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Fell the Profane // Fell MireHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Modern Horizons 3· June 14, 2024
Carte Magic Fell the Profane // Fell Mire

Fell the Profane // Fell Mire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Destroy target creature or planeswalker. As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Complete guide

Fell the Profane is a versatile modal double-faced card from Modern Horizons 3 that offers both removal and mana stability. Depending on your current needs, it can either eliminate a threatening permanent or serve as a Black mana source as Fell Mire. This flexibility makes it a powerful addition to many Black-based strategies.

Understanding the Duality

Fell the Profane is an instant on its front face and a land on its back face. While it is in your hand, graveyard, or library, it is treated only as the front face, an Instant with a mana value of 4. You choose which face to play only as you are playing the card: either casting the spell for its mana cost or playing the land (which counts as your land play for the turn).

Resolution and Life Payments

When you cast Fell the Profane, you target a creature or planeswalker. Upon resolution, that permanent is destroyed. If you choose to play Fell Mire instead, it is a land. You may pay 3 life to have it enter untapped; otherwise, it enters the battlefield tapped. Note that because it is a land play, Fell Mire does not use the stack and cannot be countered.

Interaction with Other Effects

If an effect allows you to cast a spell from your graveyard, you can cast Fell the Profane but you cannot play Fell Mire. Conversely, an effect like Crucible of Worlds would allow you to play Fell Mire but not cast the spell. In zones other than the stack or battlefield, the card only has the characteristics of the front face. Therefore, you cannot search for this card with a tutor that specifically looks for a 'Land card'.

When to Use Each Face

Early in the game, Fell Mire is often the better choice to ensure you hit your land drops, even if the 3-life cost is steep. In the late game, having access to an unconditional removal spell like Fell the Profane is significantly more valuable. This card excels in decks that need to maintain a high density of interaction without sacrificing land slots.

Interaction examples

Choosing Your Removal

Suppose your opponent has a dangerous creature. You have both Fell the Profane and Withering Torment in hand. While Withering Torment is cheaper and can also hit enchantments, it costs you 2 life. If you are low on life but have plenty of mana, Fell the Profane provides a safer way to destroy the creature. However, if you are stuck on three lands, you can instead play Fell the Profane as Fell Mire to reach the fourth mana required for future plays.

Efficient Interaction

If you control your commander, Deadly Rollick can be cast for free to exile a creature. In this scenario, you might save Fell the Profane to destroy a Planeswalker, which Deadly Rollick cannot target. Alternatively, you can play Fell Mire as your land for the turn to ensure you have the mana to cast your commander, enabling the free cast of Deadly Rollick later.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fell the Profane // Fell Mire

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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