear-infinite looting
  1. 1Activate Elite Arcanist by paying {4} and tapping it, casting and resolving a copy of Stunning Reversal without paying its mana cost.
  2. 2Let the event that would cause you to lose happen, but instead draw seven cards and set your life total to 1.
  3. 3Activate Mind Over Matter seven times by discarding seven cards, untapping Elite Arcanist and six lands you control.
  4. 4Activate those lands by tapping them, adding {5}{W}.
  5. 5Activate Jinxed Ring by sacrificing Chronosavant.
  6. 6Jinxed Ring triggers.
  7. 7In response, activate Chronosavant by paying {1}{W}, returning it from your graveyard to the battlefield tapped and skipping your next turn.
  8. 8Activate Elite Arcanist by paying {4} and tapping it, casting and resolving a copy of Stunning Reversal without paying its mana cost.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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