Immortal Coil is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
How it works : Immortal Coil
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
No other card is named in this ruling.
- #2· Wizards of the Coast
The first ability exiles two cards in your graveyard as a cost. You can’t activate this ability unless you have at least two cards in your graveyard. Exiling those two cards can’t be responded to.
No other card is named in this ruling.
- #3· Wizards of the Coast
The second ability prevents all damage that would be dealt to you, regardless of how many cards are in your graveyard. For example, if you have three cards in your graveyard and would be dealt 5 damage, Immortal Coil prevents all 5 damage and exiles all the cards in your graveyard.
No other card is named in this ruling.
- #4· Wizards of the Coast
The third ability checks whether your graveyard is empty only at the time it triggers. Putting a card into your graveyard after that doesn’t help. You’ll lose the game when the ability resolves.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the third ability is countered, but your graveyard is still empty, the ability will immediately trigger again.
No other card is named in this ruling.
- #6· Wizards of the Coast
Similarly, if the third ability resolves but you don’t lose the game for some reason (because you control Platinum Angel, perhaps), it will immediately trigger again if your graveyard is still empty. Immortal Coil + Platinum Angel + an empty graveyard is an involuntary infinite loop. Unless a player disrupts it, the game will end in a draw.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Immortal Coil + Fractured Identity + Rest in Peace
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Cast Rest in Peace by paying
.
- 3Rest in Peace enters the battlefield, exiling all cards from all graveyards.
- 4Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Kaya's Guile
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Cast Kaya's Guile by paying
, exiling all cards from all graveyards and choosing any other mode.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Mnemonic Betrayal
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Cast Mnemonic Betrayal by paying
, exiling all cards from each opponent's graveyard.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Sentinel Totem
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Activate Sentinel Totem by tapping and exiling it, exiling all cards from all graveyards.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Stonespeaker Crystal
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Activate Stonespeaker Crystal's second ability by paying
, tapping it and sacrificing it, exiling all cards from each opponent's graveyard and causing you to draw a card.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Crook of Condemnation
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Activate Crook of Condemnation's second ability by paying
and exiling it, exiling all cards from all graveyards.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Szat's Will
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Cast Szat's Will by paying
, exiling all cards for each opponent's graveyard.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Immortal Coil + Fractured Identity + Lantern of the Lost
- 1Cast Fractured Identity by paying
, exiling Immortal Coil and causing each opponent to create a token copy of it.
- 2Activate Lantern of the Lost by paying
, tapping it and exiling it, exiling all cards from all graveyards and drawing a card.
- 3Each opponent's Immortal Coil triggers, causing them to lose the game.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Immortal Coil
No archived Top 8 deck with this card yet.













