Shay Cormac is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
How it works : Shay Cormac
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
No other card is named in this ruling.
- #3· Wizards of the Coast
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
No other card is named in this ruling.
- #4· Wizards of the Coast
Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Shay Cormac + Agatha's Soul Cauldron + Walking Ballista
- 1Give Shay Cormac deathtouch, if needed.
- 2Activate Shay Cormac using Walking Ballista's second ability by removing a +1/+1 counter from it, targeting a creature an opponent controls.
- 3Shay Cormac's first ability triggers, putting a bounty counter on the targeted creature.
- 4Resolve the Shay Cormac ability from step 2, dealing 1 damage to the creature and killing it due to Shay Cormac's deathtouch.
- 5When the creature dies, Shay Cormac's second ability triggers, putting two +1/+1 counters on it.
- 6Repeat from step 2.
- 7If the method giving Shay Cormac deathtouch lasts indefinitely, you may repeat this loop whenever a creature enters the battlefield under an opponent's control.
Shay Cormac + Agatha's Soul Cauldron + Triskelion
- 1Give Shay Cormac deathtouch, if needed.
- 2Activate Shay Cormac using Triskelion's ability by removing a +1/+1 counter from it, targeting a creature an opponent controls.
- 3Shay Cormac's first ability triggers, putting a bounty counter on the targeted creature.
- 4Resolve the Shay Cormac ability from step 2, dealing 1 damage to the creature and killing it due to Shay Cormac's deathtouch.
- 5When the creature dies, Shay Cormac's second ability triggers, putting two +1/+1 counters on it.
- 6Repeat from step 2.
- 7If the method giving Shay Cormac deathtouch lasts indefinitely, you may repeat this loop whenever a creature enters the battlefield under an opponent's control.
Legal formats
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Meta decks with Shay Cormac
No archived Top 8 deck with this card yet.







