Aurelia, the Warleader is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Complete guide
Aurelia, the Warleader is a powerhouse in the red and white color pair, offering an aggressive engine that literally bends the flow of turn structure. By granting an extra combat phase, she allows you to pressure opponents twice in a single turn, doubling the impact of your creature army.
A Second Wave of Attacks
Aurelia, the Warleader features a triggered ability that occurs the very first time she is declared as an attacker during a turn. When this triggers, she untaps every creature you control, even those that didn't participate in the initial attack, and sets up a secondary combat phase immediately following the current one. Because she has haste, she can benefit from this ability the same turn she enters the battlefield.
Understanding the Sequence
The timing of this ability is crucial: it triggers during the Declare Attackers step of the first combat phase. Once the ability resolves, your creatures are untapped. After the first combat phase concludes with its End of Combat step, you proceed directly to the Beginning of Combat step of the additional phase. It is important to note that you do not get a second Main Phase in between these two combats.
Timing and Restrictions
Common mistakes involve trying to play non-instant spells between the two combat phases. Since there is no Main Phase between them, you cannot cast creatures or sorceries unless they have flash. Furthermore, if Aurelia attacks for a second time during the same turn, the ability will not trigger again, as it specifically specifies it only functions for the 'first time' she attacks each turn.
Interaction examples
When you attack with both creatures, Sun Titan's ability triggers to return a card from your graveyard, and Aurelia triggers to untap both of them. After the first combat, you enter a second combat phase. You attack with Sun Titan again, triggering its ability a second time, effectively returning two permanents to the battlefield in one turn.
You declare Etali, Primal Storm and Aurelia, the Warleader as attackers. Etali's ability triggers, allowing you to cast spells from the top of libraries. Aurelia then untaps Etali. During the additional combat phase granted by Aurelia, Etali attacks again, triggering its exile-and-cast ability for a second time, providing massive card advantage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Aurelia, the Warleader
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Aurelia's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Aurelia, the Warleader + Helm of the Host
- 1At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Aurelia.
- 2Declare the token Aurelia as an attacker.
- 3The token Aurelia triggers, causing you to untap all creatures you control and get an additional combat phase after this one.
- 4Repeat each combat phase.
Aurelia, the Warleader + Sword of Hearth and Home
- 1Declare Aurelia and the creature with Sword of Hearth and Home attached as attackers, attacking an opponent unable to block them.
- 2Aurelia triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 3Deal combat damage with Aurelia and the creature that has Sword of Hearth and Home attached.
- 4Sword of Hearth and Home triggers, blinking Aurelia and searching your library for a basic land card and putting it onto the battlefield.
- 5Repeat each combat phase.
Terra, Herald of Hope + Aurelia, the Warleader + Ashnod's Altar + Karmic Guide
- 1At the beginning of your combat phase, Terra's first ability triggers, causing you to mill two cards.
- 2Declare Terra and Aurelia as attackers.
- 3Aurelia triggers, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 4Deal combat damage to an opponent using Terra, triggering its second ability.
- 5Holding priority, activate Ashnod's Altar twice by sacrificing Aurelia and Karmic Guide, adding
.
- 6Resolve the Terra ability, choosing to pay
to trigger its reflexive ability, returning Karmic Guide from your graveyard to the battlefield tapped.
- 7When Karmic Guide enters the battlefield, it triggers, returning Aurelia from your graveyard to the battlefield.
- 8Repeat each combat phase.
Brago, King Eternal + Aurelia, the Warleader
- 1Declare Brago and Aurelia as attackers, attacking an opponent unable to block and kill them.
- 2Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this phase.
- 3Deal combat damage with Brago and Aurelia.
- 4Brago triggers, blinking Aurelia.
- 5Repeat each combat phase.
Aurelia, the Warleader + Rionya, Fire Dancer
- 1At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Aurelia.
- 2Put all but one Aurelia into your graveyard due to the legend rule, ensuring the remaining Aurelia has not attacked this turn.
- 3Declare the remaining Aurelia as an attacker.
- 4Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this one.
- 5Repeat each combat phase.
Aurelia, the Warleader + Gilraen, Dúnedain Protector
- 1Declare Aurelia as an attacker.
- 2Aurelia triggers, untapping all creatures you control and causing you to take an extra combat phase after this one.
- 3Activate any number of creatures you control by tapping them, adding at least
.
- 4Activate Gilraen by paying
and tapping it, blinking Aurelia.
- 5Repeat each combat phase.
Aurelia, the Warleader + The Neutrinos
- 1Declare Aurelia and The Neutrinos as attackers, triggering their abilities.
- 2Resolve the Neutrinos trigger, blinking Aurelia and causing it to enter tapped and attacking.
- 3Resolve the Aurelia trigger, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Shaun, Father of Synths + Aurelia, the Warleader
- 1Declare Aurelia as an attacker, triggering it and Shaun's first ability.
- 2Resolve the Shaun trigger, creating a tapped and attacking copy of Aurelia that is a nonlegendary Synth in addition to its other types.
- 3Resolve the Aurelia trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
- 4Repeat each combat phase.
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