Rising of the Day is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creatures you control have haste. Legendary creatures you control get +1/+0.
Complete guide
Rising of the Day is a powerful red enchantment that speeds up your game plan significantly. By granting your entire board the ability to act immediately and boosting your legendary leaders, it turns every top-deck into an immediate threat.
Granting Haste and Power
This enchantment provides two distinct static effects. First, every creature you control gains haste, meaning they can attack or use abilities with the tap symbol the same turn they enter the battlefield. Second, any creature you control that has the 'Legendary' supertype receives a +1/+0 power boost, making your heroes even more formidable in combat.
How it Resolves Step by Step
When you cast Rising of the Day, it enters the battlefield as a non-targeted permanent. As soon as it resolves, its static effects are immediately active. Any creature currently on your board or that enters later while this is in play will benefit from haste. The power bonus for legendary creatures is also applied continuously; if a creature loses its legendary status, it loses the bonus, and if a non-legendary creature becomes legendary, it gains the bonus immediately.
Strategic Timing
Because Rising of the Day costs three mana, it is best played just before you drop your most impactful creatures. Unlike temporary haste effects, this stays on the board, ensuring that even creatures returned from the graveyard or created as tokens are ready for battle. It is particularly effective in decks featuring many legendary spells or aggressive strategies.
Common Pitfalls
Remember that Rising of the Day only grants haste and power to creatures you control. If an opponent takes control of one of your creatures, that creature will lose the benefits unless that opponent also happens to control their own copy of Rising of the Day. Additionally, the +1/+0 bonus only applies to the power characteristic, not toughness, so your legendary creatures remain just as vulnerable to damage as before.
Interaction examples
With both enchantments on the field, every creature you play not only deals 1 damage to each opponent via Impact Tremors but can also attack immediately thanks to Rising of the Day. This creates a high-pressure environment where your opponent takes damage both from the creature entering and its immediate combat phase.
If you have Underworld Breach active, you can cast creature cards from your graveyard. Normally, these creatures would have to wait a turn to attack. With Rising of the Day in play, any creature you 'Escape' from the graveyard gains haste instantly, allowing you to use them for combat or tap abilities before Underworld Breach is sacrificed at the end step.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rising of the Day
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Krenko, Mob Boss + Skirk Prospector + Rising of the Day
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Skirk Prospector by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Skirk Prospector by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
Breath of Fury + Rising of the Day
- 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
- 2Deal combat damage using the creature that has Breath of Fury attached.
- 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Sword of Hearth and Home + Combat Celebrant + Rising of the Day
- 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
- 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
- 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
- 5Repeat each combat phase.
Breath of Fury + Adeline, Resplendent Cathar + Rising of the Day
- 1Declare the creature with Breath of Fury attached and Adeline as attackers.
- 2Adeline triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Godo, Bandit Warlord + Sword of Hearth and Home + Rising of the Day
- 1Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers.
- 2Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
- 3Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached.
- 4Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
- 5When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
- 6Repeat each combat phase.
Temur Sabertooth + Selvala, Heart of the Wilds + Rising of the Day
- 1Activate Selvala by paying
and tapping it, adding at least
- 2Activate Temur Sabertooth by paying
, returning Selvala from the battlefield to your hand.
- 3Cast Selvala by paying its mana cost.
- 4Repeat.
Garth One-Eye + Displacer Kitten + Rising of the Day
- 1Activate Garth One-Eye by tapping it, causing you to pay
to cast a copy of Black Lotus without paying its mana cost.
- 2Displacer Kitten triggers, blinking Garth One-Eye.
- 3Repeat.
Garth One-Eye + Deadeye Navigator + Rising of the Day
- 1Activate Garth One-Eye by tapping it, casting a copy of Black Lotus by paying
.
- 2Activate the Black Lotus token by tapping and sacrificing it, adding
.
- 3Activate Garth One-Eye by paying
, blinking it.
- 4When Garth One-Eye enters, Deadeye Navigator's soulbond ability triggers, repairing it and Garth One-Eye.
- 5Repeat.
Legal formats
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Meta decks with Rising of the Day
No archived Top 8 deck with this card yet.



Impact Tremors
Underworld Breach










