Calamity, Galloping Inferno is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
How it works : Calamity, Galloping Inferno
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You don't have to choose the same creature both times for Calamity's triggered ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
Each of the tokens copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #3· Wizards of the Coast
If the copied creature has
in its mana cost, X is 0.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
Card named in this ruling
- #6· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger. If there are any costs to have a creature attack, those costs won't apply to the tokens.
No other card is named in this ruling.
- #8· Wizards of the Coast
You choose which player, planeswalker, or battle each of the tokens is attacking as it enters the battlefield. They don't have to attack the same player, planeswalker, or battle that Calamity is attacking, nor do they have to attack the same player, planeswalker, or battle as each other.
No other card is named in this ruling.
- #9· Wizards of the Coast
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
No other card is named in this ruling.
- #10· Wizards of the Coast
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
No other card is named in this ruling.
- #11· Wizards of the Coast
Creatures with saddle can attack or block as normal even if they aren't saddled.
No other card is named in this ruling.
- #12· Wizards of the Coast
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
Card named in this ruling
- #13· Wizards of the Coast
You may activate a permanent's saddle ability even if that permanent is already saddled.
No other card is named in this ruling.
- #14· Wizards of the Coast
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Calamity, Galloping Inferno + Port Razer
- 1Activate Calamity's saddle ability by tapping Port Razer, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating a tapped and attacking copy of Port Razer, and repeating the process once for any nonlegendary creature that saddled Calamity this turn.
- 4Deal combat damage using the Port Razer token(s).
- 5Each Port Razer who has not attacked the opponent this turn triggers, causing you to untap each creature you control and to get that many additional combat phases after this one.
- 6Repeat from step 2 each combat phase.
Calamity, Galloping Inferno + Biovisionary + Adrix and Nev, Twincasters
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Calamity, Galloping Inferno + Biovisionary + Doubling Season
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Calamity, Galloping Inferno + Biovisionary + Parallel Lives
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Calamity, Galloping Inferno + Biovisionary + Annie Joins Up
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers twice, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers eight times and each Biovisionary triggers once.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Calamity, Galloping Inferno + Biovisionary + Ojer Taq, Deepest Foundation // Temple of Civilization
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating six token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers six times and each Biovisionary triggers.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Calamity, Galloping Inferno + Biovisionary + Primal Vigor
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Calamity, Galloping Inferno + Biovisionary + Mondrak, Glory Dominus
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Related cards and tokens
Legal formats
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