Shaun, Father of Synths is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
How it works : Shaun, Father of Synths
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Except for the noted exceptions, the token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #2· Wizards of the Coast
If the copied creature has
in its mana cost, X is 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token, with the noted exceptions.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the noted exceptions.
Card named in this ruling
- #5· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.
No other card is named in this ruling.
- #6· Wizards of the Coast
Although the token is attacking, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won’t trigger when it enters the battlefield attacking.
No other card is named in this ruling.
- #7· Wizards of the Coast
You declare which player, planeswalker, or battle the token is attacking as you put it onto the battlefield. It doesn’t have to be attacking the same player, planeswalker, or battle that Shaun is attacking.
No other card is named in this ruling.
- #8· Wizards of the Coast
Shaun’s last ability will exile all Synth tokens you control, not just Synth tokens created by its first ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Shaun, Father of Synths + Aurelia, the Warleader
- 1Declare Aurelia as an attacker, triggering it and Shaun's first ability.
- 2Resolve the Shaun trigger, creating a tapped and attacking copy of Aurelia that is a nonlegendary Synth in addition to its other types.
- 3Resolve the Aurelia trigger, untapping all creatures you control and causing you to get an additional combat phase after this one.
- 4Repeat each combat phase.
Shaun, Father of Synths + Breath of Fury
- 1Declare the legendary creature with haste and the creature with Breath of Fury attached as attackers.
- 2Shaun's first ability triggers, creating a tapped and attacking token of the legendary creature with haste that isn't legendary.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the token copy of the legendary creature with haste, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Shaun, Father of Synths + Raphael, Tag Team Tough
- 1Declare Raphael as an attacker. Shaun triggers, creating a tapped and attacking copy of Raphael that isn't legendary.
- 2Deal combat damage using the Raphael token. It triggers, untapping all attacking creatures you control and causing you to get an additional combat phase after this one.
- 3Repeat each combat phase.
Shaun, Father of Synths + Godo, Bandit Warlord + Amulet of Vigor
- 1Declare Godo as an attacker, triggering its second ability and Shaun's first ability.
- 2Resolve the Shaun trigger, creating a tapped and attacking copy of Godo that is a nonlegendary Synth artifact in addition to its other types.
- 3When the Godo token enters tapped, Amulet of Vigor and its own first ability trigger.
- 4Resolve the Amulet of Vigor ability, untapping Godo.
- 5Resolve the Godo token ability, allowing you to search your library for an Equipment card and put it onto the battlefield.
- 6Resolve the Godo trigger from step 1, untapping it and all Samurai you control and causing you to get an additional combat phase after this one.
- 7Repeat each combat phase, each time attacking with a new Godo that has not attacked yet this turn in step 1.
Shaun, Father of Synths + Godo, Bandit Warlord + Archelos, Lagoon Mystic
- 1Declare Godo as an attacker, triggering its second ability and Shaun's first ability.
- 2Resolve the Shaun trigger, creating an attacking copy of Godo that is a nonlegendary Synth artifact in addition to its other types and that enters untapped due to Archelos.
- 3When the Godo token enters, its own first ability triggers, allowing you to search your library for an Equipment card and put it onto the battlefield.
- 4Resolve the Godo trigger from step 1, untapping it and all Samurai you control and causing you to get an additional combat phase after this one.
- 5Repeat each combat phase, each time attacking with a new Godo that has not attacked yet this turn in step 1.
Related cards and tokens
Legal formats
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