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Rules guide · Enchantment

The Witch's VanityHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Wilds of Eldraine· September 8, 2023
Carte Magic The Witch's Vanity

The Witch's Vanity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.

How it works : The Witch's Vanity

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

    Card named in this ruling

  2. #2· Wizards of the Coast

    You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Whatever you do, don't eat the delicious cards.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A permanent can have multiple Roles attached to it if each one is controlled by a different player.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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