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Rules guide · Creature

Angel of DestinyHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Zendikar Rising· September 25, 2020
Carte Magic Angel of Destiny

Angel of Destiny is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Complete guide

Angel of Destiny is a unique win condition that shifts the focus from reducing your opponent's life to zero to amassing your own. This Angel Cleric uses its double strike and lifegain synergy to prepare a finishing blow that bypasses traditional damage lethality.

Dual Lifegain Synergy

Angel of Destiny features a triggered ability that occurs whenever a creature you control deals combat damage to a player. Instead of just dealing damage, the game tracks that damage and grants both you and the defending player an equal amount of life. Because Angel of Destiny has double strike, it will typically trigger this ability twice—once during the first-strike combat damage step and once during the regular combat damage step.

The End Step Check

The final ability is an 'intervening if' clause that checks your life total at the start of your end step. You must have at least 15 life more than your starting life total (usually 35 life in a standard game or 55 in Commander) for the ability to even go on the stack. If the condition is met, every player that Angel of Destiny attacked during that turn loses the game immediately upon resolution.

Common Pitfalls

It is vital to remember that Angel of Destiny must be on the battlefield during the end step for its win condition to trigger. If it is destroyed or exiled after attacking but before the end step begins, the ability will not trigger. Additionally, if the combat damage dealt by a creature is enough to cause a player to lose the game before the life-gain trigger resolves, that player cannot gain life as they are already out of the game.

Interaction examples

Double the Triggers

If you control Roaming Throne with 'Angel' or 'Cleric' chosen, and Angel of Destiny deals combat damage to a player, Roaming Throne causes the lifegain ability to trigger an additional time. In one combat step, you would gain life equal to the damage dealt twice, and the opponent would also gain that much life twice.

Incidental Gains

If you attack with both Angel of Destiny and Solemn Simulacrum, and both deal combat damage to the same player, the Angel's ability triggers for each of them. You and the opponent will gain 2 life from the Simulacrum's damage, and then gain life twice (due to double strike) from the Angel's damage, helping you reach the +15 life threshold needed for the end step victory.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Angel of Destiny

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Angel of Destiny
+Seize the Day
#1

Angel of Destiny + Seize the Day

Each opponent loses the game
  1. 1Deal combat damage to an opponent using Angel of Destiny.
  2. 2Angel of Destiny's first ability triggers, causing you and the opponent to gain life equal to the damage dealt.
  3. 3Move to your postcombat main phase.
  4. 4Cast Seize the Day by paying {3}{R}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
  5. 5Repeat steps 1 through 3 one additional time, attacking a different opponent.
  6. 6Cast Seize the Day from your graveyard for its flashback cost by paying {2}{R}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
  7. 7Repeat steps 1 through 3 one additional time, attacking a different opponent.
  8. 8At the beginning of your end step, Angel of Destiny triggers, causing each opponent it attacked this turn to lose the game.
Angel of Destiny
+Mirrorform
#2

Angel of Destiny + Mirrorform

Each opponent loses the game
  1. 1Cast Mirrorform by paying its mana cost targeting Angel of Destiny, causing each nonland permanent you control to become a copy of the targeted permanent indefinitely.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny
+Nanogene Conversion
#3

Angel of Destiny + Nanogene Conversion

Each opponent loses the game
  1. 1Cast Nanogene Conversion by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a nonlegendary copy of the targeted creature until end of turn.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny
+Mirrorweave
#4

Angel of Destiny + Mirrorweave

Each opponent loses the game
  1. 1Cast Mirrorweave by paying its mana cost, targeting Angel of Destiny and causing each other creature in play to become a copy of the targeted creature until end of turn.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny
+Sakashima's Will
#5

Angel of Destiny + Sakashima's Will

Each opponent loses the game
  1. 1Cast Sakashima's Will by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a copy of the chosen creature until end of turn.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny
+Naga Fleshcrafter
#6

Angel of Destiny + Naga Fleshcrafter

Each opponent loses the game
  1. 1Activate Naga Fleshcrafter's ability targeting Angel of Destiny by paying {2}{U} and exiling it from your graveyard, putting a +1/+1 counter on the targeted creature and making each other creature you control become a copy of it until end of turn.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny
+Loki, Lord of Misrule
#7

Angel of Destiny + Loki, Lord of Misrule

Each opponent loses the game
  1. 1Activate Loki by paying {U} and tapping it, targeting Angel of Destiny and making each other creature you control into a nonlegendary copy of the targeted creature until end of turn.
  2. 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Angel of Destiny
+Brudiclad, Telchor Engineer
#8

Angel of Destiny + Brudiclad, Telchor Engineer

Each opponent loses the game
  1. 1At the beginning of combat on your turn, Brudiclad triggers, creating a 2/1 blue Phyrexian Myr artifact creature token and then causing each other token you control to become a copy of your token Angel of Destiny indefinitely.
  2. 2Declare all your Angels as attackers, sending at least one Angel at each opponent.
  3. 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
  4. 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
  5. 5Repeat steps 4-5 for the normal damage step.
  6. 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
03

Legal formats

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