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Rules guide · Enchantment

ExplorationHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Star Trek Commander· November 13, 2026
Carte Magic Exploration

Exploration is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may play an additional land on each of your turns.

Complete guide

Exploration is a cornerstone of ramp strategies, offering players the chance to accelerate their mana development right from the first turn. By breaking the fundamental rule of one land per turn, this enchantment allows you to get ahead of your opponents early. Understanding how this effect stacks and when you can use it is key to mastering your land-heavy decks.

What It Does

Exploration provides a static ability that increases the number of lands you can play during each of your turns by one. This is not a triggered ability; it simply changes the game rules for you as long as the enchantment remains on the battlefield. Under normal circumstances, you can play one land per turn, but with Exploration, that limit becomes two.

How It Resolves Step by Step

First, you must have priority during one of your main phases while the stack is empty to play a land. You play your first land for the turn as a special action that does not use the stack. Once that land is on the battlefield, you can use your additional land play granted by Exploration to play a second land. If you control multiple copies of Exploration, these effects are cumulative, meaning two copies allow for a total of three land plays.

Common Mistakes

A common point of confusion is what happens if Exploration leaves the battlefield. If you have already played two lands and then Exploration is destroyed, you cannot play any more lands that turn, even if another effect later grants you an additional play. Furthermore, playing a land is not 'casting' a spell, so it cannot be countered by traditional countermagic, and it does not trigger abilities that look for spells being cast.

When to Play It

You generally want to cast Exploration as early as possible, ideally on turn one, to maximize the value of having extra lands in your hand. It is particularly effective in decks that use lands with powerful utility effects or Saga subtypes, as it allows you to start their progression cycles much earlier than normal.

Interaction examples

Accelerating Sagas

With Exploration on the battlefield, you can play a basic Forest and then immediately play Urza's Saga as your additional land for the turn. This allows you to start generating mana or lore counters from the Saga on the same turn you established your initial green mana source.

Non-Creature Synergy

If you have both Exploration and Hardened Scales on the battlefield, playing lands does not interact with Hardened Scales because lands are not creatures and do not enter with +1/+1 counters by default. Exploration purely affects your land-drop limit, while Hardened Scales waits for a creature to receive counters.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Exploration

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Exploration’s ability is cumulative with other effects that allow you to play additional lands, including ones created by other Explorations you control.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Glacial Chasm
+Ramunap Excavator
+Exploration
#1

Glacial Chasm + Ramunap Excavator + Exploration

Prevent all damage that would be dealt to youLock
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Glacial Chasm
+Crucible of Worlds
+Exploration
#2

Glacial Chasm + Crucible of Worlds + Exploration

Prevent all damage that would be dealt to youLock
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Glacial Chasm
+Conduit of Worlds
+Exploration
#3

Glacial Chasm + Conduit of Worlds + Exploration

Prevent all damage that would be dealt to youLock
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Glacial Chasm
+Exploration
+Walk-In Closet // Forgotten Cellar
#4

Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar

Prevent all damage that would be dealt to youLock
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Glacial Chasm
+Exploration
+Szarel, Genesis Shepherd
#5

Glacial Chasm + Exploration + Szarel, Genesis Shepherd

Prevent all damage that would be dealt to youLock
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Glacial Chasm
+Exploration
+Mole Man, Moloid Master
#6

Glacial Chasm + Exploration + Mole Man, Moloid Master

LockPrevent all damage that would be dealt to you
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Glacial Chasm
+Perennial Behemoth
+Exploration
#7

Glacial Chasm + Perennial Behemoth + Exploration

Prevent all damage that would be dealt to youLock
  1. 1Play Glacial Chasm either from your hand or from your graveyard.
  2. 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
  3. 3Play any land from your graveyard.
  4. 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
  5. 5Repeat.
Walk the Aeons
+Mystic Sanctuary
+Crucible of Worlds
+Exploration
#8

Walk the Aeons + Mystic Sanctuary + Crucible of Worlds + Exploration

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
  2. 2Play any Island except Mystic Sanctuary from your graveyard.
  3. 3Move to your next turn.
  4. 4Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  5. 5Play any Island except Mystic Sanctuary from your graveyard, then play Mystic Sanctuary from your graveyard.
  6. 6When Mystic Sanctuary enters the battlefield, it triggers, putting Walk the Aeons on top of your library from your graveyard.
  7. 7Move to your next turn, drawing Walk the Aeons during your draw step.
  8. 8Repeat.
03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduelpremodernpredhtlr
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