Rings of Brighthearth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you activate an ability, if it isn't a mana ability, you may pay. If you do, copy that ability. You may choose new targets for the copy.
How it works : Rings of Brighthearth
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can't pay
more than once for each time the triggered ability of Rings of Brighthearth resolves.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the ability has
in its cost, the copy uses the same value of X.
No other card is named in this ruling.
- #4· Wizards of the Coast
The triggered ability of Rings of Brighthearth and the copy it creates both resolve before the ability that caused it to trigger. They resolve even if that ability is countered.
No other card is named in this ruling.
- #5· Wizards of the Coast
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
No other card is named in this ruling.
- #6· Wizards of the Coast
If paying the activation cost of the ability includes sacrificing Rings of Brighthearth, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Rings of Brighthearth is no longer on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Rings of Brighthearth + Basalt Monolith
- 1Activate Basalt Monolith's first ability by tapping it, adding
.
- 2Activate Basalt Monolith's last ability by paying
.
- 3Rings of Brighthearth triggers, causing you to pay
to copy Basalt Monolith's last ability.
- 4Resolve the copy of Basalt Monolith's last ability, untapping it.
- 5Activate Basalt Monolith's first ability by tapping it, adding
.
- 6Resolve the Basalt Monolith ability from step 2, untapping it.
- 7Repeat.
Voltaic Key + Rings of Brighthearth + Everflowing Chalice
- 1Activate Everflowing Chalice to add
to your mana pool.
- 2Activate Voltaic Key to untap Everflowing Chalice.
- 3Rings of Brighthearth triggers allowing you to copy Voltaic Key's ability and untap Voltaic key with the copy.
- 4Repeat.
Voltaic Key + Forsaken Monument + Rings of Brighthearth + Thran Dynamo
- 1Activate Thran Dynamo by tapping it, adding
.
- 2Forsaken Monument triggers, adding
.
- 3Activate Voltaic Key by paying
and tapping it, targeting itself.
- 4Rings of Brighthearth triggers, causing you to pay
to copy Voltaic Key's ability, targeting Thran Dynamo.
- 5Resolve both Voltaic Key abilities, untapping it and Thran Dynamo.
- 6Repeat.
Voltaic Key + Rings of Brighthearth + Metalworker
- 1Activate Metalworker and reveal 2 artifacts to add
to your mana pool.
- 2Activate Voltaic Key to untap Metalworker.
- 3Rings of Brighthearth triggers allowing you to copy Voltaic Key's ability and untap Voltaic key with the copy.
- 4Repeat.
Rings of Brighthearth + Forsaken Monument + Grim Monolith
- 1Activate Grim Monolith's first ability by tapping it, adding
.
- 2Forsaken Monument triggers, adding
.
- 3Activate Grim Monolith's second ability by paying
.
- 4Rings of Brighthearth triggers, causing you to pay
to copy Grim Monolith's ability.
- 5Resolve the first Grim Monolith ability, untapping it.
- 6Activate Grim Monolith's first ability by tapping it, adding
.
- 7Forsaken Monument triggers, adding
.
- 8Resolve the second Grim Monolith ability from step 3, untapping it.
Voltaic Key + Forsaken Monument + Rings of Brighthearth + Mana Vault
- 1Activate Mana Vault by tapping it, adding
.
- 2Forsaken Monument triggers, adding
.
- 3Activate Voltaic Key by paying
and tapping it, targeting itself.
- 4Rings of Brighthearth triggers, causing you to pay
to copy Voltaic Key's ability, targeting Mana Vault.
- 5Resolve both Voltaic Key abilities, untapping it and Mana Vault.
- 6Repeat.
Voltaic Key + Rings of Brighthearth + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Activate Voltaic Key by paying
and tapping it, targeting itself.
- 3Rings of Brighthearth triggers, causing you to pay
to copy Voltaic Key's ability, targeting Chromatic Orrery.
- 4Resolve both Voltaic Key abilities, untapping it and Chromatic Orrery.
- 5Repeat.
Rings of Brighthearth + Deserted Temple + Scorched Ruins
- 1Activate Scorched Ruins by tapping it, adding
.
- 2Activate Deserted Temple's second ability by paying
and tapping it, targeting Scorched Ruins.
- 3Rings of Brighthearth triggers, causing you to pay
to copy Deserted Temple's ability, targeting Deserted Temple.
- 4Resolve both Deserted Temple abilities, untapping Deserted Temple and Scorched Ruins.
- 5Repeat an arbitrarily large number of times.
- 6Once you have a large amount of
, you may untap any other lands you control in place of Scorched Ruins.
Legal formats
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Meta decks with Rings of Brighthearth
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