Exploration is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may play an additional land on each of your turns.
Complete guide
Exploration is a cornerstone of ramp strategies, offering players the chance to accelerate their mana development right from the first turn. By breaking the fundamental rule of one land per turn, this enchantment allows you to get ahead of your opponents early. Understanding how this effect stacks and when you can use it is key to mastering your land-heavy decks.
What It Does
Exploration provides a static ability that increases the number of lands you can play during each of your turns by one. This is not a triggered ability; it simply changes the game rules for you as long as the enchantment remains on the battlefield. Under normal circumstances, you can play one land per turn, but with Exploration, that limit becomes two.
How It Resolves Step by Step
First, you must have priority during one of your main phases while the stack is empty to play a land. You play your first land for the turn as a special action that does not use the stack. Once that land is on the battlefield, you can use your additional land play granted by Exploration to play a second land. If you control multiple copies of Exploration, these effects are cumulative, meaning two copies allow for a total of three land plays.
Common Mistakes
A common point of confusion is what happens if Exploration leaves the battlefield. If you have already played two lands and then Exploration is destroyed, you cannot play any more lands that turn, even if another effect later grants you an additional play. Furthermore, playing a land is not 'casting' a spell, so it cannot be countered by traditional countermagic, and it does not trigger abilities that look for spells being cast.
When to Play It
You generally want to cast Exploration as early as possible, ideally on turn one, to maximize the value of having extra lands in your hand. It is particularly effective in decks that use lands with powerful utility effects or Saga subtypes, as it allows you to start their progression cycles much earlier than normal.
Interaction examples
With Exploration on the battlefield, you can play a basic Forest and then immediately play Urza's Saga as your additional land for the turn. This allows you to start generating mana or lore counters from the Saga on the same turn you established your initial green mana source.
If you have both Exploration and Hardened Scales on the battlefield, playing lands does not interact with Hardened Scales because lands are not creatures and do not enter with +1/+1 counters by default. Exploration purely affects your land-drop limit, while Hardened Scales waits for a creature to receive counters.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Exploration
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Exploration’s ability is cumulative with other effects that allow you to play additional lands, including ones created by other Explorations you control.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Glacial Chasm + Ramunap Excavator + Exploration
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Crucible of Worlds + Exploration
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Conduit of Worlds + Exploration
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Exploration + Szarel, Genesis Shepherd
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Exploration + Mole Man, Moloid Master
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Perennial Behemoth + Exploration
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Walk the Aeons + Mystic Sanctuary + Crucible of Worlds + Exploration
- 1Cast Walk the Aeons by paying
, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- 2Play any Island except Mystic Sanctuary from your graveyard.
- 3Move to your next turn.
- 4Cast Walk the Aeons by paying
, causing you to take an extra turn after this one.
- 5Play any Island except Mystic Sanctuary from your graveyard, then play Mystic Sanctuary from your graveyard.
- 6When Mystic Sanctuary enters the battlefield, it triggers, putting Walk the Aeons on top of your library from your graveyard.
- 7Move to your next turn, drawing Walk the Aeons during your draw step.
- 8Repeat.
Legal formats
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Meta decks with Exploration
No archived Top 8 deck with this card yet.



Urza's Saga
Hardened Scales







