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Rules guide · Legendary Creature

Abuelo, Ancestral EchoHow it works & interactions with other cards

By the ManaCount desk· 5 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Abuelo, Ancestral Echo

Abuelo, Ancestral Echo is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

How it works : Abuelo, Ancestral Echo

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a token is exiled this way, it ceases to exist and won't return to the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The exiled card will return to the battlefield at the beginning of the next end step even if Abuelo, Ancestral Echo is no longer on the battlefield at that time.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a double-faced card is exiled this way, it will return with its front face up, no matter which face was up when it left the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    An artifact creature card or enchantment creature card returned this way will have base power and toughness 1/1.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If another effect causes one of the returned permanents to become a creature and sets its base power and toughness as it does so, that creature will have that power and toughness; it won't be 1/1. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 1/1 if you crew it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Wormfang Manta
+Abuelo, Ancestral Echo
+Doorkeeper Thrull
#1

Wormfang Manta + Abuelo, Ancestral Echo + Doorkeeper Thrull

Infinite turnsLock
  1. 1Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Doorkeeper Thrull.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Torpor Orb
+Abuelo, Ancestral Echo
#2

Wormfang Manta + Torpor Orb + Abuelo, Ancestral Echo

Infinite turnsLock
  1. 1Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Hushwing Gryff
+Abuelo, Ancestral Echo
#3

Wormfang Manta + Hushwing Gryff + Abuelo, Ancestral Echo

Infinite turnsLock
  1. 1Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Hushwing Gryff.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Tocatli Honor Guard
+Abuelo, Ancestral Echo
#4

Wormfang Manta + Tocatli Honor Guard + Abuelo, Ancestral Echo

Infinite turnsLock
  1. 1Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Hushbringer
+Abuelo, Ancestral Echo
#5

Wormfang Manta + Hushbringer + Abuelo, Ancestral Echo

Infinite turnsLock
  1. 1Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Hushbringer.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Abuelo, Ancestral Echo
+Ugin's Nexus
+Replication Specialist
#6

Abuelo, Ancestral Echo + Ugin's Nexus + Replication Specialist

Infinite turnsLock
  1. 1Activate Abuelo by paying {1}{W}{U}, exiling Ugin's Nexus until the beginning of the next end step.
  2. 2At the beginning of your end step, Abuelo triggers, returning Ugin's Nexus from exile to the battlefield.
  3. 3When Ugin's Nexus enters the battlefield, Replication Specialist triggers, causing you to pay {1}{U} to create a token copy of Ugin's Nexus.
  4. 4Put the token Ugin's Nexus into exile due to the legend rule and its replacement effect, causing you to take an extra turn after this one.
  5. 5Activate Abuelo by paying {1}{W}{U}, exiling Ugin's Nexus until the beginning of the next end step.
  6. 6Move to your next turn, not skipping it as Ugin's Nexus is not on the battlefield.
  7. 7Repeat from step 2.
Abuelo, Ancestral Echo
+Ugin's Nexus
+Mirrorworks
#7

Abuelo, Ancestral Echo + Ugin's Nexus + Mirrorworks

Infinite turnsLock
  1. 1Activate Abuelo by paying {1}{W}{U}, exiling Ugin's Nexus until the beginning of the next end step.
  2. 2At the beginning of your end step, Abuelo triggers, returning Ugin's Nexus from exile to the battlefield.
  3. 3When Ugin's Nexus enters the battlefield, Mirrorworks triggers, causing you to pay {2} to create a token copy of Ugin's Nexus.
  4. 4Put the token Ugin's Nexus into exile due to the legend rule and its replacement effect, causing you to take an extra turn after this one.
  5. 5Activate Abuelo by paying {1}{W}{U}, exiling Ugin's Nexus until the beginning of the next end step.
  6. 6Move to your next turn, not skipping it as Ugin's Nexus is not on the battlefield.
  7. 7Repeat from step 2.
Medomai the Ageless
+The Wondrous Wasp
+Abuelo, Ancestral Echo
#8

Medomai the Ageless + The Wondrous Wasp + Abuelo, Ancestral Echo

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai as an attacker.
  6. 6Holding priority, activate Abuelo by paying {1}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Abuelo triggers, returning The Wondrous Wasp from exile to the battlefield.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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