← MTG Rules

Rules guide · Enchantment

FlickerformHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander Anthology· June 9, 2017
Carte Magic Flickerform

Flickerform is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

How it works : Flickerform

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the enchanted creature was enchanted by any Auras with bestow or any Licids, those cards will return to the battlefield unattached as creatures.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the enchanted creature was also enchanted by Copy Enchantment, Copy Enchantment will return to the battlefield attached to that permanent. As Copy Enchantment returns to the battlefield, its controller may choose any enchantment on the battlefield for it to copy. It can’t copy Flickerform or any other Aura returning to the battlefield at the same time. If it copies a non-Aura enchantment, it returns to the battlefield unattached instead.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The card that was enchanted comes back onto the battlefield first, regardless of whether it’s still a creature. Then any Auras exiled that can legally enchant that card come back. Any Auras that can’t enchant that permanent remain exiled.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the enchanted creature was a token, it ceased to exist when it was exiled. Any Auras that were attached to it (including Flickerform) remain exiled.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Wormfang Manta
+Flickerform
+Hushbringer
#1

Wormfang Manta + Flickerform + Hushbringer

Infinite turnsLock
  1. 1Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  2. 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. 3At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  4. 4Wormfang Manta's first ability does not trigger due to Hushbringer.
  5. 5Repeat each turn.
Wormfang Manta
+Flickerform
+Tocatli Honor Guard
#2

Wormfang Manta + Flickerform + Tocatli Honor Guard

Infinite turnsLock
  1. 1Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  2. 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. 3At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  4. 4Wormfang Manta's first ability does not trigger due to Tocatli Honor Guard.
  5. 5Repeat each turn.
Wormfang Manta
+Flickerform
+Torpor Orb
#3

Wormfang Manta + Flickerform + Torpor Orb

Infinite turnsLock
  1. 1Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  2. 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. 3At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  4. 4Wormfang Manta's first ability does not trigger due to Torpor Orb.
  5. 5Repeat each turn.
Wormfang Manta
+Flickerform
+Doorkeeper Thrull
#4

Wormfang Manta + Flickerform + Doorkeeper Thrull

Infinite turnsLock
  1. 1Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  2. 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. 3At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  4. 4Wormfang Manta's first ability does not trigger due to Doorkeeper Thrull.
  5. 5Repeat each turn.
Wormfang Manta
+Flickerform
+Hushwing Gryff
#5

Wormfang Manta + Flickerform + Hushwing Gryff

Infinite turnsLock
  1. 1Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  2. 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. 3At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  4. 4Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
  5. 5Repeat each turn.
Medomai the Ageless
+The Wondrous Wasp
+Flickerform
#6

Medomai the Ageless + The Wondrous Wasp + Flickerform

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Cast Flickerform by paying {1}{W}, attaching it to The Wondrous Wasp.
  5. 5Move to your next turn.
  6. 6Declare Medomai as an attacker.
  7. 7Holding priority, activate Flickerform by paying {2}{W}{W}, exiling it and The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  8. 8Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
Exchange of Words
+Wormfang Manta
+Starfield of Nyx
+Flickerform
#7

Exchange of Words + Wormfang Manta + Starfield of Nyx + Flickerform

Infinite turnsLock
  1. 1Cast Exchange of Words by paying {1}{U}{U}.
  2. 2When Exchange of Words enters, it triggers, exchanging the text boxes of itself and Wormfang Manta.
  3. 3Activate Flickerform by paying {2}{W}{W}, exiling and returning (at end step) itself and Exchange of Words.
  4. 4When Exchange of Words leaves the battlefield, its ability from Wormfang Manta's textbox triggers, causing you to take an extra turn after this one.
  5. 5When Exchange of Words enters, it triggers, exchanging the text boxes of itself and Wormfang Manta.
  6. 6Repeat from step 3 each turn.
Wormfang Manta
+Flickerform
+Karn, Argent Defender
#8

Wormfang Manta + Flickerform + Karn, Argent Defender

Infinite turnsLock
  1. 1Activate Flickerform by paying {2}{W}{W}, exiling and returning (at end step) itself and Wormfang Manta.
  2. 2When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  3. 3Wormfang Manta entering does not cause its abillity to trigger due to Karn.
  4. 4Repeat each turn.
  5. 5Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it.
  6. 6When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  7. 7At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta.
  8. 8Wormfang Manta's first ability does not trigger due to Karn.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Flickerform

No archived Top 8 deck with this card yet.

Explore the meta
Official source