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Rules guide · Legendary Artifact Creature

The Master, TranscendentHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Fallout· March 8, 2024
Carte Magic The Master, Transcendent

The Master, Transcendent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

How it works : The Master, Transcendent

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine®, for example), that card isn't a legal target for The Master's last ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The Master's last ability will override any characteristic-defining abilities the creature has that set its power and/or toughness. For example, if you put a Robobrain War Mind onto the battlefield with The Master's last ability, its base power and toughness will be 3/3, and the number of cards in your hand won't affect its power at all.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Effects that modify a creature's power and/or toughness will still apply to the creature as normal. The same is true for any counters that change its power and/or toughness.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Master, Transcendent
+Intruder Alarm
+Altar of Dementia
+Golgari Thug
#1

The Master, Transcendent + Intruder Alarm + Altar of Dementia + Golgari Thug

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Altar of Dementia by sacrificing Golgari Thug.
  2. 2When Golgari Thug dies, it triggers, putting itself from your graveyard on top of your library.
  3. 3Resolve the Altar of Dementia ability, causing you to mill Golgari Thug from your library.
  4. 4Activate The Master by tapping it, putting Golgari Thug from your graveyard onto the battlefield.
  5. 5When Golgari Thug enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. 6Repeat.
The Master, Transcendent
+Intruder Alarm
+Altar of Dementia
+Mortuary
#2

The Master, Transcendent + Intruder Alarm + Altar of Dementia + Mortuary

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Altar of Dementia by sacrificing another nontoken creature with power 1 or greater.
  2. 2When the creature dies, Mortuary triggers, putting the creature from your graveyard on top of your library.
  3. 3Resolve the Altar of Dementia ability, causing you to mill the creature from your library.
  4. 4Activate The Master by tapping it, putting the creature from your graveyard onto the battlefield.
  5. 5When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. 6Repeat.
The Master, Transcendent
+Intruder Alarm
+Altar of Dementia
+Hua Tuo, Honored Physician
#3

The Master, Transcendent + Intruder Alarm + Altar of Dementia + Hua Tuo, Honored Physician

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Altar of Dementia by sacrificing another nontoken creature with power 1 or greater.
  2. 2Holding priority, activate Hua Tuo by tapping it, putting the creature from your graveyard on top of your library.
  3. 3Resolve the Altar of Dementia ability, causing you to mill the creature from your library.
  4. 4Activate The Master by tapping it, putting the creature from your graveyard onto the battlefield.
  5. 5When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. 6Repeat.
The Master, Transcendent
+Thornbite Staff
+Altar of Dementia
+Mortuary
#4

The Master, Transcendent + Thornbite Staff + Altar of Dementia + Mortuary

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Altar of Dementia by sacrificing any other creature with power 1 or greater.
  2. 2When the creature dies, Mortuary and The Master trigger.
  3. 3Resolve the Mortuary trigger, putting the creature from your graveyard on top of your library.
  4. 4Resolve the Master trigger, untapping it.
  5. 5Resolve the Altar of Dementia ability, causing you to mill the creature from your library.
  6. 6Activate The Master by tapping it, putting the creature from your graveyard onto the battlefield.
  7. 7Repeat.
The Master, Transcendent
+Intruder Alarm
+Altar of Dementia
+Aphetto Vulture
#5

The Master, Transcendent + Intruder Alarm + Altar of Dementia + Aphetto Vulture

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Altar of Dementia by sacrificing Aphetto Vulture.
  2. 2When Aphetto Vulture dies, it triggers, putting itself from your graveyard on top of your library.
  3. 3Resolve the Altar of Dementia ability, causing you to mill Aphetto Vulture from your library.
  4. 4Activate The Master by tapping it, putting Aphetto Vulture from your graveyard onto the battlefield.
  5. 5When Aphetto Vulture enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. 6Repeat.
The Master, Transcendent
+Thornbite Staff
+Altar of Dementia
+Aphetto Vulture
#6

The Master, Transcendent + Thornbite Staff + Altar of Dementia + Aphetto Vulture

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Altar of Dementia by sacrificing Aphetto Vulture.
  2. 2When Aphetto Vulture dies, its first ability and The Master trigger.
  3. 3Resolve the Aphetto Vulture trigger, putting it from your graveyard on top of your library.
  4. 4Resolve the Master trigger, untapping it.
  5. 5Resolve the Altar of Dementia ability, causing you to mill Aphetto Vulture from your library.
  6. 6Activate The Master by tapping it, putting Aphetto Vulture from your graveyard onto the battlefield.
  7. 7Repeat.
The Master, Transcendent
+Thornbite Staff
+Altar of Dementia
+Golgari Thug
#7

The Master, Transcendent + Thornbite Staff + Altar of Dementia + Golgari Thug

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Altar of Dementia by sacrificing Golgari Thug.
  2. 2When Golgari Thug dies, its first ability and The Master trigger.
  3. 3Resolve the Golgari Thug trigger, putting it from your graveyard on top of your library.
  4. 4Resolve the Master trigger, untapping it.
  5. 5Resolve the Altar of Dementia ability, causing you to mill Golgari Thug from your library.
  6. 6Activate The Master by tapping it, putting Golgari Thug from your graveyard onto the battlefield.
  7. 7Repeat.
The Master, Transcendent
+Intruder Alarm
+Altar of Dementia
+Arashin Sovereign
#8

The Master, Transcendent + Intruder Alarm + Altar of Dementia + Arashin Sovereign

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produce
  1. 1Activate Altar of Dementia by sacrificing Arashin Sovereign.
  2. 2When Arashin Sovereign dies, it triggers, putting itself from your graveyard on top of your library.
  3. 3Resolve the Altar of Dementia ability, causing you to mill Arashin Sovereign from your library.
  4. 4Activate The Master by tapping it, putting Arashin Sovereign from your graveyard onto the battlefield.
  5. 5When Arashin Sovereign enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  6. 6Repeat.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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Official source