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Sword of Hearth and HomeHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Modern Horizons 2· June 18, 2021
Carte Magic Sword of Hearth and Home

Sword of Hearth and Home is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Complete guide

Sword of Hearth and Home is a powerful piece of Equipment that offers both defensive protection and explosive utility. It belongs to the iconic cycle of swords that grant two protections and a dual-trigger effect upon dealing combat damage to a player. By blinking your own creatures and ramping your mana, this artifact provides incredible value in any creature-based strategy.

Dual Protection and Buffs

While equipped, the creature receives a +2/+2 stat boost and protection from green and white. This means the creature cannot be blocked by green or white creatures, cannot be targeted by green or white spells or abilities, and all damage dealt to it by green or white sources is prevented. This makes it exceptionally difficult for Selesnya-themed decks to interact with your equipped threat.

Resolving the Trigger Step-by-Step

When the equipped creature deals combat damage to a player, the ability triggers. First, you choose up to one target creature you own on the battlefield. Upon resolution, you exile that creature and search your library for a basic land card. Both the creature and the land enter the battlefield at the same time under your control, and finally, you shuffle your library. If you target a creature and it becomes illegal (for example, if it is destroyed in response), the entire ability fails to resolve and you do not search for a land.

Strategic Timing and Common Pitfalls

The best time to use this effect is to reset 'enters-the-battlefield' abilities or to untap a creature for blocking. Remember that if you exile a token, it will not return to the battlefield; it ceases to exist in exile. Additionally, since the exiled creature returns as a new object, it will no longer be equipped by Sword of Hearth and Home or any other Equipment, and it will have summoning sickness unless it has haste.

Interaction examples

Blinking for Mana and Protection

If your creature equipped with Sword of Hearth and Home deals damage, you can exile that same creature. When it returns, it is a new object and is no longer equipped. You can then use your remaining mana to re-equip Swiftfoot Boots to give it Haste and Hexproof immediately, ensuring it is ready for your next turn.

Ramping with Utility

By connecting with Sword of Hearth and Home, you search your library for a basic land and put it onto the battlefield. Even if you already used Arcane Signet to cast spells this turn, the Sword provides permanent mana acceleration by pulling lands directly from your deck to the battlefield, helping you cast higher-cost spells in subsequent turns.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sword of Hearth and Home

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As Sword of Hearth and Home's second ability resolves, the land and the creature will enter the battlefield at the same time.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you choose a target creature you own and that creature isn't a legal target as the triggered ability tries to resolve, that ability won't resolve and none of its effects will happen. You won't search for a basic land card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the creature you own is a token, it won't return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Aurelia, the Warleader
+Sword of Hearth and Home
#1

Aurelia, the Warleader + Sword of Hearth and Home

Infinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTB
  1. 1Declare Aurelia and the creature with Sword of Hearth and Home attached as attackers, attacking an opponent unable to block them.
  2. 2Aurelia triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. 3Deal combat damage with Aurelia and the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, blinking Aurelia and searching your library for a basic land card and putting it onto the battlefield.
  5. 5Repeat each combat phase.
Akki Battle Squad
+Sword of Hearth and Home
#2

Akki Battle Squad + Sword of Hearth and Home

Infinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTB
  1. 1Declare the creature with Sword of Hearth and Home attached as an attacker.
  2. 2Akki Battle Squad triggers, untapping all modified creatures you control, and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature with Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Akki Battle Squad, then searching your library for a basic land card and exiling it, then putting the land and Akki Battle Squad onto the battlefield.
  5. 5Repeat each combat phase.
Godo, Bandit Warlord
+Ardenn, Intrepid Archaeologist
+Sword of Hearth and Home
#3

Godo, Bandit Warlord + Ardenn, Intrepid Archaeologist + Sword of Hearth and Home

Infinite creature LTBInfinite creature ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefield
  1. 1At the beginning of your combat phase, Ardenn triggers, attaching the Equipment that grants haste and Sword of Hearth and Home to Godo.
  2. 2Declare Godo as an attacker.
  3. 3Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
  4. 4Deal combat damage using Godo.
  5. 5Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
  6. 6When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
  7. 7Repeat each combat phase.
Sword of Hearth and Home
+Combat Celebrant
+Rising of the Day
#4

Sword of Hearth and Home + Combat Celebrant + Rising of the Day

Infinite creature LTBInfinite creature ETBInfinite combat phasesNear-infinite landfall triggers
  1. 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
  2. 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
  5. 5Repeat each combat phase.
Combat Celebrant
+Ardenn, Intrepid Archaeologist
+Sword of Hearth and Home
#5

Combat Celebrant + Ardenn, Intrepid Archaeologist + Sword of Hearth and Home

Infinite creature LTBInfinite creature ETBInfinite combat phasesInfinite untap of creatures you control
  1. 1At the beginning of your combat phase, Ardenn triggers, attaching the Equipment that grants haste and Sword of Hearth and Home to Combat Celebrant.
  2. 2Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
  3. 3Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  4. 4Deal combat damage using Combat Celebrant
  5. 5Sword of Hearth and Home triggers, causing you to exile Combat Celebrant, then search your library for a basic land card and exile it, then put the land and Combat Celebrant from exile onto the battlefield.
  6. 6Repeat each combat phase.
Godo, Bandit Warlord
+Sword of Hearth and Home
+The Fire Crystal
#6

Godo, Bandit Warlord + Sword of Hearth and Home + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefield
  1. 1Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers.
  2. 2Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
  5. 5When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
  6. 6Repeat each combat phase.
Sword of Hearth and Home
+Combat Celebrant
+The Fire Crystal
#7

Sword of Hearth and Home + Combat Celebrant + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite combat phasesNear-infinite landfall triggers
  1. 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
  2. 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
  5. 5Repeat each combat phase.
Sword of Hearth and Home
+Combat Celebrant
+Anger
#8

Sword of Hearth and Home + Combat Celebrant + Anger

Infinite creature LTBInfinite creature ETBInfinite combat phasesNear-infinite landfall triggers
  1. 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
  2. 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
  5. 5Repeat each combat phase.
03

Legal formats

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Meta decks with Sword of Hearth and Home

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Official source