← MTG Rules

Rules guide · Legendary Artifact

The Fire CrystalHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Final Fantasy· June 13, 2025
Carte Magic The Fire Crystal

The Fire Crystal is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.

How it works : The Fire Crystal

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The cost reduction applies only to generic mana in the total cost of red spells you cast.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the copied creature is copying something else, then the token enters as whatever that creature copied.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the copied creature has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of The Fire Crystal's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the creature copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The token copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Krenko, Mob Boss
+Skirk Prospector
+The Fire Crystal
#1

Krenko, Mob Boss + Skirk Prospector + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
  2. 2Activate Skirk Prospector by sacrificing Krenko, adding {R}.
  3. 3Choose to return Krenko to the command zone from your graveyard.
  4. 4Activate Skirk Prospector by sacrificing a Goblin, adding {R}.
  5. 5Repeat step 4 until you have enough mana to cast Krenko.
  6. 6Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax.
  7. 7Repeat.
Breath of Fury
+The Fire Crystal
#2

Breath of Fury + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
  2. 2Deal combat damage using the creature that has Breath of Fury attached.
  3. 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. 4Repeat each combat phase.
Godo, Bandit Warlord
+Sword of Hearth and Home
+The Fire Crystal
#3

Godo, Bandit Warlord + Sword of Hearth and Home + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefield
  1. 1Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers.
  2. 2Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield.
  5. 5When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield.
  6. 6Repeat each combat phase.
Sword of Hearth and Home
+Combat Celebrant
+The Fire Crystal
#4

Sword of Hearth and Home + Combat Celebrant + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite combat phasesNear-infinite landfall triggers
  1. 1Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
  2. 2Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  3. 3Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
  4. 4Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
  5. 5Repeat each combat phase.
Temur Sabertooth
+Selvala, Heart of the Wilds
+The Fire Crystal
#5

Temur Sabertooth + Selvala, Heart of the Wilds + The Fire Crystal

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite colored mana
  1. 1Activate Selvala by paying {G} and tapping it, adding at least {2}{G}{G}{G}{G}
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Selvala from the battlefield to your hand.
  3. 3Cast Selvala by paying its mana cost.
  4. 4Repeat.
Temur Sabertooth
+Fanatic of Rhonas
+The Fire Crystal
#6

Temur Sabertooth + Fanatic of Rhonas + The Fire Crystal

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Activate Fanatic of Rhonas by tapping it, adding {G}{G}{G}{G}
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Fanatic of Rhonas from the battlefield to your hand.
  3. 3Cast Fanatic of Rhonas by paying its mana cost.
  4. 4Repeat.
Timestream Navigator
+The Fire Crystal
#7

Timestream Navigator + The Fire Crystal

Infinite turnsLock
  1. 1Activate The Fire Crystal by paying {4}{R}{R} and tapping it, creating a token copy of Timestream Navigator.
  2. 2If you don't have the city's blessing, the Timestream Navigator token will give you the city's blessing.
  3. 3Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Breath of Fury
+General Kreat, the Boltbringer
+The Fire Crystal
#8

Breath of Fury + General Kreat, the Boltbringer + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached and General Kreat as attackers.
  2. 2General Kreat triggers, creating a creature token.
  3. 3When the creature token enters, General Kreat triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with The Fire Crystal

No archived Top 8 deck with this card yet.

Explore the meta
Official source