Goblin Warchief is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Goblin spells you cast costless to cast. Goblins you control have haste.
Complete guide
Goblin Warchief is a quintessential pillar of aggressive red strategies, acting as both a fuel source and an engine for your tribal army. By reducing costs and granting immediate speed, this Goblin Warrior ensures your board presence explodes before your opponents can react. Whether you are playing in a casual setting or a competitive format, understanding its cost-reduction mechanics is key to victory.
Efficiency and Agility
Goblin Warchief provides two distinct advantages: it makes every Goblin spell you cast cost {1} less to cast, and it gives all Goblins you control haste. The cost reduction applies to the total cost of the spell, meaning it can reduce generic mana requirements but never the colored mana symbols. The haste ability is static, meaning as soon as another Goblin enters the battlefield under your control, it can attack or use abilities with the tap symbol immediately.
The Casting Process
When you cast a Goblin spell, you follow a specific sequence. First, you announce the spell and move it to the stack. Then, you determine the total cost by starting with the mana cost or alternative cost, adding any cost increases, and finally applying cost reductions like the one from Goblin Warchief. Once the total cost is locked in, you pay that mana to finish casting the spell. Note that if you control multiple Warchiefs, their effects stack, potentially reducing the generic mana cost by {2} or more.
Common Pitfalls
A frequent mistake is attempting to reduce colored mana costs. Goblin Warchief only reduces generic mana; for example, a spell costing {R} will still cost {R}. Additionally, remember that the haste benefit only applies while Goblin Warchief is on the battlefield. If it is destroyed before you move to the declare attackers step, your other Goblins will lose haste and may no longer be eligible to attack if they entered the battlefield this turn.
Strategic Deployment
You should prioritize playing Goblin Warchief when you have multiple Goblins in hand to maximize the mana savings in a single turn. Because it grants itself haste, it can immediately contribute to your damage output. It is often the primary target for your opponent's removal, so timing its arrival when you can immediately follow up with other discounted spells is a winning strategy.
Interaction examples
If you cast Roaming Throne and choose 'Goblin' as its creature type, Roaming Throne becomes a Goblin in addition to its other types. While on the battlefield, Roaming Throne gains haste from Goblin Warchief. Furthermore, any future Roaming Throne spells you cast would cost {1} less because they are Goblin spells as they are being cast.
While Goblin Warchief makes your Goblins cheaper, it provides no benefit to Solemn Simulacrum. Since Solemn Simulacrum is a Golem and not a Goblin, its cost remains {4}. Additionally, Solemn Simulacrum will not have haste because it does not share the required creature type.
When you cast Goblin Warchief, its own static ability applies to itself once it is on the battlefield. This means it can attack the very same turn it is played, representing a three-mana 2/2 creature with haste that immediately paves the way for a faster follow-up.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Goblin Warchief
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below
.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Krenko, Mob Boss + Skirk Prospector + Goblin Warchief
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Skirk Prospector by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Skirk Prospector by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
Krenko, Mob Boss + Phyrexian Altar + Goblin Warchief
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Phyrexian Altar by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Phyrexian Altar by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
Krenko, Mob Boss + Thermopod + Goblin Warchief
- 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
- 2Activate Thermopod's second ability by sacrificing Krenko, adding
.
- 3Choose to return Krenko to the command zone from your graveyard.
- 4Activate Thermopod's second ability by sacrificing a Goblin, adding
.
- 5Repeat step 4 until you have enough mana to cast Krenko.
- 6Cast Krenko from the command zone by paying
plus commander tax.
- 7Repeat.
General Kreat, the Boltbringer + Breath of Fury + Goblin Warchief
- 1Declare the creature with Breath of Fury attached, and at least one Goblin if the creature with Breath of Fury attached isn't an Assassin, as attackers.
- 2General Kreat's first ability triggers, creating a 1/1 Goblin creature token that's tapped and attacking.
- 3When the Goblin enters the battlefield, General Kreat's second ability triggers, dealing 1 damage to each opponent.
- 4Deal combat damage using the creature that has Breath of Fury attached.
- 5Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Goblin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 6Repeat each combat phase.
Breath of Fury + Battle Cry Goblin + Goblin Warchief
- 1Declare Battle Cry Goblin, the creature with Breath of Fury attached, and any number of other creatures as attackers.
- 2Battle Cry Goblin triggers, creating a 1/1 Goblin creature token that is tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Goblin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Squee, Dubious Monarch + Breath of Fury + Goblin Warchief
- 1Declare Squee and the creature with Breath of Fury attached as attackers.
- 2Squee triggers, creating a 1/1 Goblin creature token that is tapped and attacking.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Goblin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Hofri Ghostforge + Squee, the Immortal + Skirk Prospector + Goblin Warchief
- 1Activate Skirk Prospector by sacrificing Squee, adding
.
- 2When Squee dies, Hofri triggers, exiling Squee from your graveyard and creating a token copy of it.
- 3Activate Skirk Prospector by sacrificing the Squee token, adding
.
- 4When the Squee token dies, it triggers, returning Squee from exile to your graveyard.
- 5Cast Squee from your graveyard by paying
.
- 6Repeat.
Hofri Ghostforge + Squee, the Immortal + Thermopod + Goblin Warchief
- 1Activate Thermopod's second ability by sacrificing Squee, adding
.
- 2When Squee dies, Hofri triggers, exiling Squee from your graveyard and creating a token copy of it.
- 3Activate Thermopod's second ability by sacrificing the Squee token, adding
.
- 4When the Squee token dies, it triggers, returning Squee from exile to your graveyard.
- 5Cast Squee from your graveyard by paying
.
- 6Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Goblin Warchief
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum








