Goblin Wardriver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Complete guide
Goblin Wardriver is a quintessential red aggressive creature that leads the charge for your goblin horde. With the Battle cry mechanic, it transforms a wide board of small attackers into a lethal force by inspiring its allies in the heat of combat. Understanding the timing of its trigger is key to maximizing your damage output.
What It Does
Goblin Wardriver features the Battle cry keyword, a triggered ability that occurs specifically when it is declared as an attacker. When Goblin Wardriver attacks, every other creature that was also declared as an attacker during that same step receives a +1/+0 power boost. This bonus lasts until the end of the turn, making your overall combat phase significantly more threatening.
Resolving the Trigger Step-by-Step
First, you enter the Declare Attackers step and choose Goblin Wardriver along with any other creatures you wish to attack with. Once you finish declaring all attackers, the Battle cry ability triggers and is put onto the stack. Your opponents have a chance to respond before the ability resolves. If it resolves, all attacking creatures except Goblin Wardriver itself gain the +1/+0 bonus. Notably, if Goblin Wardriver is removed from the battlefield after it has attacked but before the ability resolves, the bonus still applies to the remaining attackers.
Common Mistakes to Avoid
A common misconception is that Battle cry affects creatures that enter the battlefield attacking after the trigger has already resolved. Only creatures that are currently 'attacking' when the Battle cry ability resolves will get the bonus. Additionally, remember that Goblin Wardriver does not buff itself; it only inspires its companions. If you have two Goblin Wardriver cards attacking, they will each buff the other, giving both a +1/+0 boost.
When to Play It
Goblin Wardriver is most effective in decks that focus on 'going wide' with many low-cost creatures or tokens. Because its mana cost is specifically two red mana, it is best suited for mono-red or heavily red-focused aggressive strategies. It should be played early to establish board presence and force the opponent to decide whether to block the Wardriver or its buffed teammates.
Interaction examples
If you attack with both Goblin Wardriver and Ornithopter of Paradise, Battle cry triggers. When it resolves, the Ornithopter of Paradise gets +1/+0, becoming a 1/2 flying attacker. This allows a defensive mana creature to contribute meaningful damage.
When you attack with both creatures, Battle cry buffs Professional Face-Breaker to a 3/3 with menace. Because of the power boost, it is more likely to survive combat or force an unfavorable block. If it connects with the player, you then trigger Professional Face-Breaker's ability to create a Treasure token.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Goblin Wardriver
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Goblin Wardriver
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Professional Face-Breaker