Cybership is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4
How it works : Cybership
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.
Card named in this ruling
- #2· Wizards of the Coast
If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.
Card named in this ruling
- #3· Wizards of the Coast
The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.
No other card is named in this ruling.
- #4· Wizards of the Coast
Double-faced permanents that are already on the battlefield can't be turned face down this way. However, a double-faced card can be put onto the battlefield face down from another zone this way.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.
No other card is named in this ruling.
Legal formats
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Meta decks with Cybership
No archived Top 8 deck with this card yet.





