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Rules guide · Sorcery

Fell the MightyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Murders at Karlov Manor Commander· February 9, 2024
Carte Magic Fell the Mighty

Fell the Mighty is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Destroy all creatures with power greater than target creature's power.

Complete guide

Fell the Mighty is a powerful board wipe that allows you to sculpt the battlefield in your favor by sparing your smallest allies. Unlike traditional sweepers that hit everything, this spell uses a specific creature as a benchmark for destruction. It is a strategic tool for decks that rely on utility creatures or small, evasive threats.

How the Spell Functions

When you cast Fell the Mighty, you choose one target creature currently on the battlefield. This creature acts as the safety threshold; every other creature with a power strictly greater than the target's power will be destroyed. Crucially, the target creature itself is never destroyed by this effect, even if its power is increased or decreased before the spell resolves.

Resolution Step by Step

First, you cast the spell and choose a target. If that target is removed or becomes illegal before the spell resolves, the entire spell fails and no creatures are destroyed. If the target is still legal, the game checks its power at the moment of resolution. Every other creature on the battlefield with power higher than that value is then destroyed simultaneously. Because Fell the Mighty only targets one creature, creatures with Hexproof or Protection from White are still destroyed if they meet the power requirement.

Strategic Considerations

Common mistakes often involve miscalculating power buffs. If an opponent uses a spell to increase your target's power in response, you might end up destroying fewer creatures than intended. Conversely, if they shrink your target, you could wipe out almost the entire board. Remember that this spell is a Sorcery, so you must plan your turn around its timing and the current state of the board.

When to Choose Fell the Mighty

This card excels in scenarios where you have a specific utility creature, like a mana dork or a commander with low power, that you want to keep while clearing out massive blockers. While cards like Austere Command or Farewell offer broader utility, Fell the Mighty provides a one-sided advantage that can lead directly to a winning attack phase.

Interaction examples

Selective Destruction

You target your own 1/1 creature. Fell the Mighty resolves, destroying every creature on the battlefield with power 2 or greater. Your 1/1 stays on the board, leaving you with a clear path to attack an opponent who relied on large blockers.

Comparing Board Wipes

If your opponent has several large creatures and dangerous artifacts, you might prefer Austere Command to hit two categories at once. However, if they have indestructible threats, Farewell is the better choice to exile them. Fell the Mighty is unique because it is the only one of these that can be cast to specifically save your own creature based on its power level rather than its mana value.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fell the Mighty

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Use the power of the target creature as Fell the Mighty resolves to determine which creatures are destroyed. Fell the Mighty doesn't target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Fell the Mighty won't destroy the target creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the target creature is an illegal target when Fell the Mighty tries to resolve, Fell the Mighty won't resolve and none of its effects will happen. No creatures will be destroyed.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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