Myr Turbine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Complete guide
Myr Turbine is a powerful engine for any artifact-based strategy, functioning as both a token generator and a specialized tutor. This artifact allows you to build an army of constructs and eventually call forth your most powerful Myr directly from your library.
What It Does
Myr Turbine features two activated abilities. The first is a simple tap ability that produces a 1/1 colorless Myr artifact creature token. The second ability is more complex, requiring you to tap the Turbine itself and five untapped Myr creatures you control to search your library for any Myr creature card and put it directly onto the battlefield.
How It Resolves Step by Step
To activate the second ability, you must pay the costs: tap Myr Turbine and tap five untapped Myr creatures you control. Once the ability resolves, you search your library for a Myr creature card, place it onto the battlefield, and then shuffle your library. Notably, the creatures you tap do not need to have Haste; you can tap a Myr that just entered the battlefield this turn because the ability uses the word 'Tap' as a cost rather than the keyword tap symbol for the creatures.
Common Mistakes
A frequent error is assuming you can only tap the tokens created by the Turbine. In reality, you can tap any creature with the Myr subtype you control. Another mistake is thinking you can't use the second ability the turn you play the Turbine; while the Turbine itself is subject to 'summoning sickness' if it were a creature, it is an artifact, so you can tap it immediately unless it somehow becomes a creature.
When to Play It
Myr Turbine is best played in the mid-game when you have established a board presence or need a consistent way to generate blockers. It shines in long games where its ability to fetch a specific win condition from your library can bypass your opponent's defenses.
Interaction examples
During your opponent's end step, you tap Myr Turbine to create a 1/1 colorless Myr artifact creature token. This token is now ready to be used for blocking or as fuel for the Turbine's second ability on your next turn.
If you control five Myr tokens created by previous turns and an untapped Myr Turbine, you can tap all of them to search your library. Even if some of those Myr tokens were created this turn, they can be tapped to pay for the search ability because the instruction is to 'Tap five untapped Myr,' which ignores summoning sickness.
If you have Solemn Simulacrum on the battlefield alongside four Myr tokens, you cannot activate the Turbine's second ability. Solemn Simulacrum is a Golem, not a Myr, so it does not meet the requirement of the 'Tap five untapped Myr' cost.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Myr Turbine
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can tap a Myr that hasn’t been under your control since your most recent turn began to pay for the cost of the second activated ability.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Myr Turbine + Clock of Omens + Doubling Season
- 1Activate Myr Turbine's first ability by tapping it, creating two 1/1 Myr artifact creature tokens.
- 2Activate Clock of Omens by tapping the two Myr tokens, untapping Myr Turbine.
- 3Repeat.
Dross Scorpion + Myr Turbine + Krark-Clan Ironworks
- 1Activate Myr Turbine by tapping it, creating a 1/1 Myr artifact creature token.
- 2Activate Krark-Clan Ironworks by sacrificing the Myr.
- 3When the Myr dies, Dross Scorpion triggers, untapping Myr Turbine.
- 4Repeat.
Myr Turbine + Clock of Omens + Anointed Procession
- 1Activate Myr Turbine's first ability by tapping it, creating two 1/1 Myr artifact creature tokens.
- 2Activate Clock of Omens by tapping the two Myr tokens, untapping Myr Turbine.
- 3Repeat.
Dross Scorpion + Myr Turbine + Ashnod's Altar
- 1Activate Myr Turbine by tapping it, creating a 1/1 Myr artifact creature token.
- 2Activate Ashnod's Altar by sacrificing the Myr.
- 3When the Myr dies, Dross Scorpion triggers, untapping Myr Turbine.
- 4Repeat.
Myr Turbine + Clock of Omens + Parallel Lives
- 1Activate Myr Turbine's first ability by tapping it, creating two 1/1 Myr artifact creature tokens.
- 2Activate Clock of Omens by tapping the two Myr tokens, untapping Myr Turbine.
- 3Repeat.
Dross Scorpion + Myr Turbine + Blasting Station
- 1Activate Myr Turbine by tapping it, creating a 1/1 Myr artifact creature token.
- 2When the Myr enters, Blasting Station triggers, untapping Blasting Station.
- 3Activate Blasting Station by tapping it and sacrificing the Myr.
- 4When the Myr dies, Dross Scorpion triggers, untapping Myr Turbine.
- 5Resolve the Blasting Station ability.
- 6Repeat.
Clock of Omens + Myr Turbine + Grinding Station
- 1Activate Myr Turbine's first ability by tapping it, creating a 1/1 Myr artifact creature token.
- 2The Myr enters the battlefield, triggering Grinding Station, untapping Grinding Station.
- 3Activate Clock of Omens by tapping the Myr and Grinding Station, untapping Myr Turbine.
- 4Repeat.
Clock of Omens + Myr Turbine + Blasting Station
- 1Activate Myr Turbine's first ability by tapping it, creating a 1/1 Myr artifact creature token.
- 2The Myr enters the battlefield, triggering Blasting Station, untapping Blasting Station.
- 3Activate Clock of Omens by tapping the Myr and Blasting Station, untapping Myr Turbine.
- 4Repeat.
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Meta decks with Myr Turbine
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Myr
Solemn Simulacrum








