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Satya, Aetherflux GeniusHow it works & interactions with other cards

By the ManaCount desk· 9 min read· Modern Horizons 3 Commander· June 14, 2024
Carte Magic Satya, Aetherflux Genius

Satya, Aetherflux Genius is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Menace, haste Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.

How it works : Satya, Aetherflux Genius

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose which player, planeswalker, or battle the token is attacking as you create the token. It doesn't need to be attacking the same player, planeswalker, or battle that Satya is attacking.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The token copies exactly what was printed on the original card and nothing else (unless that creature is itself copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    {E} is the energy symbol. It represents one energy counter.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Satya, Aetherflux Genius
+Lightning Runner
#1

Satya, Aetherflux Genius + Lightning Runner

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare Lightning Runner and Satya as attackers, triggering their abilities.
  2. 2Resolve the Satya trigger, causing you to get {E}{E} and create a token copy of Lighting Runner that's tapped and attacking.
  3. 3Resolve the Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
  4. 4Move to your next combat phase, and declare Satya and each Lightning Runner you control as attackers.
  5. 5Resolve the Satya trigger, causing you to get {E}{E} and create a token copy of Lighting Runner that's tapped and attacking.
  6. 6Resolve the first Lightning Runner trigger, causing you to get {E}{E} and choosing not to pay.
  7. 7Repeat step 6 until there is only one Lightning Runner trigger remaining.
  8. 8Resolve the final Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
Satya, Aetherflux Genius
+Port Razer
#2

Satya, Aetherflux Genius + Port Razer

Infinite combat damageInfinite combat phasesInfinite creature tokensInfinite energy counters
  1. 1Declare Satya as an attacker.
  2. 2Satya triggers, creating a token copy of Port Razer that is tapped and attacking and causing you to get {E}{E}.
  3. 3Deal combat damage using the Port Razer token.
  4. 4The Port Razer token triggers, untapping each creature you control and causing you to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Satya, Aetherflux Genius
+Ocelot Pride
+Ojer Taq, Deepest Foundation // Temple of Civilization
#3

Satya, Aetherflux Genius + Ocelot Pride + Ojer Taq, Deepest Foundation // Temple of Civilization

Near-infinite creature ETBNear-infinite creature tokens
  1. 1Declare Satya as an attacker. Satya triggers, creating three token copies of Ocelot Pride that are tapped and attacking and causing you to get {E}{E}.
  2. 2If you don't have the city's blessing, the Ocelot Pride token gives you the city's blessing.
  3. 3At the beginning of your end step, Satya triggers three times, and each Ocelot Pride you control triggers once.
  4. 4Resolve the first Ocelot Pride trigger, causing you to create three 1/1 Cat creature tokens if you gained life this turn, and then causing you to create three token copies of each creature token that entered the battlefield under your control this turn, and then causing you to create a token copy of each noncreature token that entered the battlefield under your control this turn.
  5. 5Repeat step 4 for each remaining trigger.
Satya, Aetherflux Genius
+Ocelot Pride
+Anointed Procession
+Mondrak, Glory Dominus
#4

Satya, Aetherflux Genius + Ocelot Pride + Anointed Procession + Mondrak, Glory Dominus

Near-infinite creature ETBNear-infinite creature tokens
  1. 1Declare Satya as an attacker. Satya triggers, creating four token copies of Ocelot Pride that are tapped and attacking and causing you to get {E}{E}.
  2. 2If you don't have the city's blessing, the Ocelot Pride token gives you the city's blessing.
  3. 3At the beginning of your end step, Satya triggers four times, and each Ocelot Pride you control triggers once.
  4. 4Resolve the first Ocelot Pride trigger, causing you to create three 1/1 Cat creature tokens if you gained life this turn, and then causing you to create three token copies of each creature token that entered the battlefield under your control this turn, and then causing you to create a token copy of each noncreature token that entered the battlefield under your control this turn.
  5. 5Repeat step 4 for each remaining trigger.
Satya, Aetherflux Genius
+Ocelot Pride
+Mondrak, Glory Dominus
+Exalted Sunborn
#5

Satya, Aetherflux Genius + Ocelot Pride + Mondrak, Glory Dominus + Exalted Sunborn

Near-infinite creature ETBNear-infinite creature tokens
  1. 1Declare Satya as an attacker. Satya triggers, creating four token copies of Ocelot Pride that are tapped and attacking and causing you to get {E}{E}.
  2. 2If you don't have the city's blessing, the Ocelot Pride token gives you the city's blessing.
  3. 3At the beginning of your end step, Satya triggers four times, and each Ocelot Pride you control triggers once.
  4. 4Resolve the first Ocelot Pride trigger, causing you to create three 1/1 Cat creature tokens if you gained life this turn, and then causing you to create three token copies of each creature token that entered the battlefield under your control this turn, and then causing you to create a token copy of each noncreature token that entered the battlefield under your control this turn.
  5. 5Repeat step 4 for each remaining trigger.
Satya, Aetherflux Genius
+Ocelot Pride
+Elspeth, Storm Slayer
+Exalted Sunborn
#6

Satya, Aetherflux Genius + Ocelot Pride + Elspeth, Storm Slayer + Exalted Sunborn

Near-infinite creature ETBNear-infinite creature tokens
  1. 1Declare Satya as an attacker. Satya triggers, creating four token copies of Ocelot Pride that are tapped and attacking and causing you to get {E}{E}.
  2. 2If you don't have the city's blessing, the Ocelot Pride token gives you the city's blessing.
  3. 3At the beginning of your end step, Satya triggers four times, and each Ocelot Pride you control triggers once.
  4. 4Resolve the first Ocelot Pride trigger, causing you to create three 1/1 Cat creature tokens if you gained life this turn, and then causing you to create three token copies of each creature token that entered the battlefield under your control this turn, and then causing you to create a token copy of each noncreature token that entered the battlefield under your control this turn.
  5. 5Repeat step 4 for each remaining trigger.
Satya, Aetherflux Genius
+Ocelot Pride
+Anointed Procession
+Exalted Sunborn
#7

Satya, Aetherflux Genius + Ocelot Pride + Anointed Procession + Exalted Sunborn

Near-infinite creature ETBNear-infinite creature tokens
  1. 1Declare Satya as an attacker. Satya triggers, creating four token copies of Ocelot Pride that are tapped and attacking and causing you to get {E}{E}.
  2. 2If you don't have the city's blessing, the Ocelot Pride token gives you the city's blessing.
  3. 3At the beginning of your end step, Satya triggers four times, and each Ocelot Pride you control triggers once.
  4. 4Resolve the first Ocelot Pride trigger, causing you to create three 1/1 Cat creature tokens if you gained life this turn, and then causing you to create three token copies of each creature token that entered the battlefield under your control this turn, and then causing you to create a token copy of each noncreature token that entered the battlefield under your control this turn.
  5. 5Repeat step 4 for each remaining trigger.
Satya, Aetherflux Genius
+Breath of Fury
#8

Satya, Aetherflux Genius + Breath of Fury

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare Satya as an attacker. Satya triggers, creating a token copy of a nontoken nonlegendary creature you control that has haste and causing you to get {E}{E}.
  2. 2Deal combat damage to an opponent using the creature with Breath of Fury attached.
  3. 3Breath of Fury triggers, causing you to sacrifice the creature with Breath of Fury attached, then attach Breath of Fury to the creature token with haste, untap all creatures you control and to get an additional combat phase after this one.
  4. 4Repeat each combat phase.
03

Legal formats

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