Myrel, Shield of Argive is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Complete guide
Command the battlefield with Myrel, Shield of Argive, a powerhouse legendary soldier who silences your enemies and builds an unstoppable army. This card serves as both a defensive lock and an offensive engine, making it a staple for any white-aligned tribal strategy. Learn how to maximize your soldier tokens while keeping your opponents' responses at bay.
Unpacking the Silence
Myrel's first ability is a continuous effect that applies only during your turn. It prevents opponents from casting any spells and from activating abilities of artifacts, creatures, or enchantments on the battlefield. Note that this does not stop triggered abilities (which use 'when,' 'whenever,' or 'at') or activated abilities from cards in other zones, such as a graveyard or the hand.
The Soldier Surge
When Myrel attacks, her triggered ability goes on the stack and checks how many Soldiers you control at the moment it resolves. This count includes Myrel herself and any other Soldier permanents you have. You then create that many 1/1 Soldier artifact creature tokens. Because the tokens enter the battlefield after the attack is declared, they are not attacking this turn unless another effect specifically says so.
Common Misconceptions
Players often forget that Myrel only blocks activated abilities of specific permanent types. Your opponents can still activate abilities of Lands or Planeswalkers, and they can still use cards like cycling or channel from their hands. Furthermore, 'enters the battlefield' or 'dies' triggers from permanents like Solemn Simulacrum are not affected, as those are triggered abilities, not activated ones.
Strategic Timing
To get the most out of Myrel, ensure she survives the transition to the declare attackers step. Once she is declared as an attacker, her ability triggers. Even if she is removed from combat after the trigger is on the stack, you will still create the tokens based on the number of Soldiers you control as the ability resolves.
Interaction examples
If you control Roaming Throne with 'Soldier' chosen, Myrel's attack trigger will fire twice. If you control only these two creatures (both are Soldiers), the first trigger creates two Soldier tokens. The second trigger then sees four Soldiers, creating four more, resulting in six new tokens in total.
During your turn, if an opponent's Solemn Simulacrum dies, its triggered ability to draw a card will still function. Myrel only stops activated abilities (those with a colon, like 'Equip'). Since the Golem's ability is a triggered ability, Myrel's static effect does not prevent it.
Starting your turn with Myrel and two Soldier tokens means you control three Soldiers. When Myrel attacks, the ability resolves and creates three more Soldier tokens. You now have six Soldiers, setting up for a massive trigger of six more tokens on your next attack.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Myrel, Shield of Argive
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
No other card is named in this ruling.
- #2· Wizards of the Coast
Myrel, Shield of Argive's first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn't prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Myrel, Shield of Argive + Time Sieve
- 1Declare Myrel as an attacker.
- 2Myrel triggers, creating at least five 1/1 Soldier artifact creature tokens.
- 3Activate Time Sieve by tapping it and sacrificing five Soldier tokens, causing you to take an extra turn after this one.
- 4Repeat each turn.
Breath of Fury + Myrel, Shield of Argive + Smellerbee, Rebel Fighter
- 1Declare the creature with Breath of Fury attached and Myrel as attackers.
- 2Myrel triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Myrel, Shield of Argive + Rising of the Day
- 1Declare the creature with Breath of Fury attached and Myrel as attackers.
- 2Myrel triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Myrel, Shield of Argive + Samut, Hazoret's Champion
- 1Declare the creature with Breath of Fury attached and Myrel as attackers.
- 2Myrel triggers, creating at least one creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Myrel, Shield of Argive + Anger
- 1Declare the creature with Breath of Fury attached and Myrel as attackers.
- 2Myrel triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Myrel, Shield of Argive + Strionic Resonator + Clock of Omens + Ashnod's Altar
- 1Declare Myrel as an attacker, triggering its ability.
- 2Holding priority, activate Strionic Resonator by paying
and tapping it, copying Myrel's ability.
- 3Resolve the copy of Myrel's ability, creating at least two 1/1 Soldier artifact creature tokens.
- 4Activate Clock of Omens by tapping two Soldiers, untapping Strionic Resonator.
- 5Activate Ashnod's Altar by sacrificing a Soldier, adding
.
- 6Repeat from step 2.
Breath of Fury + Myrel, Shield of Argive + Roar of Resistance
- 1Declare the creature with Breath of Fury attached and Myrel as attackers.
- 2Myrel triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Breath of Fury + Myrel, Shield of Argive + Fervor
- 1Declare the creature with Breath of Fury attached and Myrel as attackers.
- 2Myrel triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
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