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Rules guide · Legendary Creature

Shauku, EndbringerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mirage· October 8, 1996
Carte Magic Shauku, Endbringer

Shauku, Endbringer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying Shauku can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku.

Complete guide

Shauku, Endbringer is a high-risk, high-reward legendary Vampire that dominates the board by consuming other creatures. While she possesses immense power, she demands a heavy price in life and refuses to charge into battle unless she is the sole survivor on the battlefield.

Unrivaled Power at a Price

Shauku, Endbringer is a massive flying threat, but her presence is taxing. At the start of every upkeep, you lose 3 life regardless of the board state. Furthermore, she has a restrictive attack condition: she cannot be declared as an attacker if any other creature—even one you control—is present on the battlefield. To use her effectively, you must utilize her activated ability to exile potential obstacles.

Exiling the Opposition

Shauku's primary strength lies in her tap ability. By tapping her, you can exile any target creature. Unlike destruction, exiling prevents graveyard recursion and death triggers. As this ability resolves, Shauku receives a +1/+1 counter, making her even more formidable once the skies are finally clear for her to strike.

Common Pitfalls

A common mistake is forgetting that Shauku's attack restriction checks at the time attackers are declared. If a creature enters the battlefield after she has already been declared as an attacker, she will continue to attack. However, if even a single 1/1 token exists when you move to your declare attackers step, she must stay behind. Also, remember that her life loss trigger is mandatory and happens every one of your upkeeps.

Strategic Deployment

Because Shauku prevents herself from attacking while others are present, she is best used in a control shell. You should use her ability to pick off the most dangerous threats while using other spells to keep the board clear. Once she is the only creature left, her 5/5 base stats (plus any counters) will end the game quickly.

Interaction examples

Clearing the Path with Massacre Wurm

If your opponent has several small creatures preventing Shauku from attacking, you can play Massacre Wurm. Its enter-the-battlefield ability gives creatures -2/-2, potentially clearing the board. However, because Massacre Wurm is now on the battlefield, Shauku still cannot attack. You would need to use Shauku's activated ability to exile your own Massacre Wurm (or use another removal spell) before she is eligible to attack.

The Upkeep Conflict

If you control both Shauku and Sheoldred, Whispering One, two triggers will go onto the stack at the beginning of your upkeep: Shauku's 3-life loss and Sheoldred's ability to return a creature. While Sheoldred provides value, her presence on the battlefield means Shauku cannot attack. To win via combat damage with Shauku, you would eventually need to exile Sheoldred using Shauku's own ability, growing Shauku in the process.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Shauku, Endbringer

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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