Chromatic Orrery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may spend mana as though it were mana of any color.: Add
.
,
: Draw a card for each color among permanents you control.
Complete guide
Chromatic Orrery is a powerhouse legendary artifact that acts as a universal converter and a massive mana source. It completely alters how you manage your resources by removing color restrictions and providing card draw based on your board's diversity.
Universal Mana and Ramp
The first ability of Chromatic Orrery is a continuous effect that allows you to spend mana as though it were mana of any color. This does not change the actual color of mana your lands or artifacts produce, but it changes how you can pay for costs. Additionally, you can tap it to add five colorless mana, which can then be spent as any color due to its own static ability.
Drawing from the Spectrum
The final ability costs five mana and requires you to tap the Orrery to draw cards based on the colors of permanents you control. It checks for White, Blue, Black, Red, and Green. It is important to remember that 'Colorless' is not a color. Even if you control many artifacts, they won't count toward this draw unless they have colors in their mana cost or a color indicator.
Strategic Implementation
Because this costs seven mana, it is often a late-game play that stabilizes your mana base for complex multi-colored spells. Once it is on the battlefield, you no longer need to worry about having the correct lands for specific color requirements, allowing you to focus entirely on total mana volume.
Interaction examples
With Chromatic Orrery on the battlefield, you can tap it for five colorless mana. You can then use those five mana, plus two more from any other source, to cast Meteor Golem. When Meteor Golem enters the battlefield, you destroy a nonland permanent an opponent controls.
If you control both Chromatic Orrery and Chimil, the Inner Sun, your spells cannot be countered. Note that since both these permanents are colorless artifacts, they do not contribute to the card count for Chromatic Orrery's activated ability. If these are your only two permanents, you will draw zero cards when activating the Orrery.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Chromatic Orrery
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Chromatic Orrery's last ability can have you draw at most five cards. "Colorless," "artifact," and "gold" are not colors.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Derevi, Empyrial Tactician + Emiel the Blessed + Chromatic Orrery
- 1Activate Chromatic Orrery by tapping it, adding
.
- 2Activate Emiel by paying
, blinking Derevi.
- 3When Derevi enters the battlefield, it triggers, untapping Chromatic Orrery.
- 4Repeat.
Voltaic Key + Rings of Brighthearth + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Activate Voltaic Key by paying
and tapping it, targeting itself.
- 3Rings of Brighthearth triggers, causing you to pay
to copy Voltaic Key's ability, targeting Chromatic Orrery.
- 4Resolve both Voltaic Key abilities, untapping it and Chromatic Orrery.
- 5Repeat.
Filigree Sages + Chromatic Orrery
- 1Activate Chromatic Orrery by tapping it, adding
- 2Activate Filigree Sages by paying
, untapping Chromatic Orrery.
- 3Repeat.
Mind Over Matter + Chromatic Orrery
- 1Activate Chromatic Orrery's second ability by paying
and tapping it, causing you to draw a card for each color among permanents you control.
- 2Activate Mind Over Matter by discarding a card, untapping Chromatic Orrery.
- 3Activate Chromatic Orrery's first ability by tapping it, adding
.
- 4Activate Mind Over Matter by discarding a card, untapping Chromatic Orrery.
- 5Repeat.
Rings of Brighthearth + Minamo, School at Water's Edge + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Activate Minamo's second ability by paying
and tapping it, targeting itself.
- 3Rings of Brighthearth triggers, causing you to pay
to copy Minamo's ability, targeting Chromatic Orrery.
- 4Resolve both Minamo abilities, untapping it and Chromatic Orrery.
- 5Repeat.
- 6Once you have infinite mana, you may target any other permanent using Minamo's ability, or you may use Chromatic Orrery's second ability to draw infinite cards if you control a colored permanent.
Clock of Omens + Staff of Domination + Basalt Monolith + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Activate Clock of Omens by tapping Staff of Domination and Basalt Monolith, untapping Chromatic Orrery.
- 3Activate Basalt Monolith's second ability by paying
, untapping it.
- 4Activate Staff of Domination's first ability by paying
, untapping it.
- 5Repeat.
- 6Once you have infinite mana, you may use it to activate Staff of Domination's other abilities and/or untap any artifact(s) you control.
Emiel the Blessed + Felidar Guardian + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Activate Emiel by paying
, blinking Felidar Guardian.
- 3When Felidar Guardian enters the battlefield, it triggers, blinking Chromatic Orrery.
- 4Repeat.
- 5Once you have infinite mana, you may instead use Chromatic Orrery's second ability to draw infinite cards.
Tezzeret the Seeker + Chromatic Orrery + The Chain Veil
- 1Tap Chromatic Orrery for
.
- 2Pay
and tap The Chain Veil to allow you to activate Tezzeret's ability.
- 3+1 Tezzeret to untap Chromatic Orrery and The Chain Veil.
- 4Repeat.
Legal formats
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Meta decks with Chromatic Orrery
No archived Top 8 deck with this card yet.



Meteor Golem
Chimil, the Inner Sun











