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Rules guide · Artifact

Sword of the MeekHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Double Masters· August 7, 2020
Carte Magic Sword of the Meek

Sword of the Meek is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

How it works : Sword of the Meek

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Thopter Foundry
+Time Sieve
+Sword of the Meek
#1

Thopter Foundry + Time Sieve + Sword of the Meek

Infinite turnsLock
  1. 1Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token and gaining 1 life.
  2. 2The Thopter token enters the battlefield, triggering Sword of the Meek, returning it to the battlefield and attaching it to the Thopter token.
  3. 3Repeat until you have 5 Thopters tokens.
  4. 4Activate Time Sieve by tapping it and sacrificing 5 Thopter tokens, taking an extra turn after this one.
  5. 5Move to your next turn.
  6. 6Repeat.
Thopter Foundry
+Sword of the Meek
+Ashnod's Altar
#2

Thopter Foundry + Sword of the Meek + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite lifegain
  1. 1Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter artifact creature token and gaining 1 life.
  2. 2The Thopter token enters the battlefield, triggering Sword of the Meek, returning Sword of the Meek to the battlefield equipped to the Thopter.
  3. 3Activate Ashnod's Altar by sacrificing the Thopter token, adding {C}{C}.
  4. 4Repeat.
Urza, Lord High Artificer
+Thopter Foundry
+Sword of the Meek
#3

Urza, Lord High Artificer + Thopter Foundry + Sword of the Meek

Cast all spells in your libraryInfinite blue manaInfinite creature tokensInfinite creature ETB
  1. 1Activate Urza's first ability by tapping Sword of the Meek, adding {U}.
  2. 2Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token with flying and causing you to gain 1 life.
  3. 3The Thopter enters the battlefield, triggering Sword of the Meek, causing you to return Sword of the Meek from your graveyard to the battlefield attached to the Thopter.
  4. 4Repeat.
  5. 5Once you have an infinite amount of Thopter tokens, you may tap them using Urza's first ability to get infinite {U}, and then use the mana to activate Urza's second ability infinite times.
Thopter Foundry
+Sword of the Meek
+Krark-Clan Ironworks
#4

Thopter Foundry + Sword of the Meek + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite lifegain
  1. 1Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter artifact creature token and gaining 1 life.
  2. 2The Thopter token enters the battlefield, triggering Sword of the Meek, returning Sword of the Meek to the battlefield equipped to the Thopter.
  3. 3Activate Krark-Clan Ironworks by sacrificing the Thopter token, adding {C}{C}.
  4. 4Repeat.
Sword of the Meek
+Weapons Manufacturing
+Stridehangar Automaton
+Krark-Clan Ironworks
#5

Sword of the Meek + Weapons Manufacturing + Stridehangar Automaton + Krark-Clan Ironworks

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Sword of the Meek by paying {2}.
  2. 2When Sword of the Meek enters the battlefield, Weapons Manufacturing triggers.
  3. 3Holding priority, activate Krark-Clan Ironworks by sacrificing Sword of the Meek.
  4. 4Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token and a 1/1 Thopter artifact creature token.
  5. 5When the Thopter enters the battlefield, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Thopter.
  6. 6Repeat from step 2.
Crime Novelist
+Thopter Foundry
+Sword of the Meek
#6

Crime Novelist + Thopter Foundry + Sword of the Meek

Infinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETBInfinite lifegain
  1. 1Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek.
  2. 2Crime Novelist triggers, putting a +1/+1 counter on it and adding {R}.
  3. 3Resolve the Thopter Foundry ability, creating a 1/1 Thopter artifact creature token and causing you to gain 1 life.
  4. 4When the Thopter enters the battlefield, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Thopter.
  5. 5Repeat.
Sokka and Suki
+Sword of the Meek
+Arcbound Ravager
#7

Sokka and Suki + Sword of the Meek + Arcbound Ravager

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Cast Sword of the Meek by paying {2}.
  2. 2When Sword of the Meek enters, Sokka and Suki's second ability triggers.
  3. 3Holding priority, activate Arcbound Ravager by sacrificing Sword of the Meek.
  4. 4Resolve the Sokka and Suki trigger, creating a 1/1 Ally creature token.
  5. 5When the Ally enters, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Ally.
  6. 6Repeat from step 2.
Ekthi, Contaminator Priest
+Sword of the Meek
+Grinding Station
#8

Ekthi, Contaminator Priest + Sword of the Meek + Grinding Station

Infinite millInfinite self-millInfinite artifact ETBInfinite artifact LTB
  1. 1Cast Sword of the Meek by paying {2}.
  2. 2When Sword of the Meek enters, its living weapon ability granted to it by Ekthi triggers, as well as Grinding Station.
  3. 3Resolve the Grinding Station trigger, untapping it.
  4. 4Holding priority, activate Grinding Station by tapping it and sacrificing Sword of the Meek.
  5. 5Resolve the Sword of the Meek trigger, creating a 0/0 Phyrexian Germ creature token. It'll enter as a 1/1 due to Ekthi's static effect.
  6. 6When the Phyrexian Germ enters, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Phyrexian Germ.
  7. 7Repeat from step 2.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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