← MTG Rules

Rules guide · Creature

AngerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Anger

Anger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Complete guide

Anger is a classic Incarnation that provides your army with immediate momentum from beyond the grave. By simply having this card in your graveyard while you control a Mountain, your creatures can ignore summoning sickness and attack the moment they enter the battlefield.

The Power of the Graveyard

Anger features a powerful static ability that functions specifically while the card is in your graveyard. Unlike many other creatures, Anger is often more valuable dead than alive. As long as you maintain control of at least one land with the Mountain subtype, every creature under your command gains haste. This includes the ability to attack and use tap abilities the turn they are played.

Mountain Requirements and Timing

The ability is binary: it is active as long as you have Anger in your graveyard AND a Mountain on the battlefield. The Mountain does not have to be a Basic Mountain; any land with the Mountain subtype will suffice. If you lose control of all Mountains, the haste effect vanishes instantly. Conversely, as soon as a Mountain enters the battlefield under your control, the haste effect is applied to all your creatures.

Understanding Timestamps

A technical aspect of Anger involves timestamps. According to official rulings, the timestamp for its graveyard ability is set at the moment the card enters the graveyard. This remains true even if you do not control a Mountain at that specific moment. This timestamp is used to resolve how the haste effect interacts with other continuous effects that might modify or remove abilities from your creatures.

When to Use Anger

Anger is best utilized in decks that can reliably discard cards or mill their own library. Instead of spending four mana to cast it as a 2/2 creature, players often look for ways to put it directly into the graveyard to enable explosive turns with high-impact creatures.

Interaction examples

Searching for the Spark

If you have Anger in your graveyard but no Mountains, you can play Solemn Simulacrum. When it enters, you search for a basic Mountain and put it onto the battlefield. Because you now control a Mountain, Anger's ability activates, granting the Golem haste so it can attack immediately.

Double Triggers and Haste

With Anger in your graveyard and a Mountain in play, you cast Roaming Throne choosing 'Human'. Roaming Throne enters with haste. If you then attack with a creature like The Most Dangerous Gamer, the Throne's static ability ensures the 'whenever this creature attacks' ability triggers an additional time, allowing you to open two Attractions.

Immediate Tactical Advantage

If Anger is in your graveyard and you control a Mountain, you can cast Urianger Augurelt. Thanks to Anger, Urianger has haste and can immediately use his 'Draw Arcanum' tap ability to exile the top card of your library without waiting for your next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Anger

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The timestamp for the "in your graveyard" ability is set at the time that this card goes to your graveyard, regardless of whether you control a Mountain at that time.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Breath of Fury
+Anger
#1

Breath of Fury + Anger

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
  2. 2Deal combat damage using the creature that has Breath of Fury attached.
  3. 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. 4Repeat each combat phase.
Krenko, Mob Boss
+Skirk Prospector
+Anger
#2

Krenko, Mob Boss + Skirk Prospector + Anger

Infinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETB
  1. 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
  2. 2Activate Skirk Prospector by sacrificing Krenko, adding {R}.
  3. 3Choose to return Krenko to the command zone from your graveyard.
  4. 4Activate Skirk Prospector by sacrificing a Goblin, adding {R}.
  5. 5Repeat step 4 until you have enough mana to cast Krenko.
  6. 6Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax.
  7. 7Repeat.
Mairsil, the Pretender
+Aetherling
+Anger
+Nevinyrral's Disk
#3

Mairsil, the Pretender + Aetherling + Anger + Nevinyrral's Disk

Destroy all creatures, artifacts, and enchantments on each player's turnLock
  1. 1Activate Mairsil using Nevinyrral's Disk's ability by paying {1} and tapping it.
  2. 2Holding priority, activate Mairsil using Aetherling's first ability by paying {U}, exiling it and returning it to the battlefield at beginning of the next end step.
  3. 3Resolve the Nevinyrral's Disk's ability, destroying all artifacts, creatures, and enchantments.
  4. 4Repeat.
Tortured Existence
+Insidious Roots
+Anger
#4

Tortured Existence + Insidious Roots + Anger

Infinite +1/+1 counters on certain creaturesInfinite creature ETBInfinite self-discard triggersInfinite tapped creature tokens
  1. 1Activate Tortured Existence by paying {B} and discarding a creature card, returning any other creature card from your graveyard to your hand.
  2. 2Insidious Roots triggers, creating a 0/1 Plant creature token, then putting a +1/+1 counter on each Plant you control.
  3. 3Activate the Plant by tapping it, adding {B}.
  4. 4Repeat.
Sword of Hearth and Home
+Combat Celebrant
+Anger
#5

Sword of Hearth and Home + Combat Celebrant + Anger

Infinite creature LTBInfinite creature ETBInfinite combat phasesNear-infinite landfall triggers
  1. 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
  2. 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
  5. 5Repeat each combat phase.
Krenko, Mob Boss
+Phyrexian Altar
+Anger
#6

Krenko, Mob Boss + Phyrexian Altar + Anger

Infinite colored manaInfinite commander castsInfinite creature tokens with hasteInfinite death triggers
  1. 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
  2. 2Activate Phyrexian Altar by sacrificing Krenko, adding {R}.
  3. 3Choose to return Krenko to the command zone from your graveyard.
  4. 4Activate Phyrexian Altar by sacrificing a Goblin, adding {R}.
  5. 5Repeat step 4 until you have enough mana to cast Krenko.
  6. 6Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax.
  7. 7Repeat.
Garth One-Eye
+Deadeye Navigator
+Anger
#7

Garth One-Eye + Deadeye Navigator + Anger

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite colored mana
  1. 1Activate Garth One-Eye by tapping it, casting a copy of Black Lotus by paying {0}.
  2. 2Activate the Black Lotus token by tapping and sacrificing it, adding {U}{U}{U}.
  3. 3Activate Garth One-Eye by paying {1}{U}, blinking it.
  4. 4When Garth One-Eye enters, Deadeye Navigator's soulbond ability triggers, repairing it and Garth One-Eye.
  5. 5Repeat.
Garth One-Eye
+Displacer Kitten
+Anger
#8

Garth One-Eye + Displacer Kitten + Anger

Infinite artifact ETBInfinite copies of a specific artifactInfinite card draw for any number of playersInfinite casts of all spells created by Garth One-Eye except Shivan Dragon
  1. 1Activate Garth One-Eye by tapping it, causing you to pay {0} to cast a copy of Black Lotus without paying its mana cost.
  2. 2Displacer Kitten triggers, blinking Garth One-Eye.
  3. 3Repeat.
  4. 4Once you have infinite Black Lotus tokens, you may sacrifice them for infinite mana, and then cast any other card except Shivan Dragon using Garth One-Eye's ability.
03

Interactions with other cards

These cards' text mentions Anger.

04

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Anger

No archived Top 8 deck with this card yet.

Explore the meta
Official source