Anger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Complete guide
Anger is a classic Incarnation that provides your army with immediate momentum from beyond the grave. By simply having this card in your graveyard while you control a Mountain, your creatures can ignore summoning sickness and attack the moment they enter the battlefield.
The Power of the Graveyard
Anger features a powerful static ability that functions specifically while the card is in your graveyard. Unlike many other creatures, Anger is often more valuable dead than alive. As long as you maintain control of at least one land with the Mountain subtype, every creature under your command gains haste. This includes the ability to attack and use tap abilities the turn they are played.
Mountain Requirements and Timing
The ability is binary: it is active as long as you have Anger in your graveyard AND a Mountain on the battlefield. The Mountain does not have to be a Basic Mountain; any land with the Mountain subtype will suffice. If you lose control of all Mountains, the haste effect vanishes instantly. Conversely, as soon as a Mountain enters the battlefield under your control, the haste effect is applied to all your creatures.
Understanding Timestamps
A technical aspect of Anger involves timestamps. According to official rulings, the timestamp for its graveyard ability is set at the moment the card enters the graveyard. This remains true even if you do not control a Mountain at that specific moment. This timestamp is used to resolve how the haste effect interacts with other continuous effects that might modify or remove abilities from your creatures.
When to Use Anger
Anger is best utilized in decks that can reliably discard cards or mill their own library. Instead of spending four mana to cast it as a 2/2 creature, players often look for ways to put it directly into the graveyard to enable explosive turns with high-impact creatures.
Interaction examples
If you have Anger in your graveyard but no Mountains, you can play Solemn Simulacrum. When it enters, you search for a basic Mountain and put it onto the battlefield. Because you now control a Mountain, Anger's ability activates, granting the Golem haste so it can attack immediately.
With Anger in your graveyard and a Mountain in play, you cast Roaming Throne choosing 'Human'. Roaming Throne enters with haste. If you then attack with a creature like The Most Dangerous Gamer, the Throne's static ability ensures the 'whenever this creature attacks' ability triggers an additional time, allowing you to open two Attractions.
If Anger is in your graveyard and you control a Mountain, you can cast Urianger Augurelt. Thanks to Anger, Urianger has haste and can immediately use his 'Draw Arcanum' tap ability to exile the top card of your library without waiting for your next turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Anger
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The timestamp for the "in your graveyard" ability is set at the time that this card goes to your graveyard, regardless of whether you control a Mountain at that time.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Breath of Fury + Anger
- 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
- 2Deal combat damage using the creature that has Breath of Fury attached.
- 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Krenko, Mob Boss + Skirk Prospector + Anger
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Skirk Prospector by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Skirk Prospector by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
Mairsil, the Pretender + Aetherling + Anger + Nevinyrral's Disk
- 1Activate Mairsil using Nevinyrral's Disk's ability by paying
and tapping it.
- 2Holding priority, activate Mairsil using Aetherling's first ability by paying
, exiling it and returning it to the battlefield at beginning of the next end step.
- 3Resolve the Nevinyrral's Disk's ability, destroying all artifacts, creatures, and enchantments.
- 4Repeat.
Tortured Existence + Insidious Roots + Anger
- 1Activate Tortured Existence by paying
and discarding a creature card, returning any other creature card from your graveyard to your hand.
- 2Insidious Roots triggers, creating a 0/1 Plant creature token, then putting a +1/+1 counter on each Plant you control.
- 3Activate the Plant by tapping it, adding
.
- 4Repeat.
Sword of Hearth and Home + Combat Celebrant + Anger
- 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
- 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
- 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
- 5Repeat each combat phase.
Krenko, Mob Boss + Phyrexian Altar + Anger
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Phyrexian Altar by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Phyrexian Altar by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
Garth One-Eye + Deadeye Navigator + Anger
- 1Activate Garth One-Eye by tapping it, casting a copy of Black Lotus by paying
.
- 2Activate the Black Lotus token by tapping and sacrificing it, adding
.
- 3Activate Garth One-Eye by paying
, blinking it.
- 4When Garth One-Eye enters, Deadeye Navigator's soulbond ability triggers, repairing it and Garth One-Eye.
- 5Repeat.
Garth One-Eye + Displacer Kitten + Anger
- 1Activate Garth One-Eye by tapping it, causing you to pay
to cast a copy of Black Lotus without paying its mana cost.
- 2Displacer Kitten triggers, blinking Garth One-Eye.
- 3Repeat.
- 4Once you have infinite Black Lotus tokens, you may sacrifice them for infinite mana, and then cast any other card except Shivan Dragon using Garth One-Eye's ability.
Interactions with other cards
These cards' text mentions Anger.

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.

Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.

Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Legal formats
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Meta decks with Anger
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne












