The Master, Multiplied is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
Complete guide
The Master, Multiplied is a chaotic powerhouse that brings the terror of the Time Lords to the Commander table. By bypassing the usual restrictions of Myriad and the legend rule, this card allows you to build an unstoppable army of tokens that never leave the battlefield.
A Legion of Paradoxes
The Master, Multiplied features three distinct abilities that work in perfect harmony. First, it has Myriad, which creates tokens for each opponent other than the one you are attacking. Normally, the legend rule would force you to sacrifice these tokens if they are copies of a legendary creature, and Myriad itself would force you to exile them at the end of combat. However, The Master's second and third abilities specifically prevent both of these things from happening, allowing you to keep every token you create indefinitely.
Understanding the Protection
The Master prevents triggered abilities you control from causing you to sacrifice or exile creature tokens. Since the 'exile this token' part of the Myriad keyword is a delayed triggered ability, it triggers at the end of combat but fails to do anything when it resolves. Furthermore, because the legend rule is ignored for your tokens, you can control the original nontoken The Master, Multiplied alongside dozens of token copies without any issues.
Strategic Implementation
Because the tokens created by Myriad also have the Myriad ability, your board presence grows exponentially. If you attack with the original Master, you get two tokens in a four-player game. Next turn, attacking with all three Masters will generate even more. Note that while the tokens enter the battlefield attacking, they were never 'declared' as attackers, so their own Myriad abilities won't trigger until the following turn when you declare them as attackers during your declare attackers step.
Common Pitfalls
It is important to remember that The Master only protects your tokens from triggered abilities you control. If an opponent uses a spell to exile your tokens, or if an ability requires a sacrifice as a cost rather than an effect of a trigger, The Master will not stop it. Additionally, the legend rule still applies to your nontoken legendary permanents; if you have two nontoken copies of the same legendary creature, you must still move one to the graveyard.
Interaction examples
You attack Opponent A with The Master, Multiplied. Myriad triggers, creating a token copy attacking Opponent B and another attacking Opponent C. At the end of combat, the delayed triggers to exile the tokens resolve, but The Master's ability prevents the tokens from leaving. You now permanently control three copies of The Master, Multiplied.
If you use an effect to create a token of Gray Merchant of Asphodel while The Master, Multiplied is on the battlefield, the Merchant's enter-the-battlefield ability triggers. Since the tokens of The Master are not exiled, your devotion to black remains high and increases every turn as you generate more Master tokens, each contributing two black pips to your devotion.
If you create a token copy of Syr Konrad, the Grim (perhaps via a separate copy effect), you can keep both the original Syr Konrad and the token copy because The Master, Multiplied waives the legend rule for tokens. However, if you played a second nontoken Syr Konrad, the Grim, you would still have to choose one nontoken version to put into the graveyard.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : The Master, Multiplied
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If, while you control The Master, Multiplied, you also control a token legendary permanent and a single nontoken legendary permanent with the same name, the legend rule will not cause you to put either one into your graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker or the protector of the battle the creature was attacking at the time it became an attacking creature this combat.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the defending player is your only opponent, no tokens are put onto the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
You choose whether each token is attacking the player or a planeswalker they control as the token is created.
No other card is named in this ruling.
- #5· Wizards of the Coast
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
No other card is named in this ruling.
- #6· Wizards of the Coast
The token creatures all enter the battlefield at the same time.
No other card is named in this ruling.
- #7· Wizards of the Coast
Notably, the part of myriad that makes you exile the creature tokens at end of combat is a triggered ability. This means that the ability will trigger, but you won't exile the tokens when it resolves. Since the tokens also have myriad, attacking with each of them will cause that myriad ability to trigger, causing the Master to, well . . . multiply.
No other card is named in this ruling.
- #8· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #9· Wizards of the Coast
If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
No other card is named in this ruling.
- #10· Wizards of the Coast
Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
No other card is named in this ruling.
- #11· Wizards of the Coast
Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
No other card is named in this ruling.
- #12· Wizards of the Coast
If an effect instructs you to choose a creature type, you may choose Time Lord.
No other card is named in this ruling.
- #13· Wizards of the Coast
Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
The Master, Multiplied + Legion Loyalty + Combat Celebrant
- 1Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
- 2Combat Celebrant's myriad and printed abilities trigger.
- 3Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
- 4Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 5Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
- 6Repeat using a Combat Celebrant token that hasn't attacked this turn.
Dragonhawk, Fate's Tempest + Orthion, Hero of Lavabrink + The Master, Multiplied
- 1Activate Orthion's second ability by paying
and tapping it, creating five token copies of Dragonhawk with haste.
- 2When the Dragonhawk tokens enter the battlefield, they each trigger.
- 3Resolve the first trigger, exiling a number of cards from the top of your library with the ability to play them until your next end step.
- 4Repeat step 3 for each remaining trigger.
- 5At the beginning of your end step, each Dragonhawk token triggers, dealing 2 damage to each opponent for each card exiled by the Dragonhawk tokens that were not played.
The Master, Multiplied + Bloodthirster + Duke Ulder Ravengard
- 1At the beginning of your combat phase, Duke Ulder triggers, giving a Bloodthirster haste and myriad until end of turn.
- 2Declare the Bloodthirster targeted in step 1 as an attacker.
- 3The Bloodthirster's myriad ability triggers, creating a token copy of it tapped and attacking each other opponent.
- 4Deal combat damage to an opponent using a Bloodthirster token, triggering the token, untapping it and causing you to get an additional combat phase after this one.
- 5Move to your next combat phase. You will not exile the Bloodthirster tokens due to The Master.
- 6Repeat.
The Master, Multiplied + Cybermen Squadron + Biotransference + Combat Celebrant
- 1Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
- 2Combat Celebrant's myriad and printed abilities trigger.
- 3Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
- 4Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 5Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
- 6Repeat using a Combat Celebrant token that hasn't attacked this turn.
The Master, Multiplied + Cybermen Squadron + Mycosynth Lattice + Combat Celebrant
- 1Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
- 2Combat Celebrant's myriad and printed abilities trigger.
- 3Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
- 4Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 5Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
- 6Repeat using a Combat Celebrant token that hasn't attacked this turn.
Angel of Destiny + The Master, Multiplied + Blade of Selves
- 1Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent.
- 2Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life.
- 3Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master.
- 4At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Angel of Destiny + The Master, Multiplied + Duke Ulder Ravengard
- 1At the beginning of your combat phase, Duke Ulder Ravengard triggers, giving Angel of Destiny haste and myriad until end of turn.
- 2Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent.
- 3Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life.
- 4Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master.
- 5At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Angel of Destiny + The Master, Multiplied + Ironwill Forger
- 1At the beginning of your combat phase, Ironwill Forger triggers, giving Angel of Destiny myriad until end of turn.
- 2Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent.
- 3Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life.
- 4Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master.
- 5At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Related cards and tokens
Legal formats
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Meta decks with The Master, Multiplied
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The Master, Multiplied
Gray Merchant of Asphodel
Syr Konrad, the Grim











