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Rules guide · Sorcery

Mnemonic BetrayalHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Guilds of Ravnica· October 5, 2018
Carte Magic Mnemonic Betrayal

Mnemonic Betrayal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

How it works : Mnemonic Betrayal

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can’t play land cards exiled this way.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Mnemonic Betrayal doesn’t change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you cast a spell this way and that card is exiled, it’s considered a new object. Mnemonic Betrayal no longer allows you to cast it. It remains in exile when Mnemonic Betrayal’s delayed triggered ability resolves.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Only the cards that remain in exile are returned to their owners’ graveyards. For example, a permanent spell cast this way will remain on the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Mnemonic Betrayal’s effect are exiled. If you leave the game before Mnemonic Betrayal’s delayed triggered ability resolves, the cards remain exiled.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Immortal Coil
+Fractured Identity
+Mnemonic Betrayal
#1

Immortal Coil + Fractured Identity + Mnemonic Betrayal

Each opponent loses the game
  1. 1Cast Fractured Identity by paying {3}{W}{U}, exiling Immortal Coil and causing each opponent to create a token copy of it.
  2. 2Cast Mnemonic Betrayal by paying {1}{U}{B}, exiling all cards from each opponent's graveyard.
  3. 3Each opponent's Immortal Coil triggers, causing them to lose the game.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source