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Rules guide · Enchantment

Weapons ManufacturingHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Edge of Eternities· August 1, 2025
Carte Magic Weapons Manufacturing

Weapons Manufacturing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."

Complete guide

Weapons Manufacturing is a red enchantment that turns your artifact spells into explosive ordinance. By generating specialized Munitions tokens, it ensures that your board state remains a threat even after your permanents depart.

Strategic Production

The enchantment features a triggered ability that watches for nontoken artifacts entering the battlefield under your control. Every time a physical artifact card lands on your side, you receive a Munitions token. These tokens serve a dual purpose: they count as artifacts for your synergies and act as delayed damage spells that trigger upon leaving the battlefield for any reason.

Step-by-Step Resolution

First, a nontoken artifact enters the battlefield under your control, putting the Weapons Manufacturing trigger on the stack. Once that trigger resolves, you create a Munitions token. If that token later leaves the battlefield—whether it is sacrificed, destroyed, or bounced to your hand—its own triggered ability goes on the stack. You then choose a target, and upon resolution, that target is dealt 2 damage.

Common Pitfalls

Remember that Weapons Manufacturing only triggers on nontoken artifacts; creating a Munitions token will not trigger the enchantment again to create another one. Additionally, the 'leaves the battlefield' trigger on the Munitions token functions regardless of where the token goes. Even if it is exiled or returned to your hand (where it subsequently ceases to exist), the damage trigger will still fire and resolve.

Tactical Timing

Because Munitions trigger when leaving the battlefield, they are excellent defense against board wipes. You can also proactively use sacrifice outlets to turn these tokens into targeted removal or direct damage to an opponent. This makes the card particularly potent in aggressive decks that need to maintain momentum through removal.

Interaction examples

Mass Production Damage

With both enchantments on the battlefield, playing a nontoken artifact creature triggers both. Weapons Manufacturing creates a Munitions token, which then triggers Impact Tremors a second time, dealing a total of 2 damage to each opponent just from permanents entering.

Recursive Explosions

If you have Underworld Breach on the battlefield, you can cast a cheap artifact card from your graveyard using its mana cost and exiling three cards. This triggers Weapons Manufacturing to create a Munitions token. If you then sacrifice that artifact and its Munitions token to pay for other costs, you deal 2 damage and set up the graveyard to repeat the process.

Direct Munitions Fire

When you play a simple artifact like a Mox or a mana rock, Weapons Manufacturing generates a Munitions token. If an opponent uses a spell to destroy that token, its ability triggers immediately, allowing you to deal 2 damage to a creature they control or directly to the opponent as a parting gift.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Weapons Manufacturing

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Nim Deathmantle
+Krark-Clan Ironworks
+Weapons Manufacturing
#1

Nim Deathmantle + Krark-Clan Ironworks + Weapons Manufacturing

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Krark-Clan Ironworks by sacrificing any nontoken artifact creature, adding {C}{C}.
  2. 2When the creature dies, Nim Deathmantle triggers, causing you to pay {4} to return the creature from your graveyard to the battlefield.
  3. 3When the creature enters, Weapons Manufacturing triggers, creaitng a Munitions token.
  4. 4Activate Krark-Clan Ironworks by sacrificing the Munitions token, adding {C}{C}.
  5. 5The Munitions tokens triggers, dealing 2 damage to any target.
  6. 6Repeat.
Daretti, Rocketeer Engineer
+Weapons Manufacturing
+Cursed Mirror
#2

Daretti, Rocketeer Engineer + Weapons Manufacturing + Cursed Mirror

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Cast Daretti by paying {4}{R} plus commander tax if applicable.
  2. 2When Daretti enters the battlefield, it and Weapons Manufacturing trigger.
  3. 3Resolve the Weapons Manufacturing trigger, creating a Munitions token.
  4. 4Resolve the Daretti trigger, causing you to sacrifice the Munitions to return Cursed Mirror from your graveyard to the battlefield as a copy of Daretti.
  5. 5Put Cursed Mirror into your graveyard due to the legend rule.
  6. 6Cursed Mirror, the Munitions token that was sacrificed and Weapons Manufacturing each trigger.
  7. 7Resolve the Munitions trigger, dealing 2 damage to any target.
  8. 8Resolve the Weapons Manufacturing trigger, creating a Munitions token..
Sword of the Meek
+Weapons Manufacturing
+Stridehangar Automaton
+Krark-Clan Ironworks
#3

Sword of the Meek + Weapons Manufacturing + Stridehangar Automaton + Krark-Clan Ironworks

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Sword of the Meek by paying {2}.
  2. 2When Sword of the Meek enters the battlefield, Weapons Manufacturing triggers.
  3. 3Holding priority, activate Krark-Clan Ironworks by sacrificing Sword of the Meek.
  4. 4Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token and a 1/1 Thopter artifact creature token.
  5. 5When the Thopter enters the battlefield, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Thopter.
  6. 6Repeat from step 2.
Mm'menon, the Right Hand
+Sensei's Divining Top
+Weapons Manufacturing
#4

Mm'menon, the Right Hand + Sensei's Divining Top + Weapons Manufacturing

Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite tapped Munitions tokens
  1. 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Diving Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {1}.
  3. 3When Sensei's Divining Top enters the battlefield, Weapons Manufacturing triggers, creating a Munitions token.
  4. 4Activate the Munitions token by tapping it, adding {U} that can only be spent to cast spells from anywhere except your hand.
  5. 5Repeat.
Farid, Enterprising Salvager
+Metalwork Colossus
+Weapons Manufacturing
+Krark-Clan Ironworks
#5

Farid, Enterprising Salvager + Metalwork Colossus + Weapons Manufacturing + Krark-Clan Ironworks

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Cast Metalwork Colossus by paying at most {2}.
  2. 2When Metalwork Colossus enters, Weapons Manufacturing triggers, creating a Munitions token.
  3. 3Activate Krark-Clan Ironworks by sacrificing Metalwork Colossus.
  4. 4When Metalwork Colossus dies, Farid triggers, creating a Scrap token.
  5. 5Activate Metalwork Colossus by sacrificing the Scrap and Munitions tokens.
  6. 6The Munitions token triggers, dealing 2 damage to any target.
  7. 7Resolve the Metalwork Colossus ability, returning it from your graveyard to your hand.
  8. 8Repeat.
Salvaging Station
+Weapons Manufacturing
+Clock of Omens
+Krark-Clan Ironworks
#6

Salvaging Station + Weapons Manufacturing + Clock of Omens + Krark-Clan Ironworks

Infinite artifact ETBInfinite artifact LTBInfinite colorless manaInfinite damage
  1. 1Activate Salvaging Station by tapping it, returning the noncreature artifact with mana value 1 or less from your graveyard to the battlefield.
  2. 2When the noncreature artifact enters the battlefield, Weapons Manufacturing triggers, creating a Munitions artifact token.
  3. 3Activate Clock of Omens by tapping the noncreature artifact returned in step 1 and the Munitions token, untapping Salvaging Station.
  4. 4Activate Krark-Clan Ironworks by sacrificing the noncreature artifact.
  5. 5Repeat.
Salvaging Station
+Weapons Manufacturing
+Clock of Omens
+Grinding Station
#7

Salvaging Station + Weapons Manufacturing + Clock of Omens + Grinding Station

Infinite artifact ETBInfinite artifact LTBInfinite millInfinite self-mill
  1. 1Activate Salvaging Station by tapping it, returning the noncreature artifact with mana value 1 or less from your graveyard to the battlefield.
  2. 2When the noncreature artifact enters the battlefield, Weapons Manufacturing and Grinding Station trigger.
  3. 3Resolve the Grinding Station trigger, untapping it.
  4. 4Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token.
  5. 5When the Munitions token enters the battlefield, Grinding Station triggers, untapping Grinding Station.
  6. 6Activate Clock of Omens by tapping the noncreature artifact returned in step 1 and the Munitions token, untapping Salvaging Station.
  7. 7Activate Grinding Station by sacrificing the noncreature artifact.
  8. 8Repeat.
Sword of the Meek
+Weapons Manufacturing
+Stridehangar Automaton
+Arcbound Ravager
#8

Sword of the Meek + Weapons Manufacturing + Stridehangar Automaton + Arcbound Ravager

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Sword of the Meek by paying {2}.
  2. 2When Sword of the Meek enters the battlefield, Weapons Manufacturing triggers.
  3. 3Holding priority, activate Arcbound Ravager by sacrificing Sword of the Meek.
  4. 4Resolve the Weapons Manufacturing trigger, creating a Munitions artifact token and a 1/1 Thopter artifact creature token.
  5. 5When the Thopter enters the battlefield, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Thopter.
  6. 6Repeat from step 2.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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Official source