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Rules guide · Instant

MirrorweaveHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Anthology Volume II· June 8, 2018
Carte Magic Mirrorweave

Mirrorweave is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each other creature becomes a copy of target nonlegendary creature until end of turn.

How it works : Mirrorweave

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each other creature copies the printed values of the targeted creature, plus any copy effects that have been applied to that creature. They won’t copy other effects that have changed the targeted creature’s power, toughness, types, color, or so on. They also won’t copy counters on the targeted creature (they’ll each just retain the counters they already have).

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the targeted creature is itself copying a creature, each other creature will become whatever it’s copying, as modified by that copy effect. For example, if you target a Cemetery Puca that’s copying a Grizzly Bears (a 2/2 creature with no abilities), each other creature will become a Grizzly Bears with the Cemetery Puca ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    This effect can cause each other creature to stop being a creature. For example, if you target an animated Mutavault (a land with an activated ability that turns it into a creature), only the printed wording will be copied — the “becomes a creature” effect won’t. Each other creature will become an unanimated Mutavault.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Noncopy effects that have already applied to the other creatures will continue to apply to them. For example, if Giant Growth had given one of them +3/+3 earlier in the turn, then Mirrorweave made it a copy of Grizzly Bears, it will be a 5/5 Grizzly Bears.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the targeted creature is a token, each other creature copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Those creatures don’t become tokens.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    As the turn ends, the other creatures revert to what they were before. If two Mirrorweaves are cast on the same turn, they’ll both wear off at the same time.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Biovisionary
+Mirrorweave
#1

Biovisionary + Mirrorweave

Win the game
  1. 1Cast Mirrorweave by paying {2}{W/U}{W/U}, causing each creature to become a copy of Biovisionary until end of turn.
  2. 2At the beginning of your end step, each Biovisionary you control triggers.
  3. 3Resolve the first Biovisionary trigger, causing you to win the game.
Angel of Destiny
+Mirrorweave
#2

Angel of Destiny + Mirrorweave

Each opponent loses the game
  1. 1Cast Mirrorweave by paying its mana cost, targeting Angel of Destiny and causing each other creature in play to become a copy of the targeted creature until end of turn.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Virulent Silencer
+Mirrorweave
#3

Virulent Silencer + Mirrorweave

Each opponent loses the game
  1. 1Cast Mirrorweave by paying {2}{W/U}{W/U}, causing each creature you control to become a copy of Virulent Silencer until end of turn.
  2. 2Deal combat damage to each opponent using any nontoken creature you control. Each creature you control triggers, giving each opponent two poison counters.
  3. 3The opponents will lose the game due to having ten or more poison counters.
It That Betrays
+Mirrorweave
+Bronze Bombshell
#4

It That Betrays + Mirrorweave + Bronze Bombshell

Near-infinite damage
  1. 1Cast Mirrorweave by paying {2}{W/U}{W/U}, causing each other creature to become a copy of It That Betrays until end of turn.
  2. 2Sacrifice Bronze Bombshell by any method, triggering each It That Betrays controlled by an opponent.
  3. 3Resolve one of the It the Betrays triggers, causing an opponent to put Bronze Bombshell from your graveyard onto the battlefield under their control.
  4. 4Bronze Bombshell triggers, causing its controller to sacrifice it and dealing 7 damage to its controller.
  5. 5Each It That Betrays not controlled by Bronze Bombshell's controller triggers, with your triggers being below each opponent's triggers.
  6. 6Repeat from step 3.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Mirrorweave

No archived Top 8 deck with this card yet.

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