Mirrorworks is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever another nontoken artifact you control enters, you may pay. If you do, create a token that's a copy of that artifact.
Complete guide
Mirrorworks is a powerful artifact that allows you to double your investments by creating copies of your non-token machines. It is a staple in artifact-heavy strategies, providing incredible value for just two additional mana. Let's look at how to master this reflection of power.
Doubling Down on Artifacts
Mirrorworks has a triggered ability that watches for whenever another nontoken artifact enters the battlefield under your control. When this happens, the ability goes on the stack. You do not decide whether to pay the {2} mana until the ability actually resolves. If you choose to pay, you create a Copy that is an exact replica of the original artifact.
The Resolution Process
When a nontoken artifact enters, Mirrorworks triggers. As the trigger resolves, you have a one-time choice to pay {2}. If you pay, a token is created. This token copies the printed values of the original artifact, including its name, types, and abilities. If the original artifact is somehow destroyed before this ability resolves, you can still pay the mana; the game will look at the last known information of the artifact to determine what the token looks like.
Common Pitfalls
A common mistake is trying to pay {4} or more to get multiple copies of the same item. The ruling is clear: you can only pay {2} once per trigger to get one token. Additionally, remember that Mirrorworks only triggers for nontoken artifacts. This prevents an infinite loop where the token itself would trigger Mirrorworks again.
When to Mirror
Mirrorworks is best utilized in the mid-to-late game when you have surplus mana. It is particularly effective with artifacts that have 'enters the battlefield' abilities, as the Copy will also trigger those abilities when it arrives. It turns every draw into a potential double threat, forcing opponents to deal with twice the utility.
Interaction examples
You have Mirrorworks on the battlefield and cast a new non-token artifact. As it enters, Mirrorworks triggers. You pay {2} during resolution, and a Copy token is placed onto the battlefield. You now have two identical permanents.
You play an artifact and Mirrorworks triggers. An opponent casts a spell to destroy your new artifact in response. When the Mirrorworks trigger finally resolves, you can still pay {2}. The game uses the last known state of your artifact to create a Copy token, even though the original is already in the graveyard.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mirrorworks
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each time the ability triggers, you can pay
only one time to get one token.
No other card is named in this ruling.
- #2· Wizards of the Coast
As the token is created, it checks the printed values of the artifact it's copying, as well as any copy effects that have been applied to it.
Card named in this ruling
- #3· Wizards of the Coast
The copiable values of the token's characteristics are the same as the copiable values of the characteristics of the artifact it's copying.
Card named in this ruling
- #4· Wizards of the Coast
If the artifact that caused Mirrorworks's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay
. If you do, you'll still put a token onto the battlefield. That token has the copiable values of the characteristics of that nontoken artifact as it last existed on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Myr Retriever + Krark-Clan Ironworks + Mirrorworks
- 1Cast Myr Retriever by paying
.
- 2When Myr Retriever enters, Mirrorworks triggers.
- 3Holding priority, activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding
- 4When Myr Retriever dies, it triggers, returning an artifact card from your graveyard to your hand.
- 5Resolve the Mirrorworks trigger, causing you to pay
to create a token copy of Myr Retriever.
- 6Activate Krark-Clan Ironworks by sacrificing the Myr Retriever token, adding
.
- 7When the Myr Retriever token dies, it triggers, returning the nontoken Myr Retriever from your graveyard to your hand.
- 8Repeat.
Myr Retriever + Ashnod's Altar + Mirrorworks
- 1Cast Myr Retriever by paying
.
- 2When Myr Retriever enters, Mirrorworks triggers.
- 3Holding priority, activate Ashnod's Altar by sacrificing Myr Retriever, adding
- 4When Myr Retriever dies, it triggers, returning an artifact card from your graveyard to your hand.
- 5Resolve the Mirrorworks trigger, causing you to pay
to create a token copy of Myr Retriever.
- 6Activate Ashnod's Altar by sacrificing the Myr Retriever token, adding
.
- 7When the Myr Retriever token dies, it triggers, returning the nontoken Myr Retriever from your graveyard to your hand.
- 8Repeat.
Urza, Lord High Artificer + Worldwalker Helm + Mirrorworks
- 1Cast Worldwalker Helm by paying
.
- 2When Worldwalker Helm enters the battlefield, Mirrorworks triggers, causing you to pay
to create a token copy of Worldwalker Helm and a Map token.
- 3Activate Urza's first ability by tapping a Worldwaker Helm and a Map, adding
.
- 4Activate a Worldwalker Helm by paying
and tapping it, creating a token copy of the Worldwalker Helm token plus a Map token for each Worldwalker Helm you control.
- 5Activate Urza's first ability twice by tapping two Maps, adding
.
- 6Repeat from step 4.
Master Transmuter + Ugin's Nexus + Mirrorworks
- 1Cast Ugin's Nexus by paying
.
- 2Ugin's Nexus enters the battlefield, triggering Mirrorworks, causing you to pay
to create a copy of Ugin's Nexus.
- 3Exile the token copy of Ugin's Nexus due to the legend rule, causing you to take an extra turn after this one.
- 4Activate Master Transmuter by paying
, tapping it, and returning Ugin's Nexus to your hand, choosing not to put an artifact card from your hand onto the battlefield.
- 5Repeat each turn.
Myr Galvanizer + Silver Myr + Mirrorworks + Lightning Greaves
- 1Cast Silver Myr by paying
.
- 2Silver Myr enters the battlefield, triggering Mirrorworks, causing you to pay
to create a token copy of Silver Myr.
- 3Activate Lightning Greaves' equip ability by paying
, attaching it to a Silver Myr.
- 4Activate the Silver Myr by tapping it, adding
.
- 5Repeat from step 3 one additional time.
- 6Cast Myr Galvanizer by paying
.
- 7Myr Galvanizer enters the battlefield, triggering Mirrorworks, causing you to pay
to create a token copy of Myr Galvanizer.
- 8Activate Lightning Greaves' equip ability by paying
, attaching it to a Myr Galvanizer.
Myr Galvanizer + Silver Myr + Mirrorworks + Thousand-Year Elixir
- 1Cast Silver Myr by paying
.
- 2Silver Myr enters the battlefield, triggering Mirrorworks, causing you to pay
to create a token copy of Silver Myr.
- 3Activate both Silver Myr by tapping them, adding
.
- 4Cast Myr Galvanizer by paying
.
- 5Myr Galvanizer enters the battlefield, triggering Mirrorworks, causing you to pay
to create a token copy of Myr Galvanizer.
- 6Activate a Myr Galvanizer by paying
and tapping it, untapping all other Myr you control.
- 7Activate both Silver Myr by tapping them, adding
.
- 8Repeat from step 6.
Master Transmuter + Corridor Monitor + Mirrorworks + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Activate Master Transmuter by paying
, tapping it and returning Corridor Monitor to your hand, putting Corridor Monitor from your hand onto the battlefield.
- 3Corridor Monitor enters the battlefield, triggering itself and Mirrorworks.
- 4Resolve the Mirrorworks trigger, causing you to pay
to create a token copy of Corridor Monitor.
- 5The Corridor Monitor token enters the battlefield, untapping Master Transmuter.
- 6Activate Master Transmuter by paying
, tapping it and returning Chromatic Orrery to your hand, putting Chromatic Orrery from your hand onto the battlefield.
- 7Chromatic Orrery enters the battlefield, triggering Mirrorworks; choose not to pay for the trigger.
- 8Resolve the Corridor Monitor trigger from step 3, untapping Master Transmuter.
Roxanne, Starfall Savant + Basalt Monolith + Mirrorworks
- 1Cast Basalt Monolith by paying
.
- 2When Basalt Monolith enters the battlefield, Mirrorworks triggers, causing you to pay
to create a token copy of Basalt Monolith.
- 3Activate the token Basalt Monolith's first ability by tapping it, adding
.
- 4Roxanne's second ability triggers, adding
.
- 5Activate the token Basalt Monolith's second ability by paying
, untapping it.
- 6Repeat from step 3.
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Meta decks with Mirrorworks
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