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Rules guide · Instant

Fierce GuardianshipHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Masters· August 4, 2023
Carte Magic Fierce Guardianship

Fierce Guardianship is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Complete guide

Fierce Guardianship is a powerful protective tool designed for the Commander format, offering a way to safeguard your board state for zero mana. As part of a cycle of free spells, it rewards you for having your leader on the battlefield by allowing you to disrupt opponents' noncreature plans effortlessly.

What It Does

Fierce Guardianship is an instant that counters a target noncreature spell. Its primary appeal is the alternative cost: if you control a commander, you can cast it for free. This includes your own commander or even a commander you have taken control of from an opponent. Note that it only targets noncreature spells, so it cannot stop artifacts or enchantments that are also creatures, nor standard creature spells.

How It Resolves Step by Step

First, an opponent casts a noncreature spell, such as a sorcery or planeswalker. You then choose to cast Fierce Guardianship, checking if you control a commander to determine if the mana cost can be waived. Once you announce the spell and choose the target, the spell is put on the stack. If the target is still legal when Fierce Guardianship resolves, that spell is moved to its owner's graveyard and has no effect.

Common Mistakes

A frequent error is trying to remove the commander in response to the spell being cast to force the player to pay mana. However, once you begin casting Fierce Guardianship, players cannot take actions until you are finished. By the time they can respond, the spell is already on the stack and the cost has been paid. Additionally, remember that this cannot target creature spells, unlike a generic Counterspell.

When to Play It

You should play this spell when your commander is on the battlefield to maximize mana efficiency. It is best used to protect your win conditions from removal spells or to stop an opponent's game-ending noncreature spell while you are tapped out. Since it costs zero mana under the right conditions, it provides a layer of security that opponents often struggle to predict.

Interaction examples

Protecting the Board

An opponent casts a board wipe like Wrath of God. While Counterspell would require you to hold up two blue mana, Fierce Guardianship allows you to counter it for free as long as your commander is out, leaving your mana open for other plays.

Strategic Denial

An opponent attempts to cast a powerful enchantment. If you use Arcane Denial, they will eventually draw two cards. By choosing Fierce Guardianship instead, you stop the threat for free without giving your opponent the card advantage associated with Arcane Denial.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fierce Guardianship

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakercompetitivebrawl
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