Port Razer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Complete guide
Port Razer is a relentless Orc Pirate that turns a single successful hit into a tidal wave of aggression. By granting additional combat phases, it allows your army to strike multiple times in a single turn. Mastering its restrictive attacking rule is key to maximizing your tactical advantage on the battlefield.
Unpacking the Combat Trigger
Port Razer features a triggered ability that fires whenever it deals combat damage to a player. When this occurs, two things happen: first, every creature you control is untapped, regardless of whether they attacked or not. Second, a new combat phase is scheduled to happen immediately after the current phase ends. Note that this does not provide an additional main phase, so you will transition directly from one combat to the next.
Navigating the Attack Restrictions
To prevent infinite loops with a single opponent, Port Razer cannot attack a player it has already attacked during the current turn. This restriction tracks players specifically. However, official rulings clarify that this does not apply to planeswalkers or battles. You can legally attack a planeswalker controlled by a player you have already attacked earlier in the turn.
Strategic Timing and Sequencing
Because Port Razer untaps all your creatures, it effectively gives your entire board 'pseudo-vigilance' for the subsequent combat. You should aim to attack with your other creatures alongside Port Razer to maximize damage. If you are playing in a multiplayer format, you must plan your path across the table, as you will need to choose a new player to target with Port Razer in each subsequent combat phase.
Interaction examples
You attack a player with both Port Razer and Solemn Simulacrum. When Port Razer deals combat damage, its ability triggers, untapping both creatures. During the additional combat phase, you can attack a different player with Port Razer and attack anyone (including the first player) with Solemn Simulacrum, allowing the Golem to potentially deal damage twice in one turn.
With Roaming Throne on the battlefield naming 'Pirate', Port Razer's ability triggers twice when it deals combat damage to a player. Both triggers go on the stack. Each trigger will untap your creatures and add an additional combat phase. This results in two extra combat phases being queued up, though Port Razer will still be restricted from attacking that specific player for the rest of the turn.
In your first combat, Port Razer attacks Player A and deals combat damage. In the second combat phase created by the trigger, Port Razer cannot attack Player A again. However, if Player A controls a planeswalker, Port Razer can legally be declared as an attacker against that planeswalker because the restriction only applies to attacking players.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Port Razer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Port Razer's last ability doesn't stop it from attacking a planeswalker or battle during any combat.
No other card is named in this ruling.
- #2· Wizards of the Coast
Port Razer doesn't have to attack in any additional combat it creates (or any other time for that matter).
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Port Razer + Helm of the Host
- 1At the beginning of combat, Helm of the Host triggers, creating a token copy of Port Razer with haste.
- 2Declare the Port Razer token as an attacker.
- 3When the Port Razer token deals combat damage, it triggers, causing you to untap all creatures you control and get another combat phase after this one.
- 4Repeat.
Delina, Wild Mage + Port Razer
- 1Declare Delina as an attacker, attacking any opponent unable to block and kill your creatures.
- 2Delina triggers, creating at least one token copy of Port Razer that is tapped and attacking.
- 3Deal combat damage with the Port Razer token.
- 4The Port Razer token triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5At the end of the combat phase, the Port Razer token triggers, exiling itself.
- 6Repeat.
Kiki-Jiki, Mirror Breaker + Port Razer
- 1Activate Kiki-Jiki by tapping it, creating a token copy of Port Razer with haste.
- 2Declare the Port Razer token as an attacker.
- 3When the Port Razer token deals combat damage, it triggers, causing you to untap all creatures you control and get another combat phase after this one.
- 4Repeat.
Rionya, Fire Dancer + Port Razer
- 1At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Port Razer with haste.
- 2Declare a Port Razer token as an attacker.
- 3When the Port Razer token deals combat damage, it triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat.
Satya, Aetherflux Genius + Port Razer
- 1Declare Satya as an attacker.
- 2Satya triggers, creating a token copy of Port Razer that is tapped and attacking and causing you to get
.
- 3Deal combat damage using the Port Razer token.
- 4The Port Razer token triggers, untapping each creature you control and causing you to get an additional combat phase after this one.
- 5Repeat each combat phase.
Calamity, Galloping Inferno + Port Razer
- 1Activate Calamity's saddle ability by tapping Port Razer, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating a tapped and attacking copy of Port Razer, and repeating the process once for any nonlegendary creature that saddled Calamity this turn.
- 4Deal combat damage using the Port Razer token(s).
- 5Each Port Razer who has not attacked the opponent this turn triggers, causing you to untap each creature you control and to get that many additional combat phases after this one.
- 6Repeat from step 2 each combat phase.
Port Razer + Splinter Twin
- 1Activate Port Razer's ability from Splinter Twin by tapping it, creating a token copy of Port Razer with haste.
- 2Declare the newest Port Razer copy as an attacker.
- 3When the token copy of Port Razer deals combat damage to an opponent, it triggers, untapping all your creatures and creating an additional combat phase after this one.
- 4Repeat.
Port Razer + Brago, King Eternal
- 1Declare Brago and Port Razer as attackers.
- 2When they deal combat damage, Brago and Port Razer trigger.
- 3Resolve Port Razer's trigger, causing you to untap all creatures you control and get another combat phase after this one.
- 4Resolve Brago's trigger, blinking Port Razer and any number of other nonland permanents you control.
- 5Repeat.
Legal formats
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Meta decks with Port Razer
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne






