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Rules guide · Artifact Creature

Myriad ConstructHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Masters· August 4, 2023
Carte Magic Myriad Construct

Myriad Construct is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

Complete guide

Myriad Construct is a versatile artifact creature that adapts to your opponent's resource pool and punishes targeted removal. Whether you use it as a massive threat or a swarm of tokens, understanding its triggered ability is key to mastering the battlefield.

What It Does

Myriad Construct features a Kicker cost that allows it to enter the battlefield much larger if your opponents control nonbasic lands. However, its most unique feature is its 'fragility'; if any player targets it with a spell, the Construct is sacrificed to create a small army of 1/1 tokens.

How It Resolves Step by Step

When a spell is cast targeting Myriad Construct, the triggered ability goes on the stack on top of that spell. First, you sacrifice Myriad Construct. Then, you check its power as it last existed on the battlefield. Finally, you create that many 1/1 colorless Construct artifact creature tokens. Because this happens while the spell is still on the stack, the original spell will usually lose its target and fail to resolve if Myriad Construct was its only target.

Common Mistakes

A common error is thinking the Kicker cost can be paid when putting the creature into play via effects that don't involve casting. You can only kick a spell if you are officially casting it. Additionally, remember that the ability triggers when it is targeted by *any* spell, including your own combat tricks or protection spells. If a spell targets it multiple times, the ability only triggers once.

When to Play It

Cast it early for four mana to apply pressure, or save it for the late game when opponents have played powerful utility lands to maximize the +1/+1 counters. It is also an excellent insurance policy against targeted removal like 'Destroy target creature', as you will get a board full of tokens instead of losing your creature entirely.

Interaction examples

Multiplying the Swarm

If you control Roaming Throne with 'Construct' chosen as the creature type, Myriad Construct's sacrifice ability triggers an additional time. When a spell targets Myriad Construct, the first instance of the ability resolves, you sacrifice the Construct, and create tokens based on its power. The second instance then resolves; since the Construct is already gone, you use its last known power on the battlefield to create a second batch of tokens!

Kicker and Land Count

While Solemn Simulacrum helps you find basic lands, Myriad Construct cares about your opponents' nonbasic lands. If you cast Myriad Construct for its kicker cost ({4} plus {3}) and your opponent controls three nonbasic lands, it enters with three +1/+1 counters. If it is then targeted by a spell, you will sacrifice it and create seven 1/1 Construct tokens (4 base power plus 3 counters).

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Myriad Construct

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a spell's kicker cost was paid, the spell is "kicked."

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The kicker ability doesn't let you pay a kicker cost more than once.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you don't sacrifice Myriad Construct as its last ability resolves (perhaps because its ability triggered more than once and you've already sacrificed it), you still create Construct tokens. The number of tokens you create is determined by Myriad Construct's power as it last existed on the battlefield.

    Card named in this ruling

  8. #8· Wizards of the Coast

    If a spell targets Myriad Construct more than once, its last ability triggers only once.

    Card named in this ruling

  9. #9· Wizards of the Coast

    An ability that triggers when a permanent becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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