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Rules guide · Artifact

Myr TurbineHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mirrodin Besieged· February 4, 2011
Carte Magic Myr Turbine

Myr Turbine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Create a 1/1 colorless Myr artifact creature token. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.

Complete guide

Myr Turbine is a powerful engine for any artifact-based strategy, functioning as both a token generator and a specialized tutor. This artifact allows you to build an army of constructs and eventually call forth your most powerful Myr directly from your library.

What It Does

Myr Turbine features two activated abilities. The first is a simple tap ability that produces a 1/1 colorless Myr artifact creature token. The second ability is more complex, requiring you to tap the Turbine itself and five untapped Myr creatures you control to search your library for any Myr creature card and put it directly onto the battlefield.

How It Resolves Step by Step

To activate the second ability, you must pay the costs: tap Myr Turbine and tap five untapped Myr creatures you control. Once the ability resolves, you search your library for a Myr creature card, place it onto the battlefield, and then shuffle your library. Notably, the creatures you tap do not need to have Haste; you can tap a Myr that just entered the battlefield this turn because the ability uses the word 'Tap' as a cost rather than the keyword tap symbol for the creatures.

Common Mistakes

A frequent error is assuming you can only tap the tokens created by the Turbine. In reality, you can tap any creature with the Myr subtype you control. Another mistake is thinking you can't use the second ability the turn you play the Turbine; while the Turbine itself is subject to 'summoning sickness' if it were a creature, it is an artifact, so you can tap it immediately unless it somehow becomes a creature.

When to Play It

Myr Turbine is best played in the mid-game when you have established a board presence or need a consistent way to generate blockers. It shines in long games where its ability to fetch a specific win condition from your library can bypass your opponent's defenses.

Interaction examples

Generating a Defender

During your opponent's end step, you tap Myr Turbine to create a 1/1 colorless Myr artifact creature token. This token is now ready to be used for blocking or as fuel for the Turbine's second ability on your next turn.

The Assembly Line

If you control five Myr tokens created by previous turns and an untapped Myr Turbine, you can tap all of them to search your library. Even if some of those Myr tokens were created this turn, they can be tapped to pay for the search ability because the instruction is to 'Tap five untapped Myr,' which ignores summoning sickness.

Comparison with Non-Myr

If you have Solemn Simulacrum on the battlefield alongside four Myr tokens, you cannot activate the Turbine's second ability. Solemn Simulacrum is a Golem, not a Myr, so it does not meet the requirement of the 'Tap five untapped Myr' cost.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Myr Turbine

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap a Myr that hasn’t been under your control since your most recent turn began to pay for the cost of the second activated ability.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Myr Turbine
+Clock of Omens
+Doubling Season
#1

Myr Turbine + Clock of Omens + Doubling Season

Infinite tapped creature tokensInfinite creature ETB
  1. 1Activate Myr Turbine's first ability by tapping it, creating two 1/1 Myr artifact creature tokens.
  2. 2Activate Clock of Omens by tapping the two Myr tokens, untapping Myr Turbine.
  3. 3Repeat.
Dross Scorpion
+Myr Turbine
+Krark-Clan Ironworks
#2

Dross Scorpion + Myr Turbine + Krark-Clan Ironworks

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite colorless mana
  1. 1Activate Myr Turbine by tapping it, creating a 1/1 Myr artifact creature token.
  2. 2Activate Krark-Clan Ironworks by sacrificing the Myr.
  3. 3When the Myr dies, Dross Scorpion triggers, untapping Myr Turbine.
  4. 4Repeat.
Myr Turbine
+Clock of Omens
+Anointed Procession
#3

Myr Turbine + Clock of Omens + Anointed Procession

Infinite creature ETBInfinite tapped creature tokens
  1. 1Activate Myr Turbine's first ability by tapping it, creating two 1/1 Myr artifact creature tokens.
  2. 2Activate Clock of Omens by tapping the two Myr tokens, untapping Myr Turbine.
  3. 3Repeat.
Dross Scorpion
+Myr Turbine
+Ashnod's Altar
#4

Dross Scorpion + Myr Turbine + Ashnod's Altar

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite colorless mana
  1. 1Activate Myr Turbine by tapping it, creating a 1/1 Myr artifact creature token.
  2. 2Activate Ashnod's Altar by sacrificing the Myr.
  3. 3When the Myr dies, Dross Scorpion triggers, untapping Myr Turbine.
  4. 4Repeat.
Myr Turbine
+Clock of Omens
+Parallel Lives
#5

Myr Turbine + Clock of Omens + Parallel Lives

Infinite creature ETBInfinite tapped creature tokens
  1. 1Activate Myr Turbine's first ability by tapping it, creating two 1/1 Myr artifact creature tokens.
  2. 2Activate Clock of Omens by tapping the two Myr tokens, untapping Myr Turbine.
  3. 3Repeat.
Dross Scorpion
+Myr Turbine
+Blasting Station
#6

Dross Scorpion + Myr Turbine + Blasting Station

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite damage
  1. 1Activate Myr Turbine by tapping it, creating a 1/1 Myr artifact creature token.
  2. 2When the Myr enters, Blasting Station triggers, untapping Blasting Station.
  3. 3Activate Blasting Station by tapping it and sacrificing the Myr.
  4. 4When the Myr dies, Dross Scorpion triggers, untapping Myr Turbine.
  5. 5Resolve the Blasting Station ability.
  6. 6Repeat.
Clock of Omens
+Myr Turbine
+Grinding Station
#7

Clock of Omens + Myr Turbine + Grinding Station

Infinite creature ETBInfinite tapped creature tokens
  1. 1Activate Myr Turbine's first ability by tapping it, creating a 1/1 Myr artifact creature token.
  2. 2The Myr enters the battlefield, triggering Grinding Station, untapping Grinding Station.
  3. 3Activate Clock of Omens by tapping the Myr and Grinding Station, untapping Myr Turbine.
  4. 4Repeat.
Clock of Omens
+Myr Turbine
+Blasting Station
#8

Clock of Omens + Myr Turbine + Blasting Station

Infinite creature ETBInfinite tapped creature tokens
  1. 1Activate Myr Turbine's first ability by tapping it, creating a 1/1 Myr artifact creature token.
  2. 2The Myr enters the battlefield, triggering Blasting Station, untapping Blasting Station.
  3. 3Activate Clock of Omens by tapping the Myr and Blasting Station, untapping Myr Turbine.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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