Tezzeret the Seeker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Complete guide
Tezzeret the Seeker is a powerhouse planeswalker that serves as a master of metal, allowing you to manipulate your board and tutor for game-ending artifacts. Whether you are ramping mana or turning your utility items into a mechanical army, this blue planeswalker offers immense versatility for artifact-heavy decks.
Understanding the Abilities
Tezzeret's first ability can target up to two artifacts, meaning you can choose zero, one, or two. His second ability is a powerful tutor: you must choose the value of X when you activate the ability, not when it resolves. Finally, his ultimate ability transforms all your artifacts into 5/5 creatures, but keep in mind they retain their other types and are subject to summoning sickness if they entered the battlefield this turn.
Resolution Step-by-Step
When you activate the -X ability, you first declare the value of X and pay that many loyalty counters as a cost. Upon resolution, you search your library for an artifact with mana value X or less and put it directly into play. For the -5 ultimate, the effect sets the base power and toughness of all artifacts you control to 5/5 until end of turn. This overwrites previous base power/toughness settings but still allows for bonuses from +1/+1 counters or static buffs.
Common Pitfalls
A common mistake is trying to look at your library before deciding the value of X for the tutor ability; you must commit to a number first. Another oversight involves the -5 ultimate: since noncreature permanents that become creatures are subject to summoning sickness, any artifact you played the same turn you use the ultimate will not be able to attack or use its own tap abilities unless it has haste.
When to Play Tezzeret
Deploy Tezzeret when you have mana-producing artifacts to untap, effectively refunding his mana cost, or when you need to find a specific silver bullet from your deck. He is most effective when you have a board full of noncreature artifacts like mana rocks or equipment, as his ultimate can suddenly provide 15 to 20 power of attackers out of nowhere.
Interaction examples
You activate Tezzeret the Seeker's -0 ability. Since X is 0, you search your library for an artifact with mana value 0, such as a mana-free artifact land or a Lotus Petal, and put it directly onto the battlefield.
You control Ugin, the Ineffable and use its +1 to create a 2/2 colorless Spirit token. You then activate Tezzeret the Seeker's -5 ability. While the Spirit is already a creature, any artifacts you have (like mana stones) become 5/5 creatures. Ugin itself is a planeswalker, not an artifact, so it remains unaffected by the transformation.
With Jace, Wielder of Mysteries and Tezzeret on the board, you can use Tezzeret's +1 ability to untap two artifact creatures you control to serve as blockers. This ensures Jace remains protected while you work toward his mill-based win condition.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tezzeret the Seeker
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its
abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
No other card is named in this ruling.
- #3· Wizards of the Coast
The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.
No other card is named in this ruling.
- #4· Wizards of the Coast
For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.
No other card is named in this ruling.
- #5· Wizards of the Coast
The third ability affects all artifacts you control, including artifacts that are already creatures.
No other card is named in this ruling.
- #6· Wizards of the Coast
The third ability causes artifacts you control to become creatures in addition to their other card types.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Coretapper + Magistrate's Scepter + Tezzeret the Seeker
- 1Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- 2Activate Magistrate's Scepter's first ability by paying
and tapping it, putting a charge counter on it.
- 3Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter.
- 4Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 6Repeat each turn.
Lithoform Engine + Tezzeret the Seeker + Thran Dynamo
- 1Activate Tezzeret the Seeker's first ability by putting a loyalty counter on it.
- 2Holding priority, activate Thran Dynamo by tapping it, adding
.
- 3Activate Lithoform Engine's first ability by paying
and tapping it, copying Tezzeret the Seeker's ability, targeting Lithoform Engine and Thran Dynamo.
- 4Resolve the copy of Tezzeret the Seeker's ability, untapping Thran Dynamo and Lithoform Engine.
- 5Repeat from step 2.
Lithoform Engine + Tezzeret the Seeker + Mana Vault
- 1Activate Tezzeret the Seeker's first ability by putting a loyalty counter on it.
- 2Holding priority, activate Mana Vault by tapping it, adding
.
- 3Activate Lithoform Engine's first ability by paying
and tapping it, copying Tezzeret the Seeker's ability, targeting Lithoform Engine and Mana Vault.
- 4Resolve the copy of Tezzeret the Seeker's ability, untapping Mana Vault and Lithoform Engine.
- 5Repeat from step 2.
Tezzeret the Seeker + Chromatic Orrery + The Chain Veil
- 1Tap Chromatic Orrery for
.
- 2Pay
and tap The Chain Veil to allow you to activate Tezzeret's ability.
- 3+1 Tezzeret to untap Chromatic Orrery and The Chain Veil.
- 4Repeat.
Tezzeret the Seeker + The Peregrine Dynamo + Sol Ring
- 1Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, targeting Sol Ring and The Peregrine Dynamo.
- 2Holding priority, activate Sol Ring by tapping it, adding
.
- 3Activate The Peregrine Dynamo by paying
and tapping it, copying Tezzeret's ability, targeting Sol Ring and The Peregrine Dynamo.
- 4Resolve the copy of Tezzeret's ability, untapping Sol Ring and The Peregrine Dynamo.
- 5Repeat from step 2.
Lithoform Engine + Tezzeret the Seeker + Gilded Lotus
- 1Activate Tezzeret the Seeker's first ability by putting a loyalty counter on it.
- 2Holding priority, activate Gilded Lotus by tapping it, adding three mana of any color.
- 3Activate Lithoform Engine's first ability by paying
and tapping it, copying Tezzeret the Seeker's ability, targeting Lithoform Engine and Gilded Lotus.
- 4Resolve the copy of Tezzeret the Seeker's ability, untapping Gilded Lotus and Lithoform Engine.
- 5Repeat from step 2.
Lithoform Engine + Chromatic Orrery + Tezzeret the Seeker
- 1Tap Chromatic Orrery for
.
- 2Activate Tezzeret, targeting Lithoform engine and Chromatic Orrery.
- 3With the ability on the stack, activate Lithoform Engine, copying the ability.
- 4Target Lithoform Engine and Chromatic Orrery with the untap, and let it resolve.
- 5Repeat steps 2-3.
The Chain Veil + Chandra, Hope's Beacon + Chandra, Torch of Defiance + Tezzeret the Seeker
- 1Activate Chandra, Torch of Defiance's second ability by putting a loyalty counter on it, adding
.
- 2Activate Chandra, Hope's Beacon's first ability by putting two loyalty counters on it, adding two mana of any color.
- 3Activate The Chain Veil by paying
and tapping it, allowing you an additional activation of your planeswalkers' loyalty abilities this turn.
- 4Activate Tezzeret's first ability by putting a loyalty counter on it, untapping The Chain Veil.
- 5Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Tezzeret the Seeker
No archived Top 8 deck with this card yet.



Ugin, the Ineffable
Jace, Wielder of Mysteries










