Myriad Landscape is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This land enters tapped.: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Complete guide
Myriad Landscape is a versatile utility land that provides essential mana fixing and ramp for almost any deck. While it enters the battlefield slowly, its ability to trade itself for two basic lands makes it a staple in long-game formats. Understanding the timing and restrictions of its sacrifice ability is key to maximizing its value.
What It Does
Myriad Landscape serves two purposes: it provides colorless mana immediately, and it can be sacrificed later to fetch two basic lands. The crucial restriction is that the two basic lands you search for must share a specific land type, such as two Forests or two Islands. Because the lands enter the battlefield tapped, this is an investment in your future turns rather than an immediate mana boost.
How It Resolves Step by Step
First, you must pay the cost of two mana, tap Myriad Landscape, and sacrifice it as part of the activation. Once the ability is on the stack and resolves, you search your library for up to two basic land cards that share a type. You then place these cards onto the battlefield tapped. Finally, you must shuffle your library regardless of whether you found zero, one, or two lands.
Common Mistakes
A frequent error is trying to find two different basic land types, like a Plains and a Mountain; the ability explicitly requires them to share a land type. Additionally, players sometimes forget that the sacrifice is a cost. If an opponent uses a spell to destroy Myriad Landscape in response to the activation, it is already in the graveyard, and the ability will still resolve normally.
When to Play It
This land is best played in the early turns when you have mana to spare, or during an opponent's end step to ensure you have fresh mana for your next turn. It is particularly powerful in decks that benefit from having a high number of basic lands or cards that trigger when a land enters the battlefield.
Interaction examples
If you are playing a mono-green deck, you can sacrifice Myriad Landscape to search for two basic Forests. They enter tapped, but on your next turn, you will have two additional mana sources available.
If you only have one basic land left in your library, or if you only need one specific type to complete a set, you can choose to find only one basic land card. The ability states 'up to two', allowing for this flexibility.
In a three-color deck, you might use Command Tower and Exotic Orchard for immediate color access. When you have a spare turn, you use Myriad Landscape to pull two matching basic Swamps from your deck, thinning your library and ensuring you don't miss future land drops.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Myriad Landscape
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can choose to find one basic land card with Myriad Landscape's last ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Ghost Town + Scute Swarm + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Scute Swarm and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Scute Swarm trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Scute Swarm from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Tireless Provisioner + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Tireless Provisioner and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Tireless Provisioner trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Tireless Provisioner from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Rampaging Baloths + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Rampaging Baloths and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Rampaging Baloths trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Rampaging Baloths from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Omnath, Locus of Rage + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Omnath and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Omnath trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Omnath from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Zendikar's Roil + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Zendikar's Roil and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Zendikar's Roil trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Zendikar's Roil from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Tireless Tracker + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Tireless Tracker and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Tireless Tracker trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Tireless Tracker from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Field of the Dead + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Field of the Dead and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Field of the Dead trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Field of the Dead from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Kodama of the East Tree + Ghost Town + Springheart Nantuko + Myriad Landscape
- 1Fetch a land using Myriad Landscape.
- 2When the fetched land enters, Springheart Nantuko and Kodama trigger.
- 3Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
- 4When Ghost Town enters, Kodama and Springheart Nantuko trigger.
- 5Holding priority, activate Ghost Town's first abiltiy by tapping it, adding
.
- 6Activate Ghost Town's second ability by paying
, returning it from the battlefield to your hand.
- 7Resolve the Springheart Nantuko from step 4, creating a token.
- 8When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
Legal formats
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Meta decks with Myriad Landscape
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard








