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Stump Stomp // Burnwillow ClearingHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Modern Horizons 3· June 14, 2024
Carte Magic Stump Stomp // Burnwillow Clearing

Stump Stomp // Burnwillow Clearing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. This land enters tapped. {T}: Add {R} or {G}.

Complete guide

Stump Stomp // Burnwillow Clearing is a versatile Modal Double-Faced Card (MDFC) that offers either a removal spell or a mana source. As part of a cycle of dual-faced cards, it provides flexibility by occupying a land slot while maintaining high utility in the mid-to-late game. Knowing when to cast the spell versus playing the land is key to mastering this card.

Understanding the Modal Mechanics

When you have this card in your hand, you choose which face to play. The front face, Stump Stomp, is a sorcery that requires two targets: a creature you control and a creature or planeswalker you don't control. The back face, Burnwillow Clearing, is a land that enters the battlefield tapped and produces either Red or Green mana. While in your hand, library, or graveyard, the card only has the characteristics of the front face (Stump Stomp).

Resolving the Fight-Style Damage

Stump Stomp is a one-sided damage spell, often called a 'punch' effect. Unlike a 'fight' keyword, your creature does not take damage in return. For the spell to resolve successfully, both targets must remain legal. If your creature is removed from the battlefield or the opponent's target gains Hexproof before the spell resolves, no damage will be dealt. The amount of damage is calculated based on your creature's power at the moment of resolution.

Common Mistakes with MDFCs

A frequent error involves trying to fetch the land side with land-searching spells. Because Burnwillow Clearing is the back face, it does not exist while the card is in your library. Similarly, if an effect tells you to put a land from your graveyard onto the battlefield, you cannot choose the back face because the card is only a sorcery in the graveyard. However, if an effect allows you to 'play' cards from your graveyard or library, you may choose to play the land side if you have a land play available.

When to Play Each Side

Burnwillow Clearing is best played early when you need to fix your mana or hit your land drops, despite the drawback of entering tapped. Stump Stomp is highly effective when you have a high-power creature on the board and need to remove a problematic blocker or a dangerous Planeswalker without risking your creature in combat. Remember that as a sorcery, you cannot use it as a combat trick during your opponent's turn.

Interaction examples

Basic Removal with Stump Stomp

You control a 4/4 creature and your opponent controls a 2/2 creature. You cast Stump Stomp, targeting your 4/4 and their 2/2. Upon resolution, your 4/4 deals 4 damage to the 2/2, destroying it. Your creature remains untapped and takes no damage.

Searching with Cultivate

If you cast Cultivate, you cannot search for Burnwillow Clearing. Cultivate searches for 'basic land cards,' and because this card is a Sorcery on its front face and a non-basic land on its back face, it is not a legal target for the search.

Interaction with Farseek

You cast Farseek to find a Mountain. Even though Burnwillow Clearing can produce Red mana, it does not have the 'Mountain' subtype. Furthermore, since the card is a Sorcery in your library, Farseek cannot find it regardless of the land type requirement.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stump Stomp // Burnwillow Clearing

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If either target is an illegal target as Stump Stomp tries to resolve, the creature you control won't deal damage.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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