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Rules guide · Legendary Artifact

The One RingHow it works & interactions with other cards

By the ManaCount desk· 5 min read· The Lord of the Rings: Tales of Middle-earth· June 23, 2023
Carte Magic The One Ring

The One Ring is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Complete guide

The One Ring is a powerful legendary artifact that offers both absolute protection and massive card draw at a dangerous cost. As a cornerstone of many modern decks, understanding how to manage its burden counters is the key to victory. This guide explores the mechanics of the Ring and how to survive its corrupting influence.

Protection from Everything

When you cast The One Ring and it enters the battlefield, you gain protection from everything until your next turn. This means all damage dealt to you is prevented, you cannot be the target of spells or abilities, and Auras cannot be attached to you. However, keep in mind that creatures can still attack you; the damage they would deal is simply reduced to zero. Also, effects that do not target, such as global discard effects, still affect you.

The Burden of Power

The One Ring has a triggered ability and an activated ability that revolve around burden counters. During your upkeep, you lose 1 life for every burden counter on the Ring. To draw cards, you tap the Ring to add a burden counter and then draw cards equal to the new total. Because the life loss happens every turn, the Ring acts as a ticking clock that rewards you with cards but threatens to end the game if not managed.

Resolution Step-by-Step

First, the Ring enters the battlefield. If it was cast, its triggered ability goes on the stack to grant you protection. Second, in subsequent turns, the upkeep trigger goes on the stack before you draw for the turn, checking the current number of burden counters to determine life loss. Third, when you activate the tap ability, you must first place the counter, then count all counters currently on the Ring to determine how many cards you draw.

Common Mistakes

A common error is forgetting that protection only triggers if the Ring was cast. If you put it onto the battlefield using an effect that doesn't count as casting, you will not gain protection. Additionally, protection does not stop 'each player loses life' effects, as those do not target and do not involve damage. Finally, remember that Indestructible protects the Ring from 'Destroy' effects, but it can still be exiled or returned to your hand.

Interaction examples

Sequencing for Survival

If you are low on life during your upkeep, the 'lose life' trigger from The One Ring goes on the stack. You can respond by tapping and sacrificing Commander's Sphere to draw a card, hoping to find a way to remove the Ring or gain life before the burden counter damage resolves. Once the Ring's trigger resolves, you lose life equal to the counters regardless of whether you just drew more cards or not.

Building Your Board

You cast The One Ring and gain protection from everything. On your next turn, you cast Solemn Simulacrum to fetch a land. While you are protected, your opponent cannot target you with spells like Fireball, but they can still target your Solemn Simulacrum or The One Ring itself with removal spells, as your permanents do not share your protection.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The One Ring

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, that damage reduces your life total as normal.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The One Ring
+Displacer Kitten
+Teferi, Time Raveler
#1

The One Ring + Displacer Kitten + Teferi, Time Raveler

Prevent all damage that would be dealt to youYou have protection from everythingLock
  1. 1Cast The One Ring by paying {4}.
  2. 2Displacer Kitten triggers, blinking Teferi.
  3. 3When The One Ring enters the battlefield, its first ability triggers, causing you to gain protection from everything until your next turn.
  4. 4Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning The One Ring to your hand from the battlefield and causing you to draw a card.
  5. 5Repeat during each of your turns.
The One Ring
+Master Transmuter
#2

The One Ring + Master Transmuter

LockPrevent all damage that would be dealt to youYou have protection from everything
  1. 1Cast The One Ring by paying {4}.
  2. 2The One Ring triggers, giving you protection from everything until your next turn.
  3. 3Return The One Ring to your hand using Master Transmuter.
  4. 4Repeat each turn.
Mind Over Matter
+The One Ring
#3

Mind Over Matter + The One Ring

Near-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate The One Ring by tapping it, putting a burden counter on it and then causing you to draw a card for each burden counter on it.
  2. 2Activate Mind Over Matter by discarding a card, untapping The One Ring.
  3. 3Repeat.
Emry, Lurker of the Loch
+The One Ring
+Krark-Clan Ironworks
#4

Emry, Lurker of the Loch + The One Ring + Krark-Clan Ironworks

Prevent all damage that would be dealt to youYou have protection from everythingLock
  1. 1Activate Krark-Clan Ironworks by sacrificing The One Ring, adding {C}{C}.
  2. 2Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn.
  3. 3Cast The One Ring by paying {4}.
  4. 4The One Ring triggers, giving you protection from everything until your next turn.
  5. 5Repeat during each of your turns.
Displacer Kitten
+The One Ring
+Sensei's Divining Top
+Etherium Sculptor
#5

Displacer Kitten + The One Ring + Sensei's Divining Top + Etherium Sculptor

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Cast Sensei's Divining Top by paying {0}.
  2. 2Displacer Kitten triggers, blinking The One Ring.
  3. 3Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield onto the top of your library.
  4. 4Activate The One Ring by tapping it, putting a burden counter on it and causing you to draw Sensei's Divining Top from your library.
  5. 5Repeat.
Displacer Kitten
+The One Ring
+Sensei's Divining Top
+Foundry Inspector
#6

Displacer Kitten + The One Ring + Sensei's Divining Top + Foundry Inspector

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Cast Sensei's Divining Top by paying {0}.
  2. 2Displacer Kitten triggers, blinking The One Ring.
  3. 3Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield onto the top of your library.
  4. 4Activate The One Ring by tapping it, putting a burden counter on it and causing you to draw Sensei's Divining Top from your library.
  5. 5Repeat.
The One Ring
+Drafna, Founder of Lat-Nam
#7

The One Ring + Drafna, Founder of Lat-Nam

Prevent all damage that would be dealt to youYou have protection from everythingLock
  1. 1Activate Drafna's first ability by paying {1}{U}, returning The One Ring from the battlefield to your hand.
  2. 2Cast The One Ring by paying {4}.
  3. 3The One Ring triggers, giving you protection from everything until your next turn.
  4. 4Repeat each turn.
Emry, Lurker of the Loch
+The One Ring
+Grinding Station
#8

Emry, Lurker of the Loch + The One Ring + Grinding Station

LockPrevent all damage that would be dealt to youYou have protection from everything
  1. 1Activate Grinding Station by tapping it and sacrificing The One Ring, causing a player to mill three cards
  2. 2Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn.
  3. 3Cast The One Ring by paying {4}.
  4. 4The One Ring triggers, giving you protection from everything until your next turn.
  5. 5When The One Ring enters, Grinding Station triggers, untapping Grinding Station.
  6. 6Repeat during each of your turns.
03

Legal formats

timelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawl
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Meta decks with The One Ring

No archived Top 8 deck with this card yet.

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Official source