Duke Ulder Ravengard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
How it works : Duke Ulder Ravengard
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking or the controller of the planeswalker it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the player it was last attacking or the controller of the planeswalker it was last attacking.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the defending player is your only opponent, no tokens are put onto the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one.
No other card is named in this ruling.
- #4· Wizards of the Coast
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.
No other card is named in this ruling.
- #5· Wizards of the Coast
The tokens all enter the battlefield at the same time.
No other card is named in this ruling.
- #6· Wizards of the Coast
Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #7· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
No other card is named in this ruling.
- #8· Wizards of the Coast
If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Duke Ulder Ravengard + Éomer, Marshal of Rohan
- 1At the beginning of combat, Duke Ulder Ravengard triggers, giving Éomer an additional instance of myriad until end of turn.
- 2Declare Éomer as an attacker.
- 3Each instance of Éomer's myriad ability triggers, creating at least two token copies of it tapped and attacking each other opponent.
- 4Put all Éomer tokens into your graveyard due to the legend rule.
- 5When the Éomer token(s) die, each Éomer triggers, untapping all creatures you control and causing you to get at least two additional combat phases after this one.
- 6Repeat from step 2 each combat phase.
- 7Once you have an arbitrarily high number of combat phases, you may have Duke Ulder Ravengard give myriad to any other creatures you control.
Duke Ulder Ravengard + Port Razer
- 1At the beginning of your combat phase, Duke triggers, giving Port Razer haste and myriad until end of turn.
- 2Declare Port Razer as an attacker.
- 3Port Razer's myriad ability triggers, creating a token copy of Port Razer attacking each other opponent.
- 4Each Port Razer deals combat damage, triggering themselves, untapping each creature you control and causing you to get an additional combat phase after this one for each trigger.
- 5At end of combat, the token Port Razers' myriad abilities trigger, exiling them.
- 6Repeat once for each opponent.
Duke Ulder Ravengard + Blightsteel Colossus
- 1At the beginning of your combat phase, Duke triggers, giving Blightsteel Colossus haste and myriad until end of turn.
- 2Declare Blightsteel Colossus as an attacker.
- 3Blightsteel Colossus' myriad ability triggers, creating a token copy of itself attacking each other opponent.
- 4Deal combat damage with each Blightsteel Colossus, giving each opponent eleven poison counters.
- 5Each opponent loses the game due to having ten or more poison counters.
Ratadrabik of Urborg + Mondrak, Glory Dominus + Duke Ulder Ravengard
- 1At the beginning of your combat phase, Duke Ulder Ravengard triggers, giving Mondrak haste and myriad until end of turn.
- 2Declare Mondrak as an attacker.
- 3Mondrak's myriad ability triggers, creating two token copies of Mondrak that are tapped and attacking each opponent.
- 4Put all Mondrak tokens into your graveyard due to the legend rule.
- 5When the Mondrak tokens die, Ratadrabik of Urborg triggers that many times.
- 6Resolve the first trigger, creating a number of nonlegendary token copies of Mondrak equal to 2^(the number of Mondraks you control) that are 2/2 Zombies.
- 7Repeat step 6 for each remaining trigger.
The Master, Multiplied + Bloodthirster + Duke Ulder Ravengard
- 1At the beginning of your combat phase, Duke Ulder triggers, giving a Bloodthirster haste and myriad until end of turn.
- 2Declare the Bloodthirster targeted in step 1 as an attacker.
- 3The Bloodthirster's myriad ability triggers, creating a token copy of it tapped and attacking each other opponent.
- 4Deal combat damage to an opponent using a Bloodthirster token, triggering the token, untapping it and causing you to get an additional combat phase after this one.
- 5Move to your next combat phase. You will not exile the Bloodthirster tokens due to The Master.
- 6Repeat.
Ratadrabik of Urborg + Adrix and Nev, Twincasters + Duke Ulder Ravengard
- 1At the beginning of your combat phase, Duke Ulder Ravengard triggers, giving Adrix and Nev haste and myriad until end of turn.
- 2Declare Adrix and Nev as an attacker.
- 3Adrix and Nev's myriad ability triggers, creating two token copies of Adrix and Nev that are tapped and attacking each opponent.
- 4Put all Adrix and Nev tokens into your graveyard due to the legend rule.
- 5When the Adrix and Nev tokens die, Ratadrabik of Urborg triggers that many times.
- 6Resolve the first trigger, creating a number of nonlegendary token copies of Adrix and Nev equal to 2^(the number of Adrix and Nevs you control) that are 2/2 Zombies.
- 7Repeat step 6 for each remaining trigger.
Angel of Destiny + The Master, Multiplied + Duke Ulder Ravengard
- 1At the beginning of your combat phase, Duke Ulder Ravengard triggers, giving Angel of Destiny haste and myriad until end of turn.
- 2Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent.
- 3Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life.
- 4Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master.
- 5At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
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Legal formats
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Meta decks with Duke Ulder Ravengard
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