Anger of the Gods is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Complete guide
Anger of the Gods is a powerful three-mana board wipe that excels at clearing small creatures and preventing them from returning. Its ability to exile creatures instead of letting them hit the graveyard makes it a staple against decks relying on recursion or death triggers.
What It Does
Anger of the Gods deals 3 damage to every creature currently on the battlefield. Additionally, it creates a replacement effect: if a creature that was damaged by this spell would die later in the same turn, it is moved to the exile zone instead of the graveyard.
How It Resolves
When you cast the spell, it checks for all creatures on the battlefield as it resolves. It deals 3 damage to each one simultaneously. After the damage is dealt, the game checks for state-based actions; any creature with lethal damage is destroyed, but the replacement effect ensures they are exiled. The 'exile instead' clause remains active for those specific creatures until the end of the turn.
Common Mistakes
A common misconception is that a creature must receive all 3 damage from Anger of the Gods to be exiled. In reality, as long as the spell dealt at least 1 damage to a creature, that creature will be exiled if it dies for any reason later that turn—even if it is destroyed by another spell or combat damage.
When To Play It
This card is best played early in the game to stop aggressive decks or to remove creatures with 'dies' triggers like Wurmcoil Engine. Because it exiles, it bypasses Undying and Persist mechanics, ensuring those threats don't come back to haunt you.
Interaction examples
If your opponent has three 2/2 creatures, casting Anger of the Gods deals 3 damage to each. Since 3 damage is lethal for a 2/2, all three creatures are exiled immediately instead of going to the graveyard.
You can cast Jeska's Will to add red mana based on an opponent's hand size. You can then use that mana to cast Anger of the Gods, allowing you to wipe the board while still having mana left over for other plays from your hand or the cards exiled by Jeska's Will.
After you cast Anger of the Gods to exile your opponent's small creatures, you can follow up with Wheel of Fortune. This forces all players to discard their hands and draw seven new cards, ensuring you have resources to maintain control of the now-empty board.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Anger of the Gods
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Creatures don't necessarily have to be dealt lethal damage by Anger of the Gods to be exiled. After being dealt damage, if they would die for any reason that turn, they'll be exiled instead.
No other card is named in this ruling.
Legal formats
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Meta decks with Anger of the Gods
No archived Top 8 deck with this card yet.



Jeska's Will
Wheel of Fortune