Mistmeadow Witch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
How it works : Mistmeadow Witch
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Wormfang Manta + Mistmeadow Witch + Hushbringer
Infinite turnsLock
- 1Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
#2
Wormfang Manta + Mistmeadow Witch + Hushwing Gryff
Infinite turnsLock
- 1Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushwing Gryff.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
#3
Wormfang Manta + Mistmeadow Witch + Doorkeeper Thrull
Infinite turnsLock
- 1Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Doorkeeper Thrull.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
#4
Wormfang Manta + Mistmeadow Witch + Tocatli Honor Guard
Infinite turnsLock
- 1Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
#5
Wormfang Manta + Mistmeadow Witch + Torpor Orb
Infinite turnsLock
- 1Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Torpor Orb.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
#6
Realm Razer + Mistmeadow Witch + Faeburrow Elder
Exile all lands opponents control during each of your turns
- 1On the end step prior to your turn, activate Faeburrow Elder by tapping it, adding at least
.
- 2Activate Mistmeadow Witch by paying
, exiling Realm Razer until the beginning of your end step.
- 3When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control.
- 4At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield.
- 5When Realm Razer enters the battlefield, its first ability triggers, exiling all lands.
- 6Repeat.
#7
Thor, God of Thunder + Mistmeadow Witch + Time Warp
Infinite turnsLock
- 1Cast Time Warp by paying its mana cost.
- 2Thor's second ability triggers, dealing damage to any target.
- 3Resolve Time Warp, causing you to take an extra turn after this one
- 4Blink Thor using Mistmeadow Witch.
- 5When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn.
- 6Move to your next turn.
- 7Cast Time Warp from exile by paying its mana cost.
- 8Repeat from step 2.
#8
Thor, God of Thunder + Mistmeadow Witch + Walk the Aeons
Infinite turnsLock
- 1Cast Walk the Aeons by paying its mana cost.
- 2Thor's second ability triggers, dealing damage to any target.
- 3Resolve Walk the Aeons, causing you to take an extra turn after this one
- 4Blink Thor using Mistmeadow Witch.
- 5When Thor enters, it triggers, exiling Walk the Aeons from your graveyard and allowing you to cast it from exile until the end of your next turn.
- 6Move to your next turn.
- 7Cast Walk the Aeons from exile by paying its mana cost.
- 8Repeat from step 2.
03
Legal formats
modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
Commentaires
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Meta decks with Mistmeadow Witch
No archived Top 8 deck with this card yet.















