Ironwill Forger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
How it works : Ironwill Forger
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking, the controller of the planeswalker it was attacking, or the protector of the battle it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the appropriate player based on who or what the creature was last attacking.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the defending player is your only opponent, no tokens are put onto the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one. You can’t have any of the tokens attack a battle.
No other card is named in this ruling.
- #4· Wizards of the Coast
Although the tokens enter attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.
No other card is named in this ruling.
- #5· Wizards of the Coast
The tokens created by a single instance of myriad all enter at the same time.
No other card is named in this ruling.
- #6· Wizards of the Coast
Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #7· Wizards of the Coast
Any “enters” abilities of the copied creature will trigger when the tokens enter. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.
No other card is named in this ruling.
- #8· Wizards of the Coast
If an instance of myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Angel of Destiny + The Master, Multiplied + Ironwill Forger
- 1At the beginning of your combat phase, Ironwill Forger triggers, giving Angel of Destiny myriad until end of turn.
- 2Declare Angel of Destiny as an attacker. Its myriad ability triggers, creating a tapped and attacking copy of Angel of Destiny attacking each other opponent.
- 3Deal combat damage with Angel of Destiny, causing each Angel of Destiny to trigger, causing you to gain 4 life for each Angel of Destiny and causing each opponent to gain 4 life.
- 4Move to your end step. The Angel of Destiny tokens won't be exiled due to The Master.
- 5At the beginning of your end step, each Angel of Destiny triggers, causing each opponent they dealt combat damage to to lose the game.
Related cards and tokens
Legal formats
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Meta decks with Ironwill Forger
No archived Top 8 deck with this card yet.







