Annie Joins Up is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Complete guide
Annie Joins Up is a legendary enchantment that brings the heat of the frontier to your battlefield. Not only does it provide immediate removal, but it also acts as a powerful amplifier for your legendary heroes.
A Two-Stage Threat
This card serves two distinct purposes. First, it features an enters-the-battlefield triggered ability that deals 5 damage to an opponent's creature or planeswalker. Second, it provides a static effect that causes the triggered abilities of your legendary creatures to trigger an additional time. This applies to any ability using the words 'when,' 'whenever,' or 'at.'
How It Resolves
When Annie Joins Up enters the battlefield, its first ability goes on the stack. You choose a target controlled by an opponent. Once that resolves, its static ability is active. From that point on, whenever a legendary creature you control meets its trigger condition, the ability is put onto the stack twice. You make choices for targets and modes separately for each instance.
Understanding the Limits
It is important to note that Annie Joins Up only affects triggered abilities, not replacement effects. For example, 'as this creature enters' abilities or effects that modify how many counters a creature starts with are not doubled. Furthermore, the creature must be legendary at the moment the ability triggers for the doubling effect to occur.
When to Play It
You should play Annie Joins Up when you need to remove a problematic blocker or planeswalker while simultaneously setting up a value engine. It is most effective in decks featuring legendary creatures with powerful 'enters' or 'attack' triggers, allowing you to overwhelm your opponent with double the resources.
Interaction examples
If you cast Annie Joins Up while your opponent controls a creature, you target that creature with the enter-the-battlefield ability. The ability resolves, dealing 5 damage. If the creature's toughness is 5 or less, it is destroyed. Annie Joins Up remains on the battlefield, waiting to double your legendary triggers.
If you have Annie Joins Up on the battlefield and cast a legendary creature with power 4 or greater, Garruk's Uprising will trigger to draw a card. However, because Garruk's Uprising is an enchantment and not a legendary creature, Annie Joins Up does not double this draw. Similarly, Smothering Tithe is an enchantment; even if an opponent draws a card, Annie Joins Up will not cause Smothering Tithe to trigger twice, as the source of the trigger is not a legendary creature.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Annie Joins Up
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities are triggered abilities and will have “when,” “whenever,” or “at the beginning of” in their reminder text.
No other card is named in this ruling.
- #2· Wizards of the Coast
Replacement effects are unaffected by Annie Joins Up’s last ability. For example, a 1/1 creature that enters the battlefield under your control with one +1/+1 counter on it won’t receive an additional +1/+1 counter.
No other card is named in this ruling.
- #3· Wizards of the Coast
Abilities that apply “as [this creature] enters the battlefield” or “as [this creature] is turned face up” are also unaffected.
No other card is named in this ruling.
- #4· Wizards of the Coast
Annie Joins Up’s last ability doesn’t copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability.
No other card is named in this ruling.
- #6· Wizards of the Coast
In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
No other card is named in this ruling.
- #7· Wizards of the Coast
Abilities that apply “when [this creature] is turned face up” will trigger an additional time only if that creature is legendary once it has been turned face up.
No other card is named in this ruling.
- #8· Wizards of the Coast
Once an ability of a creature you control has triggered, making it legendary won’t cause that ability to trigger an additional time. Similarly, once an ability of a legendary creature you control has triggered an additional time due to Annie Joins Up’s last ability, turning it into a nonlegendary creature won’t remove that additional triggered ability from the stack.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ulalek, Fused Atrocity + Annie Joins Up + Kozilek's Unsealing
- 1Cast an Eldrazi with mana value 4, 5 or 6 from your hand by paying its mana cost.
- 2Ulalek triggers twice, and Kozilek's Unsealing's first ability triggers once. The Eldrazi cast also triggers if it has a cast ability.
- 3Resolve the first Ulalek's trigger, causing you to pay
to copy the Eldrazi spell, Ulalek's trigger, Kozilek's Unsealing's trigger, and the Eldrazi cast trigger if it had one.
- 4Resolve the Eldrazi cast trigger, if applicable.
- 5Resolve the Kozilek's Unsealing trigger, creating two 0/1 Eldrazi Spawn creature tokens.
- 6Holding priority, activate the two Eldrazi Spawns by sacrificing them, adding
.
- 7Resolve the copy of Ulalek's trigger from step 3, causing you to pay
to copy the Eldrazi spell, Ulalek's trigger, Kozilek's Unsealing's trigger, and the Eldrazi cast trigger if it had one.
- 8Repeat from step 4.
Ulalek, Fused Atrocity + Annie Joins Up + Writhing Chrysalis
- 1Cast Writhing Chrysalis by paying
.
- 2Ulalek triggers twice, and Writhing Chrysalis' first ability triggers once.
- 3Resolve one of Ulalek's triggers, causing you to pay
to copy the Writhing Chrysalis spell, Ulalek's trigger and Writhing Chrysalis' trigger.
- 4Resolve the copy of Writhing Chrysalis' trigger, creating two 0/1 Eldrazi Spawn creature tokens.
- 5Activate both Eldrazi Spawn creature tokens by sacrificing it, adding
.
- 6Resolve the copy of Ulalek's trigger from step 3, causing you to pay
to copy the Writhing Chrysalis spell, Ulalek's trigger and Writhing Chrysalis' trigger.
- 7Repeat from step 4.
Ulalek, Fused Atrocity + Annie Joins Up + Spawn-Gang Commander
- 1Cast Spawn-Gang Commander by paying
.
- 2Ulalek triggers twice, and Spawn-Gang Commander triggers once.
- 3Resolve one of Ulalek's triggers, causing you to pay
to copy the Spawn-Gang Commander spell, Ulalek's trigger and Spawn-Gang Commander's trigger.
- 4Resolve the copy of Spawn-Gang Commander's trigger, creating three 0/1 Eldrazi Spawn creature tokens.
- 5Holding priority, activate two Eldrazi Spawns by sacrificing them, adding
.
- 6Resolve the Ulalek trigger from step 3, causing you to pay
to copy the Spawn-Gang Commander spell, Ulalek's trigger and Spawn-Gang Commander's trigger.
- 7Repeat from step 4.
Door to Nothingness + Ashnod the Uncaring + Annie Joins Up
- 1Activate Door to Nothingness by paying
, tapping and sacrificing it, targeting an opponent.
- 2Ashnod the Uncaring triggers twice.
- 3Resolve the first Ashnod the Uncaring trigger, copying the Door to Nothingness ability, targeting an opponent.
- 4Resolve the Door to Nothingness ability created in step 3, causing the targeted opponent to lose the game.
- 5Resolve the second Ashnod the Uncaring trigger, copying the Door to Nothingness ability, targeting an opponent.
- 6Resolve the Door to Nothingness ability created in step 5, causing the targeted opponent to lose the game.
- 7Resolve the Door to Nothingness ability in step 1, causing the targeted opponent to lose the game.
Calamity, Galloping Inferno + Biovisionary + Annie Joins Up
- 1Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn.
- 2Declare Calamity as an attacker.
- 3Calamity triggers twice, creating four token copies of Biovisionary that are tapped and attacking.
- 4At the beginning of your end step, Calamity triggers eight times and each Biovisionary triggers once.
- 5Resolve the first Biovisionary trigger, causing you to win the game.
Legal formats
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Meta decks with Annie Joins Up
No archived Top 8 deck with this card yet.



Garruk's Uprising
Smothering Tithe






