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Rules guide · Legendary Creature

General Kreat, the BoltbringerHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Foundations Jumpstart· November 15, 2024
Carte Magic General Kreat, the Boltbringer

General Kreat, the Boltbringer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.

Complete guide

Meet General Kreat, the Boltbringer, a legendary Goblin Soldier who turns every offensive maneuver into a barrage of direct damage. This commander ensures that your board presence is constantly growing while simultaneously chipping away at your opponents' life totals. Whether you are leading a swarm of Goblins or deploying massive golems, Kreat keeps the pressure on.

Token Generation and Timing

General Kreat's first ability triggers whenever one or more Goblins you control attack. It is important to note that you only create one 1/1 red Goblin creature token per combat phase, regardless of how many Goblins you declared as attackers. This token enters the battlefield already tapped and attacking, which means it bypasses 'whenever a creature attacks' triggers and does not require you to pay any costs associated with declaring attackers.

Direct Damage Mechanics

The second ability is a powerful payoff for any creature-based strategy. Whenever another creature enters the battlefield under your control, General Kreat deals 1 damage to each opponent. This includes creatures played from your hand, tokens created by spells, and even the Goblin token created by Kreat's own first ability. This damage does not target, meaning it bypasses hexproof and shroud on your opponents.

Strategic Deployment

To maximize General Kreat's efficiency, focus on cards that put multiple creatures onto the battlefield at once. Because Kreat triggers for 'each' other creature that enters, a single spell that creates multiple tokens will result in a massive burst of damage. If Kreat enters the battlefield at the same time as other creatures, his ability will still see them and trigger accordingly.

Interaction examples

The Infinite Goblin Loop

When you declare a Goblin as an attacker, General Kreat's first ability triggers. You create a 1/1 red Goblin creature token that is tapped and attacking. Because this new token entered the battlefield, Kreat's second ability triggers, dealing 1 damage to each opponent immediately during the declare attackers step.

Doubling the Bolt

If you play Roaming Throne and choose 'Goblin', it becomes a Goblin in addition to its other types. Now, when you attack with a Goblin, Kreat's ability triggers twice thanks to the Throne, creating two tokens. Furthermore, each time a creature enters, Kreat will deal 1 damage twice to each opponent. Since Roaming Throne is also a creature, its own entry triggers Kreat for an initial 2 damage burst.

Ramping with Damage

When you cast Solemn Simulacrum while General Kreat is on the battlefield, two things happen: you get to search for a basic land, and Kreat's ability triggers. Since the Simulacrum is 'another creature', Kreat deals 1 damage to each opponent. This allows you to advance your mana base while maintaining offensive pressure.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : General Kreat, the Boltbringer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Although the token created by General Kreat's first ability enters attacking, it was never declared as an attacker. Abilities that trigger whenever a creature attacks won't trigger. If there are any costs to have a creature attack, those costs won't apply to the token.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You choose which player, planeswalker, or battle the token is attacking. It doesn't need to be the same player, planeswalker, or battle that any of the other Goblins are attacking.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If General Kreat enters at the same time as one or more other creatures you control, its last ability will trigger for each of those creatures.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

General Kreat, the Boltbringer
+Breath of Fury
+Goblin Warchief
#1

General Kreat, the Boltbringer + Breath of Fury + Goblin Warchief

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached, and at least one Goblin if the creature with Breath of Fury attached isn't an Assassin, as attackers.
  2. 2General Kreat's first ability triggers, creating a 1/1 Goblin creature token that's tapped and attacking.
  3. 3When the Goblin enters the battlefield, General Kreat's second ability triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Goblin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.
General Kreat, the Boltbringer
+Breath of Fury
+Goblin Chieftain
#2

General Kreat, the Boltbringer + Breath of Fury + Goblin Chieftain

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached, and at least one Goblin if the creature with Breath of Fury attached isn't an Assassin, as attackers.
  2. 2General Kreat's first ability triggers, creating a 1/1 Goblin creature token that's tapped and attacking.
  3. 3When the Goblin enters the battlefield, General Kreat's second ability triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Goblin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.
Storm Herd
+General Kreat, the Boltbringer
#3

Storm Herd + General Kreat, the Boltbringer

Near-infinite creature ETBNear-infinite creature tokensNear-infinite damage
  1. 1Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to your life total.
  2. 2When the Pegasi enter, General Kreat triggers that many times, dealing that much damage to each opponent.
The Locust God
+Curiosity
+General Kreat, the Boltbringer
#4

The Locust God + Curiosity + General Kreat, the Boltbringer

Near-infinite damageInfinite card drawNear-infinite creature ETBInfinite draw triggers
  1. 1Draw a card.
  2. 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. 3The Insect enters the battlefield, triggering General Kreat, dealing 1 damage to each opponent.
  4. 4Curiosity triggers, causing you to draw a card.
  5. 5Repeat from step 2.
Breath of Fury
+Rising of the Day
+General Kreat, the Boltbringer
#5

Breath of Fury + Rising of the Day + General Kreat, the Boltbringer

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached and General Kreat as attackers.
  2. 2General Kreat triggers, creating a creature token.
  3. 3When the creature token enters, General Kreat triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.
Breath of Fury
+Fervor
+General Kreat, the Boltbringer
#6

Breath of Fury + Fervor + General Kreat, the Boltbringer

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached and General Kreat as attackers.
  2. 2General Kreat triggers, creating a creature token.
  3. 3When the creature token enters, General Kreat triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.
Breath of Fury
+Mass Hysteria
+General Kreat, the Boltbringer
#7

Breath of Fury + Mass Hysteria + General Kreat, the Boltbringer

Infinite untap of creatures you controlInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggers
  1. 1Declare the creature with Breath of Fury attached and General Kreat as attackers.
  2. 2General Kreat triggers, creating a creature token.
  3. 3When the creature token enters, General Kreat triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.
Breath of Fury
+General Kreat, the Boltbringer
+The Fire Crystal
#8

Breath of Fury + General Kreat, the Boltbringer + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare the creature with Breath of Fury attached and General Kreat as attackers.
  2. 2General Kreat triggers, creating a creature token.
  3. 3When the creature token enters, General Kreat triggers, dealing 1 damage to each opponent.
  4. 4Deal combat damage using the creature that has Breath of Fury attached.
  5. 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. 6Repeat each combat phase.

Related cards and tokens

03

Legal formats

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Official source