Nanogene Conversion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
How it works : Nanogene Conversion
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each other creature copies the printed values of the targeted creature, except that they aren't legendary. They won't copy other effects that have changed the targeted creature's power, toughness, types, color, or so on. They also won't copy counters on the targeted creature (they'll each just retain the counters they already have).
No other card is named in this ruling.
- #2· Wizards of the Coast
If the targeted creature is itself copying a creature, each other creature will become whatever it's copying, as modified by that copy effect.
No other card is named in this ruling.
- #3· Wizards of the Coast
This effect can cause each other creature to stop being a creature. For example, if you target an animated Vehicle, only the printed wording will be copied—the crew effect that is making it a creature until end of turn won't be copied. Each other creature will become an unanimated copy of that Vehicle.
No other card is named in this ruling.
- #4· Wizards of the Coast
Non-copy effects that have already applied to the other creatures will continue to apply to them. For example, if Giant Growth had given one of them +3/+3 earlier in the turn, then Nanogene Conversion made it a copy of Bear Cub, it will be a 5/5 Bear Cub.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the targeted creature is a token, each other creature copies the original characteristics of that token as stated by the effect that created the token. Those creatures don't become tokens.
No other card is named in this ruling.
- #6· Wizards of the Coast
As the turn ends, the other creatures revert to what they were before. If two Nanogene Conversions are cast on the same turn, they'll both wear off at the same time.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Biovisionary + Nanogene Conversion
- 1Cast Nanogene Conversion by paying
, causing each creature to become a copy of Biovisionary until end of turn.
- 2At the beginning of your end step, each Biovisionary you control triggers.
- 3Resolve the first Biovisionary trigger, causing you to win the game.
Angel of Destiny + Nanogene Conversion
- 1Cast Nanogene Conversion by paying its mana cost targeting Angel of Destiny, causing each other creature you control to become a nonlegendary copy of the targeted creature until end of turn.
- 2Move to combat and declare all your Angels as attackers, sending at least one Angel at each opponent.
- 3When first strike damage is dealt, each Angel of Destiny you control triggers for each creature that dealt damage.
- 4Resolve each trigger, causing each opponent to gain life equal to X times the damage they took (where X is the number of Angels you control) and you to gain life equal to that combined total.
- 5Repeat steps 4-5 for the normal damage step.
- 6At the beginning of your end step, since your life total is at least 45, each Angel of Destiny you control triggers, causing the player it attacked to lose the game.
Legal formats
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Meta decks with Nanogene Conversion
No archived Top 8 deck with this card yet.






