Myr Welder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Imprint —: Exile target artifact card from a graveyard. This creature has all activated abilities of all cards exiled with it.
Complete guide
Myr Welder is a versatile artifact creature that acts as a toolbox for your graveyard's most powerful effects. By exiling artifacts from any graveyard, it gains their activated abilities, effectively becoming a composite machine of every tool you've lost or discarded. Whether you need mana, utility, or a game-winning combo, this Myr is ready to assemble it.
Building Your Machine
The Imprint ability of Myr Welder allows you to tap it to exile an artifact card from any graveyard. Once a card is exiled this way, Myr Welder gains all activated abilities of that card. An activated ability is always formatted as 'Cost: Effect.' If a card has multiple activated abilities, Myr Welder gains all of them. Note that Myr Welder only looks at cards it has personally exiled; if it leaves the battlefield and returns, it is considered a new object and will not have access to previously exiled cards.
Step-by-Step Resolution
First, you activate the Imprint ability by tapping Myr Welder and choosing a target artifact card in a graveyard. When the ability resolves, that card is moved to the exile zone. Immediately after resolution, Myr Welder's static ability applies, granting it any activated abilities found on the exiled card. If the ability on the exiled card refers to the card's original name, you treat it as if it refers to Myr Welder instead.
What It Doesn't Copy
A common mistake is assuming Myr Welder copies everything about a card. It strictly copies activated abilities. It does not gain triggered abilities (which start with 'When,' 'Whenever,' or 'At') or static abilities (like 'All creatures get +1/+1'). It also does not gain the card's types, colors, or power and toughness. It remains a 1/4 Myr creature, just with new ways to spend your mana or tap it.
Strategic Timing
Because the Imprint ability requires tapping, you generally want to use it at the end of your opponent's turn or in response to graveyard removal. Since Myr Welder can target cards in any graveyard, you can also use it as a form of disruption to stop opponents from reanimating their own powerful artifacts.
Interaction examples
If you use Myr Welder to exile Solemn Simulacrum from your graveyard, Myr Welder gains nothing. Solemn Simulacrum has two triggered abilities—one that triggers when it enters the battlefield and one when it dies—but zero activated abilities. Because there is no 'Cost: Effect' text on Solemn Simulacrum, Myr Welder remains a basic 1/4 creature.
If Myr Welder exiles Roaming Throne, it will not gain the Ward {2} or the ability to double triggers. These are static abilities, not activated abilities. Even if you chose 'Myr' for Roaming Throne while it was on the battlefield, Myr Welder only cares about the printed activated abilities of the card in exile. Since Roaming Throne has no colons in its text box, Myr Welder gains no new abilities.
When Myr Welder is alone on the battlefield, its primary function is its Imprint ability. You can tap it to exile an artifact card from your graveyard during your opponent's end step. On your following turn, Myr Welder will have those abilities ready to use, plus its own Imprint ability to continue collecting more power.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Myr Welder
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Myr Welder has only the activated abilities of cards it exiles. It doesn't gain triggered abilities or static abilities.
No other card is named in this ruling.
- #2· Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an activated ability of a card exiled with Myr Welder references the card it's printed on by name, treat Myr Welder's version of that ability as though it referenced Myr Welder by name instead. For example, if Lux Cannon (which says, in part, "
: Put a charge counter on Lux Cannon.") has been exiled by Myr Welder, Myr Welder has the ability "
: Put a charge counter on Myr Welder."
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Myr Welder + Staff of Domination + Sol Ring
- 1Activate Myr Welder using Sol Ring's ability by tapping it, adding
- 2Activate Myr Welder using Staff of Domination's first ability by paying
, untapping it.
- 3Repeat.
Myr Welder + Staff of Domination + Palladium Myr
- 1Activate Myr Welder by tapping it, exiling Staff of Domination from your graveyard.
- 2Activate Myr Welder using Staff of Domination's first ability by paying
, untapping Myr Welder.
- 3Activate Myr Welder by tapping it, exiling Palladium Myr from your graveyard.
- 4Activate Myr Welder using Staff of Domination's first ability by paying
, untapping Myr Welder.
- 5Activate Myr Welder using Palladium Myr's ability by tapping it, adding
.
- 6Repeat from step 4.
Myr Welder + Staff of Domination + Basalt Monolith
- 1Activate Myr Welder using Basalt Monolith's ability by tapping it, adding
- 2Activate Myr Welder using Staff of Domination's first ability by paying
, untapping it.
- 3Repeat
Myr Welder + Staff of Domination + Thran Dynamo
- 1Activate Myr Welder using Thran Dynamo's ability by tapping it, adding
.
- 2Activate Myr Welder using Staff of Domination's first ability by paying
, untapping it.
- 3Repeat.
Myr Welder + Staff of Domination + Mana Vault
- 1Activate Myr Welder using Mana Vault's ability by tapping it, adding
- 2Activate Myr Welder using Staff of Domination's first ability by paying
, untapping it.
- 3Repeat.
Myr Welder + Staff of Domination + Metalworker
- 1Activate Myr Welder by tapping it, exiling Staff of Domination from your graveyard.
- 2Activate Myr Welder using Staff of Domination's first ability by paying
, untapping Myr Welder.
- 3Activate Myr Welder by tapping it, exiling Metalworker from your graveyard.
- 4Activate Myr Welder using Staff of Domination's first ability by paying
, untapping Myr Welder.
- 5Activate Myr Welder using Metalworker's ability by tapping it, revealing artifact cards from your hand, adding
for each artifact cards revealed.
- 6Repeat from step 4.
Myr Welder + Voltaic Construct + Basalt Monolith
- 1Activate Myr Welder using Basalt Monolith's ability by tapping it, adding
.
- 2If Voltaic Construct is on the battlefield, activate Voltaic Construct by paying
, untapping Myr Welder. Otherwise, activate Myr Welder using Voltaic Construct's ability by paying
, untapping Myr Welder.
- 3Repeat.
Myr Welder + Voltaic Construct + Thran Dynamo
- 1Activate Myr Welder using Thran Dynamo's ability by tapping it, adding
.
- 2If Voltaic Construct is on the battlefield, activate Voltaic Construct by paying
, untapping Myr Welder. Otherwise, activate Myr Welder using Voltaic Construct's ability by paying
, untapping Myr Welder.
- 3Repeat.
Legal formats
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Meta decks with Myr Welder
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne






